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Author Topic: oath trigger  (Read 1653 times)
Ajare
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« on: April 18, 2009, 12:25:29 pm »

Another question re: triggered abilities.

Oath of Druids
Oracle text: At the beginning of each player's upkeep, if that player controls fewer creatures than any of his or her opponents, the player may reveal cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and all other cards revealed this way into his or her graveyard.

At the start of my turn, we both have 2 creatures in play. I also have an orchard in play. At the beginning of my upkeep, I place oath's triggered ability on the stack (triggered abilities go on stack without anyone's choosing, right?). I then respond by tapping orchard and giving him a token. Then I resolve oath's trigger, and since upon resolution I have 1 less creature now, I put something from my library into play. Is this legit, or have I misunderstood triggered abilities again?
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Yare
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« Reply #1 on: April 18, 2009, 12:30:33 pm »

This trick won't work. The problem is the "intervening if clause" that is in Oath's triggered ability. With a triggered ability, the intervening if portion of the ability is checked both when the ability tries to trigger and also on resolution. Here, at the beginning of your upkeep, when Oath triggers, the game sees that both players have an equal number of creatures. Therefore it won't trigger and that will be it. Any changing in the number of creature after that will be meaningless in this context.

However, let's suppose your opponent had one more creature than you in play when Oath triggers. In response to the trigger, your opponent Swords to Plowshares one of his guys, equalizing the number of creatures. When the triggered ability resolves, nothing will happen.

Quote from: Comprehensive Rules
404.3. A triggered ability may read “When/Whenever/At . . . , if [condition], [effect].” The ability checks for the stated condition to be true when the trigger event occurs. If it is, the ability triggers. On resolution, the ability rechecks the condition. If the condition isn’t true at either of those times, the ability does nothing. This rule is referred to as the “intervening ‘if’ clause” rule. Note that the word “if” has only its normal English meaning anywhere else in the text of a card; this rule only applies to an “if” that immediately follows a trigger condition.
« Last Edit: April 18, 2009, 12:34:40 pm by Yare » Logged
Ajare
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« Reply #2 on: April 19, 2009, 07:36:47 am »

so basically oath checks twice (once at beginning of upkeep, once at resolution), and if neither player has more creatures at either time, nothing happens?

thanks again Yare
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Matt
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« Reply #3 on: April 19, 2009, 10:16:45 am »

It checks first to see IF it will trigger at all. If so, then it goes on the stack and will check again upon resolution, but if the first check fails then the triggered ability never goes on the stack at all.
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