I'm surprised that your ichorid list played 0 fast mana. At the very least I would have expected lotus and petal for quicker fatesticher activations, cabal therp, and post board answers. With your current list of all land based mana sources, the earliest you can play fatesticher is turn two, and to do that you have to have a land in hand, AND not have to discard it to a Bazaar activation. This can be limiting when you have to mulligan multiple times.
Also, fast mana changes the answer on Bazaaring first turn since you'll find more first turn plays with 9 cards as opposed to 7. Do you really think that an opp will not play their crypt/relic/whatever on their turn you you don't dump anything into the yard until eot? I guess I dont understand the logic. The only reason I can think of not to bazaar would be if they had a planar void out, and you wanted to resp to the trigger some how.
Its good to see more people talking about vintage. Keep writing!
First, about the Ichorid deck... I think the reason that the deck avoids fast mana is partially because it plays Chalice on Zero, with Chalice being one of the best plays the deck can possibly make. It's difficult for any deck in Vintage to race this build of Ichorid because it uses Chalice, Therapy, and Unmask (or FoW) to disrupt its opponent for a few turns, just long enough to Dread Return Hypnotist and force them do discard their entire hand, which this deck can do routinely on turn 2 even without any playing mox / lotus / petal / LED.
"My" list (really put together for the philly open 3 by Chas Hinkle) is based Sean Orcutt's list from the Waterbury:
http://www.themanadrain.com/index.php?topic=37654.0His list also ran no speed mana.
It just has a slightly different sideboard, and -1 Unmask / -1 Fatestitcher for +1 Dread Return / +1 Hypnotist. This originally came about because I only could find 3 Unmask (and we were running 0 proxy to try & win the no-proxy prize), but that card is arguably the worst card in the deck, while the extra Hypnotist and Dread Return have been excellent at increasing the ease of making quick and routine Hypnotist plays.
As far as the article itself, thanks - I plan on writing as long as SCG will allow me to do so. Also, for those interested in free Vintage / Legacy articles, my SCG column normally runs on Mondays and is non-premium. It isn't always about Eternal formats, because I play basically everything, but it often is. Here are links to a few others:
http://www.starcitygames.com/magic/vintage/17403_The_Long_Winding_Road_The_Power_Registry_and_Other_Eternal_Musings.html(from 4/27 - a look at the idea of a "power registry" and some comparisons of format "speed" between Extended, Legacy, and Vintage)
http://www.starcitygames.com/magic/vintage/17382_The_Long_Winding_Road_A_Modest_Vintage_Proposal.html(from 4/22 - further exploration on Smmenen's ideas re: CE cards and the health of Vintage)
http://www.starcitygames.com/magic/vintage/17310_The_Long_And_Winding_Road_How_Progenitus_Got_my_Groove_Back_Vintage_Oath.html(from 4/6 - thoughts on Progenitus Oath including a report on the 4/4 Blue Bell tournament)
http://www.starcitygames.com/magic/legacy/17200_The_Long_and_Winding_Road_Eternal_Deep_Dish.html(from 3/11 - a recap of GP: Chicago include a brief mention of the Vintage side event)
http://www.starcitygames.com/magic/vintage/17135_The_Long_and_Winding_Road_Vintage_and_Legacy_Examined.html(from 2/24 - a recap of Hellkite Oath and the changes I made to include Progenitus, with a brief tournament report and some pre GP:Chicago brainstorming for Legacy)