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Author Topic: Nether Void deck on a budget - As good as it used to be?  (Read 5024 times)
chubah
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« on: May 19, 2009, 02:14:22 pm »

Greetings! I'm working on an updated version of an old classic Void deck. The deck is mostly tailored to suit my local metagame, which is more or less a non powered and slower Vintage meta. I will introduce the deck at first:

Disruption:
4 Duress
4 Hymn to Tourach
4 Sinkhole

Creatures:
4 Nantuko Shade
4 Phyrexian Negator
3 Tombstalker

Control:
4 Diabolic Edict
3 Nether Void

Broken:
1 Demonic Tutor
1 Demonic Consultations
1 Necropotence
1 Yawgmoth's Will

Mana:
4 Dark Ritual
4 Wasteland
1 Strip Mine
1 Sol Ring
4 Polluted Delta
12 Swamp


The concept of this deck is to disrupt your opponent early game, play a fatty and seal the game with a Void, your opponent should be behind and won't be able to recover. Sometimes the Void is not even needed, but it surely helps if you have the advantage.

Why no Chalice/Null Rod:
I didn't include Null Rods or Chalices, since there aren't many artifact threats around to justify it and no one is using moxen.

Edicts over Kegs:
I chose to run Diabolic Edict instead of Powder Kegs for removal, due to the fact that it's very fast and can deal with bigger creatures as well. the most important thing during the fist turns is the Negators to hit and finish the opponent fast, which I find almost impossible by using Kegs instead of Edicts.

Tombstalkers over Bobs:
Tried to run 4 Dark Confidants instead of the Tombstalkers, but I was not very impressed about it, the average life loss was 2-3 per turn for an extra card, and they don't pose a serious threat, while the Tombstalkers win games by themselves.

Tried to splash green for Tarmogoyfs + Pernicious Deeds, but I felt the deck had problems dealing with Wastelands/Strip and my meta is full of them. 4 Bayous are just not enough to establish reliable mana base and this deck needs loads of mana.

the single Sol Ring is there to make sure threats such as Negators/Tombstalkers/Void drop fast, and it almost negates the Nether Void effect for me, not to mention it makes Will even better.

Someone also suggested me to run Vampiric Tutor or a single Tendrils of Agony, however I'm unsure whether they fits into this deck. Tendrils should be useless with Void in play.

Any suggestions on how to improve this deck would be more than welcome! Keep in mind that my metagame is unpowered and not very competative, you won't find any Tez, Storms or other nasty combo decks often, if not at all.  Wink
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the boogie man
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« Reply #1 on: May 19, 2009, 02:28:57 pm »

I really like void with green. vexing shusher makes nether void really unfair, and goyf closes much faster/more consistently. life from the loam is also a sick engine to abuse, becuse playing lands dont cost mana. esg could help with your mana problem, and accelerate you slightly. they could also be played as a threat in an emergency. vexing shusher also makes sure your bombs resolve against counters.
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Lurker101
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« Reply #2 on: May 19, 2009, 05:55:44 pm »

Here's my B/G Void list. It works really well.
http://www.themanadrain.com/index.php?topic=37237.0
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chubah
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« Reply #3 on: May 20, 2009, 05:27:21 am »

Thanks for your feedback, but the only issue is that I want to avoid splashing green to play for two reasons. First being that I can't afford to buy the Bayou/Tarmo and second that there is a lot of land hate in my meta and you see 4 Wastelands in almost every deck.

With that in mind do you think I made a good choice running 3x Tombstalkers and 4x Fetchlands instead of Dark Confidants? Should I stick to 4x Diabolic Edict for fast and instant creature removal or should I run Kegs even in a meta without Power and limited artifact combo? Should I replace my Sol Ring with a Vampiric Tutor or a single Tendrils?
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Beralt
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« Reply #4 on: May 20, 2009, 10:15:48 am »

I would drop two edicts and Add a Tendrils and a Vampiric Tutor.
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chubah
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« Reply #5 on: May 20, 2009, 11:44:26 am »

I would drop two edicts and Add a Tendrils and a Vampiric Tutor.

Having only 2 Creature removals in your deck and only 3 tutors to fetch them might be problem when you play your Negator first turn and you won't be able to attack because of the Tarmo/Meddling/Random creature your opponent will play on turn 2. Smile
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Roat17
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« Reply #6 on: May 22, 2009, 03:45:38 pm »

You need more fetchlands with tombstalker as 4 won't cut it. 

Also I would cut the negators for bob. You don't have enough permanents with Negator and I can see him being very counter-productive for you.  You will take some extra life loss every once in a while from a flipped tombstalker but if you need to speed your clock bob is the way to do it.  Power out more threats and more disruption per turn. 

On the disruption note, I think one of your disruption spells should be exchanged for Therapy / Thoughtseize.  You are concerned about creatures, and both of these allow you to discard opposing creatures.  I will actually be using both of these sans duress in a similar list for that very reason.  My deck is a lock deck and an early threat needs to be handled effeciently.  I would honestly cut probably the Hymn's.  Or you could cut the Sinkhole, add Thoughtseize/Therapy and perhaps make room for hippie.

Also...you are running too many mana sources.  I understand Rituals are one time only etc...But honestly it seems like playing Void with Wastelands and Rituals is counter productive as odd as that sounds.  You want to have explosive starts with rituals meaning less long term mana.  Wastelands are most effective when you are playing cheap threats and then picking away at your opponents mana base etc...You want a land drop on turn 2/3 but after that you want to be laying down threats.  Since your creatures don't disrupt, after your 7 card hand you are in top deck mode.  You need to add some non-vanilla creatures.  11 vanillas isn't a good creature base especially considering how expensive they are.

I don't want to completely change the deck but I feel like:
-3Tombstalker
-1 Edict
-4 hymn

+3 Hippie
+4 Bob
+1 vampiric tutor

Would give you a stronger overall gameplan in a slow environment.  Bob is too good not to include and the discard every turn is better than two at random since you aren't trying to win in the next 2-3 turns.  This will net you more card advantage overall.
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chubah
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« Reply #7 on: May 23, 2009, 11:14:49 am »

How about replacing the Diabolic Edicts with Powder Kegs? Does it sound like a good idea, or would you consider Powder Keg to be too slow for this type of deck?
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Roat17
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« Reply #8 on: May 27, 2009, 08:31:32 am »

Powder Keg could work because you can drop it early but I would run it in addition to probably 2 edicts.  If no one is laying Moxen, it sounds like you are probably playing against a lot of fish/aggro type decks.  I would keep both in there.

Also consider adding Sensei's Diving Top.  Once you are in top deck mode you need to pick up certain cards to maintain your advantage be it more land or more disruption.
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Cavius The Great
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« Reply #9 on: May 27, 2009, 09:29:41 am »

I came up with B/G Nether Void over two years ago before Lurker101 and just recently went public with my list, but for Legacy.

The list can be found here. http://forums.mtgsalvation.com/showthread.php?t=154156

Other lists can be found here, http://forums.mtgsalvation.com/showthread.php?t=157800 here http://forums.mtgsalvation.com/showthread.php?t=148707 and here http://forums.mtgsalvation.com/showthread.php?t=139499, but they're all Legacy. But maybe you can draw some ideas off those threads. Here's also some lists that I've been testing but haven't made a thread on yet.

Dues Nether Void

// Lands
    3  Rishadan Port
    1  Swamp
    6  Forest
    4  Bayou
    2  Bloodstained Mire
    3  Wooded Foothills
    1 [EVG] Tranquil Thicket
    1  Volrath's Stronghold
    3  Wasteland

// Creatures
    1  Eternal Witness
    3  Deus of Calamity
    4  Tarmogoyf
    4  Birds of Paradise
    3  Elvish Spirit Guide
    4  Vexing Shusher

// Spells
    4  Thoughtseize
    4  Pernicious Deed
    3  Life from the Loam
    2  Umezawa's Jitte
    4  Nether Void

// Sideboard
SB: 4  Krosan Grip
SB: 4  Leyline of the Void
SB: 4 [BD] Diabolic Edict
SB: 3  Tormod's Crypt


31 Acre Void.DEC (updated version when compared to my thread)

// Lands
    4  Bayou
    2  Treetop Village
    3  Wooded Foothills
    4  Wasteland
    3  Bloodstained Mire
    6  Swamp
    3  Forest
    3  Temple of the False God
    4  Mishra's Factory (4)

// Creatures
    4  Tarmogoyf
    3  Tombstalker
    3  Vexing Beetle

// Spells
    4  Nether Void
    4  Thoughtseize
    4  Diabolic Edict
    4  Pernicious Deed
    2  Exploration

// Sideboard
SB: 2 [ARE] Duress
SB: 4  Krosan Grip
SB: 4  Tormod's Crypt
SB: 2  Smother
SB: 3  Extirpate

Cavius Void

// Lands
    4  Boseiju, Who Shelters All
    3  Bayou
    4  Mishra's Factory
    1  Plains
    2  Swamp
    1  Savannah
    2  Windswept Heath
    3  Bloodstained Mire
    3  Scrubland
    4  Wasteland

// Creatures
    1  Necravolver
    4  Knight of the Reliquary

// Spells
    3  Mox Diamond
    2  Befoul
    4  Putrefy (Will be replaced with Maelstrom Pulse)
    4  Rain of Tears
    4  Icequake
    4  Vindicate
    4  Nether Void
    3  Dark Ritual

// Sideboard
SB: 4  Krosan Grip
SB: 4  Tormod's Crypt
SB: 4 [BD] Diabolic Edict
SB: 3  Crime/Punishment

These are just a few of my Nether Void lists. You can check the links I gave to see even more. I also have a Vintage list that I haven't got around to testing that I'll give you once I do. I'm basically the "Nether Void dude" to talk to. You can hit me up on AIM to discuss Nether Void further if you wish. My AIM username is "Cavius The Great".  And unlilke Lurker101, I actually own 4 English Nether Void and have actually had first hand experience with it in tournaments.  Wink

Verbal warning for flaming. -Eastman
« Last Edit: May 27, 2009, 03:46:10 pm by Eastman » Logged

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Lurker101
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« Reply #10 on: May 27, 2009, 03:25:57 pm »

These are just a few of my Nether Void lists. You can check the links I gave to see even more. I also have a Vintage list that I haven't got around to testing that I'll give you once I do. I'm basically the "Nether Void dude" to talk to. You can hit me up on AIM to discuss Nether Void further if you wish. My AIM username is "Cavius The Great".  And unlilke Lurker101, I actually own 4 English Nether Void and have actually had first hand experience with it in tournaments.  Wink
B/G Void has been around for years, read the vintage encyclopedia entry I wrote on it with the attached primers, I never claimed to have invented it. Also, I do own 4 english Nether Voids. I own my whole damn deck (the power is collector's edition though). I've played my Nether Void deck on several occasions successfully. The only reason I do not have tournament reports is because I live in an area where Vintage is hardly ever played. My deck is tested and plays well. I just posted a link to my list to try to help out. I do not appreciate your unnecessary flaming.
« Last Edit: May 27, 2009, 03:32:58 pm by Lurker101 » Logged
Demonic Attorney
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ravingderelict17
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« Reply #11 on: May 27, 2009, 03:47:17 pm »

Cavius and Lurker:  Take it to PM.  I don't want to see any more of this back-and-forth posted to the forums.
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chubah
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« Reply #12 on: May 30, 2009, 05:12:37 am »

After doing loads of playtesting I concluded that the Tombstalker version was winning a lot more games than the Dark Confidant version.
While the card advantage of Bob was welcome, he was slow, fragile and resulted in lots of life lost in the process, while 2 out of 3 times Tombstalker was sealing the game.

In order to make sure Tombstalker would drop fast I decided to run 8 Fetchlands instead of the 4 I was using, seems to work pretty decent so far, each fetchland counts as 2 mana towards casting Tombstalker and once he drops only a few decks can survive him early game.

Does this manabase look solid for a monoblack deck with lots of BB's ?

Mana:
4 Dark Ritual
4 Wasteland
1 Strip Mine
1 Sol Ring
4 Bloodstained Mire
4 Polluted Delta
8 Swamp

The Sol Ring is there in order to negate Nether Void's drawback and to accelerate Negators/Tombstalkers/Void into play.
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TheRogue
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« Reply #13 on: June 09, 2009, 10:39:24 pm »

this is my build if interested.


creatures

4 magus of the moon
4 vexing shusher
4 tarmogoyf
4 simian spirit guide
2 dark confidant

enchantments

3 nether void
3 pernicious deed

instant

4 diabolic edict
4 nights whisper
1 vampiric tutor

artifact

4 chalice of the void
1 mox ruby
1 mox emerald
1 mox jet

sorcery

4 duress (or thoughtseize)
1 demonic tutor

land

4 blood stained mire
3 bayou
3 badlands
5 swamp


i put in magus cause like in dragon stompy puting him out turn 1 or 2 is often devistating for ur opponent.
followed up with void and most games the deck is pretty solid.

the only problem i've ever had with it is is i've gone magus sometimes and ran into a situation where i cut off my access to green for deed. but last time that happened to me it was a naya burn match up and i didn't have void in my opening hand or goyf.
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