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Author Topic: red zone  (Read 1261 times)
bigthangspopin
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« on: May 11, 2009, 03:34:10 pm »


Quick introduction, Hi I’m Bob, * HI BOB* I’m a magicholic. I recently went to the tournament for the Library of Alexandria, for those who were there I was the one playing icroid with like 40 proxies until a gentlemen name Sean traded me just about everything I needed for the deck. I love this game and I especially love vintage.

My issue with vintage is having a viable aggro deck. And I don’t mean fish, I played fish for awhile back in the day and loved it, now I’m not to happy with it, but with all these new sets out people are bring back aggro from the dead. Me personally I don’t think I can play aggro while icorid is still viable I just don’t see myself switching decks.

I think people have the wrong idea about how aggro in THIS format works, creatures that don’t do anything but beat face isn’t the type of creature you need in a vintage deck, so when deck constructing you should ask yourself, this question “what does this creature DO?” for example Tarmogoyf. What does he do other than put people on a clock? Or figure of destiny?

I’m proposing this list.

red zone
4x magus of the moon
4x tin street hooligan
4xEthersworn Canonist
4x mogg fanatic
4xmox monkey
1xqasali pride mage
4x lighting bolts
4x REB
4x pithing needle
4x skull clamp –yeah that’s right I said it skull clamp!
4x waste land
1x strip-mine
4x taiga
4x savannah
4xwindswept heath
1x plains
Mox R
Mox E
Mox P
Lotus petal
Black lotus


Pthing needle VRS null rod, I have to say I love null rod, but null rod does NOTHING to icorid, and as we all know icorid wins 90% of all game 1s. Why not have needle in the board? I see no need for it in the board when it’s good vs. a lot of decks, like painter, or tezz.

And why for the love of god do I have clamp in this deck? It’s just a solid card and if someone plays a null rod or a needle naming clamp we have 5 main deck answers for that.
This deck loses to the “tinker opps I win” that big 7/11 shroud guy is a heart attk all u can do is race it.

I know this isn’t the best deck summery ever, I'm writing this at work lol, but it gives a general idea of how I think an aggro deck should look like in this format.

Remember, if a creature doesn’t do anything its awful, unless it’s something you tinkered out.


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zeus-online
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« Reply #1 on: May 11, 2009, 03:38:28 pm »

If you're not running null rod...then why not 5 moxes? Also, mindcensor might be a good idea.
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Cyberpunker
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« Reply #2 on: May 11, 2009, 03:53:09 pm »

I know you don't like Tarmogoyf but man any R/G aggro deck should have 4 of him. He's just so big for 1 {G}. And he is hard to handle for most creatures out there.
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bigthangspopin
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« Reply #3 on: May 11, 2009, 04:39:28 pm »

i do like
If you're not running null rod...then why not 5 moxes? Also, mindcensor might be a good idea.


oh i like him dont get me wrong, he is great, but i was trying to keep the curve down to 2, he is something i would consider in the s/b, as for the off color moxen i dont know if its that great of an idea but ill test it and see what kind of results i get.

I know you don't like Tarmogoyf but man any R/G aggro deck should have 4 of him. He's just so big for 1 {G}. And he is hard to handle for most creatures out there.

he doesnt DO anything is the problem every creature in this format need to be disruptive, i think he might be a s/b option vrs other aggro match ups but thats about it.
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chief
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« Reply #4 on: May 11, 2009, 05:01:37 pm »

Goyf does do something.  He provides you with your victory while your other dudes disrupt and help him along.  Given time, your vintage opponent will overcome your dudes- and that is why you need a body like goyf.  Honestly, that list looks pretty sloppy to me.  You're playing four magus on a manabase consisting almost entirely of non-basics. You're only running four fetches to go get your one basic.  I'm sure you have some lovely argument for me about how if magus is down you should be winning anyway, but that simply isn't the case.

Ichorid is your reason for needle over null rod?  Really?  Well, ok, fair enough.  But let's not make it a four of.  Is it useful against a number of decks? I suppose so.  Is it useful in multiples against many of those decks?  Not really.  The problem with the deck you're building (well, one of the problems) is that it's trying to do what fish decks do, but it can't do it as well as they can.  In my experience, the way to build an effective vintage aggro deck is to include the minimum amount of disruption that the metagame with a solid clock and the maximum amount of consistency.  If you're looking to something more disruptive (and less true to the "aggro" name) then Steve has some decent builds he's put forth in his articles.  If you're looking for highly aggressive beats decks in the colors you've chosen, I won some tournaments you'd have to look back a while to find, and I'm sure someone else has placed reasonably more recently.  Hell, my lists even ran skullclamp (Yeah that's right i said it skull clamp!).


Oh.  Also.  Needs moar Gaddock Teeg.
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