This tournament report will be pretty quick and light on details,
since I did not take any notes besides life totals and cards revealed from effects.
If I mess up somewhere in here, feel free to let me know.
While looking through the Conflux Spoiler, I notice two cards that hold promise:
Kederekt Parasite 
http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=189080and Bloodhall Ooze. 
http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=159610Well, these cards are obviously off the wall broken.
Kederekt Parasite deals 2 damage per turn when activated,
making it the damage equivalent of Kird Ape or Savannah Lions,
which have both seen play.
However, as soon as the opponent plays Thirst for Knowledge, Brainstorm, Ancestral,
or other such draw card, Parasite will have dealt 3 more damage,
putting it on par with Wild Nacatl.
Similarly, Bloodhall Ooze, is only a little better than Kird Ape
when one of its requirements is met, but if you fulfill both,
the Ooze is even better than Wild Nacatl.
To make both of these cards work, a significant amount of creatures is necessary.
Coincidentally, this works out wonderfully according to my observations,
since there are very little board sweepers being played at the moment.
Also, a lot Vintage decks are currently unprepared for a swarm of creatures
presenting a faster-than-fish clock.
With these ideas in mind, along with the expected meta, I decide to play 
the first draft of my deck at a Myriad games tourney in preparation for Waterbury.
This is what I played:
A Conflux of Dead Babies
4x Kederekt Parasite
4x Bloodhall Ooze
4x Wild Nacatl
4x Tarmogoyf
4x Dark Confidant
4x Tin Street Hooligan
4x Path to Exile
4x Artifact Mutation
4x Sudden Shock
4x Thoughtseize
1x Taiga
1x Savannah
1x Bayou
1x Plateau
1x Scrubland
1x Badlands
4x Bloodstained Mire
2x Windswept Heath
1x Black Lotus
1x Mox Jet
1x Mox Emerald
1x Mox Ruby
4x City of Brass
Sideboard
4x Ethersworn Canonist
4x Red Elemental Blast
4x Thorn of Amethyst
2x Yixlid Jailer
1x Gaea's Blessing
Round 1: The Bye
1-0
Round 2: Eric with Tezzeret
Game one Eric’s hand is not fast enough to keep up with my quick draw.
Game two I am combo’d out quickly.
Game three, I have another quick draw, and the game comes down to Eric’s
Brainstorm, which he puts a lot of thought into. After resolving, he quickly dies to beats
and double Sudden Shock. Post-game, Eric explains that he had the choice
between casting Balance and trying to assemble his combo,
and that he mistakenly chose the combo route. Lucky for me, I guess.
2-0
Round 3: Jeremiah with Tezzeret
Game one I entirely punt the game, forgetting to burn Jeremiah at the end of his turn
without enough mana to play both Sudden Shocks on my turn. 
I had lethal damage otherwise.
Game two I decide to kill Jeremiah’s Mox with Tinstreet instead of his Voltaic Key.
Always, always kill the Key. Jeremiah casts a tutor to get Time Vault for the game.
2-1
Round 4: Dan with Tezzeret (maindeck Goyfs and Bobs)
Game one I beat down for the win.
Game two I get a clock on the board, tap out, and Dan plays his combo unmolested.
Game three Dan gets an Inkwell Leviathan, which I am not in a position to race,
and which I have no maindeck answer for. I knew that Inkwell was the best choice
for the meta, but I didn’t think everyone else did. ‘Never underestimate your opponents,
I guess. Inkwell was everywhere at Myriad, 
meaning that it would be everywhere at Waterbury.
I try to race, but fail. After the game, I am informed that there was a second line of plays
I could have made that would have put me in a better position to potentially kill Inkwell
with blockers, depending on my draw. I forgot that two Tarmogoyf and another dork
could potentially save me in such a case. I make sure to take note of this.
2-2
Round 5: Arik with BUG Fish (maindeck Darkblast [apparently])
Game one I use removal to take out his guys and beat down for the win,
while Arik repeatedly attempts to summon Darkblast from his deck, but to no avail.
Game two, my hand is a little slower, and Arik manages to draw enough guys
to keep me at bay. He continues asking his deck for Darkblast.
Eventually, I get two active Parasites to whittle down his life during the standstill.
When I think his life is low enough to go for it, I incorrectly declare attackers
at least one turn too early. However, Arik assumes I have Sudden Shock in hand,
leading him to block incorrectly. This allows me to carry the game.
3-2
I end up making top 8 due to tie breakers as the only nine point player.
Round 6: Ron with Goblins
This match is an unforeseen problem. 
I never anticipate Goblins at Myriad, so I usually end up losing to it.
I’ll have to remedy this in the future.
Game one I try to kill Ron before he assembles a game winning combination of goblins,
but I fail to get there, leaving him at eight life.
Game two I try the same plan, getting Ron to three life, but his goblins overwhelm me.
Final Record: 3-3
So, I made top 8, which is better than I usually do.
Also, this was in spite of my idiotic play errors, 
so I begin to feel that the deck shows promise.
However, the disruption I played at Myriad was sub par,
since neither Path to Exile or Artifact mutation can answer Inkwell Leviathan.
Every game I drew them, I wished that they were guys or burn.
My Parasites also had some difficulty becoming active, so I determine I need
more red drops. I decide on Tattermunge Maniac for this over Kird Ape,
since my deck is moving in a more “all in”, aggressive direction,
and Maniac deals the same damage as Kird Ape while activating Bloodhall Ooze to boot.
I also determine through testing that Tidehollow Sculler 
would be better than Thoughtseize, since it adds to my clock.
Luckily, my teammate Oliver convinces me to play Lightning Bolt
over Reckless Charge, a card that I have an unhealthy amount of admiration for.
It’s so good when I’m goldfishing!
After determining my maindeck, I decide on hate for combo, Ichorid, and shop.
I want to put hate for goblins (HATE), but I can’t find room,
since I expect the metagame to be
Tezzeret, fish, shop, Ichorid, combo, and Oath, in that order.
I decide to give up on the Oath match, hoping there won’t be many Oath players present.
I also leave out maindeck answers to Colossus, assuming that everyone will play Inkwell,
which can be raced with dudes and burn.
At Waterbury, I find my metagame analysis to be accurate, much to my delight.
This is what I played:
31 Men and a Dead Baby
4 Kederekt Parasite
4 Bloodhall Ooze
4 Tattermunge Maniac
4 Wild Nacatl
4 Tarmogoyf
4 Dark Confidant
4 Tidehollow Sculler
3 Tinstreet Hooligan
4 Lightning Bolt
4 Sudden Shock
3 Wooded Foothills
3 Bloodstained Mire
4 City of Brass
2 Badlands
2 Taiga
1 Bayou
1 Scrubland
1 Plateau
1 Black Lotus
1 Mox Jet
1 Mox Ruby
1 Mox Emerald
Sideboard:
4 Children of Korlis
4 Thorn of Amethyst
4 Yixlid Jailer
3 Ancient Grudge
Round 1: Jo (spelling?) with BUG Fish (maindeck Tinker, Inkwell)
Game one I have a first turn Tattermunge.
Jo opens with land, Lotus, Goyf, Dark Confidant.
Thanks to a fetch and Lotus, Jo’s Goyf is unscathed in mandatory combat.
My hand is not as explosive, but I hope to win.
I drop a Confidant and Goyf at normal speed, and a Bolt resolves to kill his Confidant,
but he drops another. The game goes back and forth. Eventually, he Tinkers for Inkwell,
but I have two Tarmogoyfs and a Bob to block. I win at two life, almost dying
to my own Confidants.
Game two Jo has a Stifle and a Wasteland for my mana, followed by an early Tinker
versus my empty board. I can’t catch up.
Game three Jo’s hand is not fast enough to keep up.
1-0
Round 2: Lou with Mono Red (Magus of the Moon, Countryside Crusher, and burn)
Game one Lou is mana light and my deck is quick enough to overwhelm him.
Game two my draw is quick and I beat down for the win, 
despite forgetting that Fireblast can pump Crusher during combat.
2-0
Round 3: David with UB Faerie Fish (Spellstutter Sprite, Bitterblossom, Factory)
Game one I beat down quickly without much resistance.
Game two, David opens up with an early Chalice for one.
I had luckily boarded in at least two Grudges 
on the assumption that he would have Jitte post-board.
Both Grudge and it's flashback get Forced, and a turn or two of draw-go ensues before
I play a Tidehollow Sculler, revealing his hand of Lotus and Ancestral. I take the Ancestral.
I continue to topdeck more guys, while David’s draws are lacking.
3-0
Round 4: Michael with Oath
I lose the die roll for the first time in the tournament.
Michael comments that this is first die roll he has won.
I note that this bears bad omens for the match, and I will surely lose.
Game one Michael opens with a fetchland and a Thoughtseize.
I’m not sure what I’m up against, so I drop an Ooze.
Michael then casts Vampiric and drops an Oath.
I can either Bolt my own Ooze, as Michael has no Orchard,
or I can attempt to race, since Michael’s lifetotal has been notably lessened by
both Thoughtseize and Vampiric. I do some math while looking at my hand
containing a second Ooze, Parasite, Goyf, and Bolt, among other things.
It works out that I can kill him if he’s playing something other
than double Hellkite Overlord or angels.
Hmm. What are the odds? I figure that it’s no good trying to leverage enough
resources to play a slew of guys all at once, since he could just drop an Orchard,
counter the second or third guy in a turn, or do something silly, so I decide to go for it.
I start dropping guys. Michael hits a Hellkite, and swings.
I swing in. Michael hits an Inkwell Leviathan. Lucky me.
I swing in and throw burn for the game.
Game two Michael fails to draw an Oath.
4-0
Round 5: Chris with Artifacts (Sphere of Resistance, Memnarch, Juggernaut, Time Vault)
Game one Chris drops multiple Spheres, but I have enough mana to cast guys.
I get two Scullers, taking his Time Vault and his Juggernaut.
Chris’ Spheres prevent him from getting enough mana to cast his Memnarch.
Game two I get a turn one Parasite, and then draw Tinstreet Hooligan 
and Ancient Grudge in multiples.
While I kill Chris’ artifacts he Hydroblasts my Tinstreets to keep my Parasite inactive.
Eventually, a Tinstreet sticks after Chris plays a Memory Jar. I let the Jar stay,
and Chris pops it on his turn, taking seven damage.
I’m living the dream!
Chris drops a Trike to take out my team and then I Sudden Shock it.
I play a Confidant that gets into the red zone.
Chris plays a Juggernaut, but I have double Lightning Bolt to win the game.
5-0
Round 6 and 7: ID
I have the privilege of time, so I walk across the street to get dinner at the Dutchess,
draw little illustrations on my Tarmogoyf proxies, and play some Type 4.
I end up placing second in the swiss.
I’m feeling pretty confident, since I am well rested for my top 16 elimination round,
but I make sure to stay keen and put my game face on, since anything could happen.
Round 8: Sean with nearly manaless Ichorid
I win the die roll. I decide to pile shuffle a little more than usual
in an attempt to ensure good hands. There’s no time limit, so no one cares.
In hindsight, this behavior is likely illogical, 
since I usually pile shuffle at least two times before every match.
I can’t imagine an extra shuffle doing much good.
I end up having to mulligan to five.
Sean then begins mulliganing with Serum Powder, revealing that he’s playing Ichorid.
I don’t feel so bad about my mulligan to five anymore.
Game one Sean kills me with little resistance.
Game two I board in four Children, four Thorns, and four Jailers, hoping it’s enough.
I get a good hand with mox, land Sculler, taking Sean’s only dredger.
I then follow up with a Children, then a Thorn and a Jailer, which prompts a scoop.
Game three Sean keeps his seven card hand.
My opening hand is five mana, a Nacatl, and a Children.
I opt to mulligan, but my next six has no mana.
I mulligan to five cards, including a Jailer, a Children, and dudes.
However, my only mana source is a Taiga.
I opt to keep, since the chances of drawing a land to cast my hate
seem better than the chances of mulling into a livable hand of four.
Sean plays a Bazaar and drops a Dread Return, an Ichorid, and a Bridge into his ‘yard.
I draw a Tattermunge and play it, menacingly.
Sean activates his Bazaar again, ditching dredgers.
He then drops a second Bazaar and dredges into four Narcomoebas,
two more Bridge from below, Cabal Therapy, and a Platinum Angel.
Sean makes over twelve power in zombies and a Platinum,
which will be fatal next turn with his Ichorids.
I attack with Tattermunge Maniac, which he takes (Get there!).
I then drop another Tattermunge Maniac, which I drew (rawr).
I end up not having enough power to race. I die next turn.
I was hoping that Children and Thorn would be enough combined with Jailer,
but from what I saw in these games, 
I will need to pack more devoted Ichorid hate in the future,
like Tormod’s Crypt and Relic of Progenitus.
Final Record: 5-1-2
I did get pretty good matchups for pairings,
but I am still happy with the deck’s overall performance.
As long as people continue to play Inkwell Leviathan over Colossus
and build their decks without ways to deal with a butt-load of creatures,
playing a bazillion dudes, with Kederekt Parasite, Bloodhall Ooze, and burn
should be able to do well.
Thanks for reading.
Props:
Myriad Games for running consistent Vintage events
Ray Robillard for running consistently awesome Vintage events
My opponents for being amiable
Oliver for convincing me to play Lightning Bolt instead of Reckless Charge
Jeremiah Rudolph and Jeff Carpenter for being like foxes
The Dutchess across the street for providing decent food in a convenient location
Slops:
Me for forgetting to introduce myself before asking for a draw by name