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Author Topic: Pox Fish  (Read 1322 times)
nineisnoone
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« on: May 09, 2009, 11:50:20 am »

Some stuff beforehand....

Encroach.  Okay.  It looks like it is a horrible card.  But first off, it's great on the play against Ichorid.  (btw, we automatically sideboard this card out on the draw).  Turn 1 dicard their Bazaar is great.  Second off, it's the land version of Chalice of the Void.  The relative negative is that it is a one-shot deal rather than a persistent denial.  The relative upside is that there are going to be more lands in their deck then artifacts.  Alone, I'd say it's crap, but as part of an 18 card mana denial package I'd say it's pretty good.

Smallpox.  Again, it hits Ichorid.  Similarly, it's part of the 18 mana denial package.  As a bonus it gives you an out against Tinker. Inkwell, DSC, or otherwise.  Using it as such, it's always worth it even if it kills your Dark Confidant.

Veldalken Heretic.  It's like Dark Confidant when there are no creatures in play.

Energy Flux.  This card needs to see more play.  It's good for the same reason that Null Rod is good.  And as a bonus it beats Shops for you.

Mana Sources: 22
4 Polluted Delta
4 Bloodstained Mire
4 Underground Sea
2 Bayou
2 Swamp
3 Wasteland
1 Strip Mine
1 Black Lotus
1 Mox Jet

Disruption: 22
4 Duress
4 Thoughtseize
4 Chalice of the Void
3 Encroach
3 Null Rod
3 Smallpox

Win: 8
4 Dark Ritual
1 Ancestral Recall
1 Time Walk
1 Demonic Tutor
1 Yawgmoth's Will
1 Tendrils of Agony

Creatures 8
4 Dark Confidant
4 Veldalken Heretic

Sideboard
4 Daze
4 Gutteral Response
4 Bitterblossom
3 Energy Flux

If it looks like two decks, it's because it kind of is.

Sideboard you almost always make the following changes.
-4 Encroach + 4 Daze
-4 Chalice of the Void +4 Gutteral Response/Tarmogoyf

Why Daze?  Daze + Dark Ritual = awesome.  I would put them main, but there is just no room (look, I just want to play Encroach, okay?  Wink )  Anyways, Daze is great with Dark Ritual because it lets you protect your turn 1.  Getting your Ritual countered can be a big slow down.  Also, if you are turn 1 on the draw and you Daze to protect your Ritual and cast Smallpox off it, then you go up 1 land on them. 

Why Gutteral Response?  Because I can't play REB in these colors.  I had thought about running Disrupt, but I'd figured I didn't want to rely too much on mana denial.  I won't run Negate because it can be slow on the draw which is primarily when I want it.

Why Bitterblossom?  Some decks Gutteral doesn't really do anything against.  And it's good against Tarmogoyf.  And it's better than Tarm against Tangle Wire, when you need blockers, Swords, Edict/Smallpox.

Energy Flux?  I needed someway to address the shop match-up.  As a bonus I needed to address the Shop match-up somehow.

The deck is designed to be strong against UB combo/control decks like Tezz and Storm due to the 8 Duress and heavy mana denial elements. Once you slow them down, 8 Confidants should rake in the win.  This is especially true against Remora.  Energy Flux is basically my response to Shop.  Mana denial can be good against them as well though.  Ichorid is always rough, but Encroach and Smallpox actually play well in this match-up.  Unfortunately, Encroach is worthless on the draw so it's kind of a coinflip.  Aggro match-up isn't really all that great, but Bitterblossom can help.
« Last Edit: May 09, 2009, 06:17:25 pm by nineisnoone » Logged

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Guli
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« Reply #1 on: May 09, 2009, 01:03:08 pm »

Looks interesting and innovative,

I ll load it up and test it a bit.

Of course a first glance commentary is called for: How do you deal with a simple Chalice@1

It seems to be nailing 18 cards in the deck and they are kind of important cards too. I guess you try to flux it away? Does this work?

I ll be back
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nineisnoone
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« Reply #2 on: May 09, 2009, 01:54:37 pm »

Looks interesting and innovative,

I'll load it up and test it a bit.

Of course a first glance commentary is called for: How do you deal with a simple Chalice@1

It seems to be nailing 18 cards in the deck and they are kind of important cards too. I guess you try to flux it away? Does this work?

I'll be back

It depends what is the opposing list is.  If it's Shops, my answer to Chalice is my same answer to their decks, Energy Flux. 

If it's some aggro variant, then Chalice @ 1 isn't all that great anyways.  I lose Duress/Thoughtseize, but they weren't fantastic in the match-up anyways (and generically the match-up is weaker than I'd like), but I keep all my 2 drops, which is much more important. 

If it's Oath, the match-up is kind of poor generically really as I don't have anything that hits enchantments.  If they get an early Chalice @ 1, it'll be very tough to beat.  But otherwise, it's not bad.

But other than Oath, most decks where I need 1 drops I don't really anticipate Chalice @ 1.  Chalice @ 2 is more of an issue, but it's slow enough that I feel like I don't need to directly address it.
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« Reply #3 on: May 09, 2009, 02:07:59 pm »

Wouldn't shadowmage infiltrator be better than the heretic in this deck? It has evasion and is on color so you don't need to fetch a bayou.
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Guli
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« Reply #4 on: May 09, 2009, 03:05:42 pm »

Other than pox there is no board control.

There is an immense amount of disruption, there is no deck that can get around it. You will be duressed. However while this list disrupts very well it creates weaknesses in the home base. It is like marching up too many pawns in chess putting a lot of pressure in the front but once a pawn is moved forward he can never move back and this creates holes. But it must be said that it is hard to slip a lot through against this but it is possible and when that happens all you got is pox to get rid of a permanent. I realize that sideboard packs bitters to deal with fish but bitter does make you lose life as well it doesn't really save the day without your own tarms or whatever clock.

Didn't test a lot games but these are my thoughts about the deck after tasting a little piece of it.
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nineisnoone
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« Reply #5 on: May 09, 2009, 06:16:39 pm »

Wouldn't shadowmage infiltrator be better than the heretic in this deck? It has evasion and is on color so you don't need to fetch a bayou.

Shadowmage is 3.

Other than pox there is no board control.

There is an immense amount of disruption, there is no deck that can get around it. You will be duressed. However while this list disrupts very well it creates weaknesses in the home base. It is like marching up too many pawns in chess putting a lot of pressure in the front but once a pawn is moved forward he can never move back and this creates holes. But it must be said that it is hard to slip a lot through against this but it is possible and when that happens all you got is pox to get rid of a permanent. I realize that sideboard packs bitters to deal with fish but bitter does make you lose life as well it doesn't really save the day without your own tarms or whatever clock.

Didn't test a lot games but these are my thoughts about the deck after tasting a little piece of it.

Yeah.  Aggro is a weaker match-up than I'd like, but I knew that going into the deck design.  The deck strategy is simply not designed to cope with it.  Duress and even Thoughseize are not meant to deal with those sorts of threats.  Heretic is crap as well.

That being said answers to aggro aren't necessarily hard to find.  It's more just a matter of finding the right one.  I could run Damnation if I wanted to, but things have to be cut and all.

Oh, and -1 Encroach + 1 Tendrils of Agony. and -1 Demonic Consultation +1 Demonic Tutor.  I forgot that I added the mini-storm aspect to the deck.  I also might trade the Daze or Gutterals for Tarmogoyf. 
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« Reply #6 on: May 10, 2009, 03:00:22 am »

I felt like Tarm instead of Heretic would have finished the game in many situations.
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nineisnoone
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« Reply #7 on: May 10, 2009, 10:01:41 pm »

I felt like Tarm instead of Heretic would have finished the game in many situations.

You're probably right on that.
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