Hey,
I'm currently testing a rather odd build of TPS.
I am just going to write down my thoughts and experiences with the deck.
I’m not the best player out there but also not the worst so I hope you’ll find it useful.
First off, I don’t use FoW. I kind of dislike the fact that it's such an ''extreme'' card.
It is either very good, or very bad in your (opening)hand. No in-betweens. It is a very good spell to protect your
powercards with but when you know how to play a well-timed Duress, which I don't, I believe that is a better
TPS card in terms of cardadvantage. EVEN to protect because it is so friendly in terms of manacost and color.
You can do it turn 1 but also when combo'ing out. This is why I play four! In TPS I don't like Thoughtseize really...
The lifeloss is very important in a deck with suicidal ideas like Necro, Bargain and Confidant.
I SHOULD beat creaturebased decks and besides Welder, Confidant and Darksteel Colossus I can't really think of any creature
I desperately want them to discard.
Yes, the DSC part was a (bad) joke, but creatures just don't scare me enough for me to run Thoughtseize...
FoW'ing an opponents Duress just sucks, only if you save your castable Necropotence/Bargain it's worth it
because the card-advantage is big enough. Saving some draw7's against specific decks works too but Ancestral Recall isn't even
worth protecting in some situations.. Please correct me if you think I'm wrong..
Duress can also be used to take away your opponents Duress, which still is an honorable mention.
I also play 4 Confidant, without FoW in my deck I haven't flipped a 3 mana+ spell in ages! The big difference I feel is that I
can really compete with the top controldecks, I actually manage better. I remember playing Drain-TPS and having 8 counters, it had
a harder time with it because I couldn't win counterwars anyway..
Now I just resolve a Confidant, ''draw'' 2 cards per turn and fearlessly try to resolve nasty stuff without thinking too much about it..
It doesn't matter, your opponent is not amused, trust me.
I think the TPS player should be the fearless one, knowing that you have the absolute nuts in your deck each and every game!
Stax for example is feared by many, but Stax fears TPS and is really sweating the artifact bounce because they know... ''Now I'm dead.. =(''
I have played some good Tez and MUD match-ups and I believe that running lots of draw7's and other bombs is good against them.
Draw7's can't be Commandeered or Misdirected anyway, which make them good. A Wheel is also stealth since Painter's REB can't touch it.
I'm trying to think of any excuse to be able to play Wheel, and that last one was a bad excuse..
Still, you gotta love Wheel ^^
Confidant makes sure the deck doesn't run out of gas soon and also makes the library control better since 3 tutors place their targets
on top of the deck, missing a draw and therefore some time...
This is my list:
1 Black Lotus
1 Mox Jet
1 Mox Sapphire
1 Mox Pearl
1 Mox Emerald
1 Mox Ruby
1 Timetwister
1 Ancestral Recall
1 Time Walk
1 Mana Vault
1 Sol Ring
1 Mana Crypt
1 Lotus Petal
1 Memory Jar
1 Tinker
1 Darksteel Colossus
1 Yawgmoth's Will
1 Necropotence
1 Yawgmoth's Bargain
1 Wheel of Fortune
1 Windfall
1 Brainstorm
1 Ponder
1 Demonic Tutor
1 Vampiric Tutor
1 Mystical Tutor
1 Imperial Seal
1 Merchant Scroll
1 Mind's Desire
2 Tendrils of Agony
4 Dark Ritual
2 Cabal Ritual
4 Duress
4 Dark Confidant
1 Chain of Vapor
1 Hurkyl's Recall
4 Polluted Delta
1 Bloodstained Mire
3 Underground Sea
1 Badlands
2 Island
1 Swamp
I have some MWS succes with it, taking the serious matches into account..
My SB is all messed up, so if any of you have some ideas on that.. Please
I've always have been a bad sideboardplayer, TPS can go many different directions..
I was thinking of a Rebuild, some creature removal, some big guys like Negator and also Jailers..
An Empty the Warrens as extra killer is good, maybe an extra basic land to not roll over and die to (walking) Moons?
Suggestions are welcome, I'm curious whether you, as advanced players, think there should be any discussion
whatsoever about FoW'less TPS and if you think, keeping your own metagames in mind, you could pilot this build
to a top 8 finish.
At least believe me when I say that this build allows you to suck out on your opponent very often. Do this game 1 and chances
are you have your guy steaming and you can take home the match

Luck, skill, whatever..
We all love winning