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Author Topic: Just for fun: Burn you!  (Read 3105 times)
Schonkreuz
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« on: June 01, 2009, 01:22:26 pm »

    So this deck is a little, or rather a lot different from what I usually play but because of recent events I have decided that every once and a while I'm going to play a  less serious deck to keep me from hating magic to much. Smile I'm not sure how this deck came to be but after several drafts on a sticky note I had gotten to one that wasn't so bad.

EDIT: edited decklist before I read anything posted recently.

// Lands
    4  Swamp
    5  Mountain
    4  Badlands
    4  Bloodstained Mire

// Creatures
    4  Dark Confidant
    4  Anathemancer
    4  Mogg Fanatic
    2  Painter Servant

// Spells
    1  Grindstone
    1  Mox Jet
    1  Mox Ruby
    1  Lotus Petal
    1  Black Lotus
    3  Incinerate
    3  Duress
    2  Thoughtseize
    1  Wheel of Fortune
    3  Pyroblast
    2  Red Elemental Blast
    4  Lightning Bolt
    2  Price of Progress
    3  Relic of Progenitus

-I'm back and forth on the ank of mishra but considering my highest spells are the anathemancer and wheel I thought it would be alright. This is also the reason that I have 4 duress 3 thoughtseize, just precautionary.

-I'm thinking that I might replaces the anks with 2 painter servant and 1 grindstone, I think this works well with my high REB count, I just wanted other opinions on it before I switched.

-Off the top of my head I can't think of any better burn, I am willing to switch around the spells if any better burn spells are mentioned.

    Please remember that this is just a deck that I want to play for one week, I just want to have some fun is all.
« Last Edit: June 05, 2009, 02:55:07 pm by Schonkreuz » Logged

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Stormanimagus
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« Reply #1 on: June 01, 2009, 01:41:05 pm »

 
-Off the top of my head I can't think of any better burn, I am willing to switch around the spells if any better burn spells are mentioned.

    Please remember that this is just a deck that I want to play for one week, I just want to have some fun is all.

Fireblast?

Edit: Oh, forgot about Confidants. Perhaps Fireblast wouldn't be so hot. Hmmmm. . . I'll get back to you.
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Schonkreuz
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« Reply #2 on: June 01, 2009, 01:43:05 pm »

Eh doesn't this sound like ow with dark confidant though?
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the boogie man
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« Reply #3 on: June 01, 2009, 02:43:27 pm »

what about price of progress? lots of damage, potentially.

I like the idea of painter/stone, but maybe 3-4, because 1 mana vindicates sound awesome. plus, 1 would hate to draw the grindstone without it. and if you run enough artifacts, shrapnel blast is a ton of damage. instead of ankh, perhaps null rod or pithing needle would be better. needle stops vault, fetches, and a ton of other cards. nd you could potentially recycle dead artifacts.
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« Reply #4 on: June 01, 2009, 03:29:35 pm »

Since you're playing swamps, why not throw in Yawg's Will to replay a lot of your burn?  Also, is Hellspark Elemental something that can fit in your plans?

Peace,

-Troy
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Schonkreuz
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« Reply #5 on: June 01, 2009, 03:48:41 pm »

The original list had hellspark in it but several people told me that I could use the slot more effectively, I agree. Hellspark is essentially a sorcery burn spell, sure the unearth is nifty but I would personally rather have any instant spell. The Will is a good idea, I know one of the biggest problems with burn type decks is that they run out of steam and then can't go anywhere from there, although I had hoped to have solved this issue with Dark Confidant. I'm still back and forth on will, perhaps if enough people agree with it I will test it out.
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« Reply #6 on: June 01, 2009, 10:47:28 pm »

I would replace almost any card in the deck with a single will.  I like the idea of burn, but I don't think Anathemancer is the right fit.  3 mana is a bit high especially when it's 2 different colours and he has a weak frame.

I don't think replacing the Ankh's is wise.  Your main goal is to burn the opponent.  Neither of these cards really help too much on their own, and with your lack of draw, you'll be upset one would think to have a hand of Servant, Duress, Lightning Bolt, Lightning Bolt, Land x3.

You need a better clock.  If you could find that one creature that is a house for you, I would say your blue matchup is pretty good!  Otherwise however you have WAY too many Duress/Rebs.  Especially since half of them only do something against blue opponents.

Now that I think about it, this reminds me of a deck I use to play.  It was essentially B/R control with Negators Bobs and Grim Lavamancers. 

Perhaps think about Rituals, as they work well with Ankhs.  I would definately sideboard the red blasts/pyros, get rid of the Anath.

Also, you have 22 mana sources.  That's a tonne.  The highest CMC is 3 and there aren't too many. 

I would cut a basic of each at least and think about changing them to rituals to allow for explosive starts but also keep the number of mana sources high.

Spiteflame Witch  Creature - Elemental Shaman [2/1]
BR: Each player loses 1 life. 
I would also consider adding in this guy with either Hyppie or Negator.  I haven't tested this guy.  But it's a possible first turn and let's you get rid of EoT mana since you will most likely be ahead of life.

For the record my official changes would be:

-2 basics
-4 Anathemancer
-3 Pyro
-4 REB

+4 Dark Ritual
+3 Phyrexian Negator
+3 Spiteflame Witch
+1 Yawgmoth's Will
+1 Demonic Tutor
+1 Tendril's of Agony

IMO the bottom three are much better and cheaper then adding 2 painters and a grindstone because individually they all contribute something to the deck.

Other possible additions I would consider making are equipment if you had a Gorilla Shaman/Vexing Shusher in your list.  More burn Razz  Fireblast (it shouldn't really be a concern with confidant because you are playing with burn spells.  If you are resolving a late game Confidant at six life and end up losing then I would say somewhere else in the game something could have been done differently.  Magma Jet might be worth testing to help smooth over draws.  It's much better than you think in a burn deck.
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« Reply #7 on: June 02, 2009, 12:31:43 am »

Run MD sirocco.
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« Reply #8 on: June 02, 2009, 12:50:27 am »

Price of progress just seems strictly better than anathmancer. 

1)  It costs 1 less mana (which by the time you want to play it you'll have enough to play either)
2)  It does twice as much damage
3)  It's an instant
4)  To get the same effect you need to unearth anathamancer after playing him which costs 10 mana. 
5)  It's less color intensive on the deck.  A single red mana is easier than BR
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« Reply #9 on: June 02, 2009, 01:45:26 am »

Price of progress just seems strictly better than anathmancer. 

1)  It costs 1 less mana (which by the time you want to play it you'll have enough to play either)
2)  It does twice as much damage
3)  It's an instant
4)  To get the same effect you need to unearth anathamancer after playing him which costs 10 mana. 
5)  It's less color intensive on the deck.  A single red mana is easier than BR

This.  PoP is the best burn spell ever printed.  Play it, love it, and learn not to fetch badlands if you don't need to.  Also, I would play at least 8 fetchlands and cut a ton of basics.  It sure is going to suck drawing like 2 Swamps or 2 Mountains and not be able to cast half your spells.
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John Jones
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« Reply #10 on: June 02, 2009, 08:21:49 am »

Wow, I didn't even notice he wasn't running PoP. My advice: Run PoP.
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« Reply #11 on: June 02, 2009, 08:31:40 am »

Wow, I didn't even notice he wasn't running PoP. My advice: Run PoP.

Dude, read her sig.  He is a girl. 

Anyway, Price of Progress and Sirrocco are good choices.  I'm not sure about rituals.  I'd rather run more burn.  Exploding out the gate isn't Burn's problem, it's keeping the pace once you're out.

Peace,

-Troy
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the boogie man
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« Reply #12 on: June 02, 2009, 08:59:04 am »

I think that ravens crime would be a good addition. With just a couple copies, you insure that you can do something when all you draw is land, potentially bridging the gap betweenwinning and fizzling.
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« Reply #13 on: June 02, 2009, 12:17:37 pm »

So I hadn't even realized there were some comments on the deck list this morning when I edited, I'm going to put my reasons for certain picks before I get to anything else. First off I like Anathemancer because he does deal that damage to only your opponent should I be in an awkward situation but he attacks which is pretty nifty should I run out of cards to play.The unearth is pricey I am aware, that isn't the main reason he is in there. And for the record I was unaware that PoP wasn't in there, see when I wrote the decklist it was on a sticky note, being bored and curious about what other thought I passed it around to see what they thought....bad idea.Two friends tried to go for it at the same time fought over it and smeared the pencil -.- This happened two more times and thus a few cards didn't make it that should have.

-I am aware that I had 22 mana sources, I don't build deck lists often and that was just a mistake. Fixed!

-The only reason I haven't put will in there is because I am leaning towards main relics, I'd rather not have the awkardness of removing my grave then drawing will.

-Phyrexian Negator is not in the deck because of the INSANE amount of creatures running around the store that I play. It would be a waste of a space.

-Sirocco sounds redic, I didn't even know about this card. First I would like to test it SB and if i like it i would have no issue with moving in to the main.

- Ritual....if anything I would run red rituals not black, i don't have enough black cards in the deck for it to be good. (Thoughts of Rite of Flame????) I'm iffy on it.



~~~Wow, I didn't even notice he wasn't running PoP. My advice: Run PoP.

>giggles<
« Last Edit: June 02, 2009, 12:37:02 pm by Schonkreuz » Logged

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« Reply #14 on: June 03, 2009, 09:09:33 pm »

Too bad your not running lots of artifacts. I have always been a fan of shrapnel blast to the face at EOT.  Plus it could be really good with yawgmoth's will. 

I might be thinking about this in the wrong way, but i think i like draw sevens in a burn deck.  Probably wouldnt be all that good, but it sure seems like it would give you the gas you would need when you run low on spells to throw at the opponent. 
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Schonkreuz
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« Reply #15 on: June 04, 2009, 12:05:43 am »

I think that bob fixes this issue that burn decks have always had, the cards he offers should be enough fuel to keep me going.
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« Reply #16 on: June 04, 2009, 01:05:36 am »

Yeah but if he is countered you lose to card advantage against anything blue. I would also consider shrap blast. Having your spells maximize on the damage for mana is generally a good thing.

I don't bother to read sigs.
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Schonkreuz
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« Reply #17 on: June 04, 2009, 12:45:46 pm »

I don't run anywhere near enough artifacts to make shrapnel blast any good, most of the time it would probably be just a dead card. I'm aware that bob can be counter, the same goes for most of the cards in magic. If it gets countered and I don't have an REB oh well, it happens. Hopefully I can either get another one or get a good new hand off wheel.
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the boogie man
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« Reply #18 on: June 05, 2009, 12:08:41 pm »

you could easily run 4x chalice, 3x pithing needle, cut the ankhs, and with the mox you should have enough artifacts for 3 shrapnel blast. they take off 1/4 of their life total.
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« Reply #19 on: June 05, 2009, 12:28:40 pm »

Yeah, my bad. Listen to boogie man, I didn't realize you wern't really running artifacts.
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« Reply #20 on: June 05, 2009, 01:18:24 pm »

I don't think the chalices would be as good in my deck as other because most of the numbers you really want to chalice for I need Sad, the pithing needles are a good idea, what about relics or cryptes? I'm 100% cutting the anks, just need a good replacement for the slots.
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the boogie man
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« Reply #21 on: June 05, 2009, 01:45:08 pm »

I don't think that 1 would be the best setting for chalice at all. with 4 chalice you have a really good chance to lay chalice at 0 turn 1, and then you can bank extras to toss to shrapnel blast, and then just throw it back down. I think 2 relic of progenitus is a really good addition, since they have a goyf-neutering effect and replace themselves.
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« Reply #22 on: June 08, 2009, 02:45:08 am »

Ok so I played this deck over the weekend and didn't do that well, mostly because of not being to get some of the random burn spells I needed and thus having to substitute in other obviously less powerful cards. I do not plan on playing this deck again however I have thought of continuing the Just for fun theme. The Just for Fun decks would cover everything from random mill deck to aggro, obviously these decks aren't meant to be the omg amazing decks you'd play for big events, I play at a weekly tournament so I get to mess around and have fun a lot more often. If anyone is actually interested in the Just for Fun decks pm and I will post them when I scribble up the lists . Smile
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