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Author Topic: BUGNaught, needs some tweaks  (Read 1252 times)
arctic79
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« on: April 04, 2009, 10:32:34 pm »

So I have been playing BUG Naught for a bit now and it is putting up strong finishes at my weekly tourny scene.  Granted it's a small group of regulars but I have been impressed with the way the deck plays out.  I am looking for some minor tweaks to help smooth it out.  Right of the bat I want to acknowledge the fact that there are no Drains or TFK's as I have tested them and found they are not working for me in this particular build.  I think The Vamp has to go for sure and maybe the Mystical and maybe tinker has a place.  The Bobs are amazing for card draw and the Trinkets are proving to be awesome.
The board is heavy for Ichorid.
So here is the list.

Creatures: 12
4x Dark Confident
1x Phyrexian Dreadnaught
3x Trinket Mage
4x Tarmogoyf

Spells: 27
4x FoW
1x D.T.
1x Ponder
1x Brainstorm
1x Vamp. Tutor
1x Echoing Truth
1x Timewalk
1x Ancestral Recall
2x Sensei's Divining Top
1x Engineered Explosives
1x Tormod's Crypt
1x Pithing Needle
2x Thoughtseize
4x Duress
3x Stifle
1x Mystical Tutor
1x Merchant Scroll

Mana: 21
3x Underground Sea
1x Bayou
2x Tropical Island
3x Polluted Delta
2x Flooded Strand
3x Wasteland
1x Strip Mine
5x Moxen
1x Black Lotus

SB
4x Yixlid Jailer
4x Propaganda
4x Relic of Progenitus
1x Echoing Truth
1x E.E.
1x Pithing Needle
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Tha Gunslinga
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« Reply #1 on: April 05, 2009, 09:57:48 am »

What do you board out against Ichorid, considering that you have FIFTEEN cards to bring in?
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arctic79
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« Reply #2 on: April 06, 2009, 08:18:59 am »

Normally I remove the stifles, naught, Duress, Thoughtseize, pithing needle (bazaar doesn't bother me too much), timewalk.
I won't run all 15 against Ichorid, although I admit my board could use some better versatility.   That is why I posted, I'm looking for a bit of help to smooth things out.
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VorpalBunnyDuby
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rduby13
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« Reply #3 on: April 09, 2009, 04:12:47 pm »

I never really liked trinket mage all that much when i was playing naughts, have you tried playing trygon predator at all?
I would also try adding a copy of tinker, inkwell, time vault and voltaic key. I'm only suggesting this to give the deck the ability to hit some level of broken other than playing a dude and passing.
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