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Author Topic: [DECK] UB Bitterblossom Fish  (Read 1278 times)
mort-
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« on: June 22, 2009, 03:58:18 pm »

So I got my hands on a playset of Bitterblossom and wanted to try it in a fishlike shell.
So far, the tests with the first build have been quite good. It has pretty strong matchups against Painter and Vault Key decks and good chances against most fishlike decks because the faerie tokens give a solid base of blockers.
Problems occur with Noble Fish, mostly because I had no way to remove a Selkie (therefore, main Darkblast now) and Goyfs are too huge to block dead. Also, Staxx is a really horrible matchup.
If a chalice 2 hits the floor, i can just grab my things an go.
Ichorid is horrible postboard, but it works pretty good after the Jailers are in, most of the time i can protect them through the game. I just played two times against Goblins, one time against a monored build, which destroyed me basicly, second time against a Food Chain build, where blocking faerie rogues saved me against a horde of goblins while I cut him off his combo with Sprites.
Thats basicly everything about the matchups for now. I did choose this deck because I like the synergie between the Sprites and Blossom, but also the light suicide touch that Confidant and Blossom bring to the table.

So, without further talk, I present you BitterStill 2.0:

Lands (20)

3x Underground Sea
1x Swamp
4x Island
1x Library of Alexandria
3x Mutavault
1x Strip Mine
1x Riptide Laboratory
4x Polluted Delta
2x Flooded Strand

Creatures (11) +4))

1x Sower of Temptation
2x Cloud of Faeries
4x Cursecatcher
4x Dark Confidant

Counter + Disruption (16)

4x Spellstutter Sprite
4x Force of Will
3x Daze
3x Duress
2x Spellsnare

1off-Solution-pack, Draw and Tutors (7)

1x Hurkyl's Recall
1x Repeal
1x Darkblast
1x Demonic Consultation
1x Demonic Tutor
1x Brainstorm
1x Ponder

Artifacts and Enchantments (6)

3x Null Rod
3x Bitterblossom


Sideboard (15)

3x Scion of Oona
4x Yixlid Jailer
2x Hurkyl's Recall
3x Curfew
3x Annul


So, on to a few card choices:

Riptide Laboratory: Not that strong in the earlygame, but amazing later on. Bouncing Spellstutters to counter again or a Confidant to prevent dying (yes, I am one of the persons who always gets minimum 1 FoW in the Confi-draw) is too good to not play at least 1 time.

Cloud of Faeries: Well, I had two slots and they do make the Spellstutters stronger. Imho the most arguable slots in the deck because they don't do that much.

DC over Vamp: That was a pretty hard choice, but i like DC more, mostly because I can tutor it directly to my hand. Sacrificing a big part of the deck therefor is imho more safe than the two lifeloss from VT. Yes, i know that it's minimal, but I do win very much games with one or two life left, thanks to Confi and Blossom.

The rest of the deck should be pretty self explanatory, so on to the Sideboard:

Scion of Oona: I figured that fighting aggro with Fish methods will not be enough, but fighting aggro with 2/2 or 3/3 black, flying faerie rogue tokens is god damn effective.

Annul: Yes, I fear Workshops much Very Happy

Curfew: Oath and/or Leviathan or in a few cases a Dreadnought. Saved the day a few times now.


I hope this gives you a small overview about the deck. I'm trying to get the finetuning done in the next few tournaments. It is pretty fun to play so far.
Tipps or other help are of course very welcome Smile

Greetings,
mort-
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Ruinn
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« Reply #1 on: June 22, 2009, 04:47:30 pm »

A friend of mine has run something similar to this on occasion and I will admit it is quite frustrating to play against (in a good way for him).  One little trick that he uses that you may want to consider is running 4 Ninja of the Deep hours to bounce a Spellstutter back to his hand and re-use as a counter.  He also runs Sage of Epityr and Vendilion Clique for the same reason. 

Also, Energy Flux for the SB might what you are looking for to help out in the stax matchup.

-Ruinn
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JudasKilled
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« Reply #2 on: June 22, 2009, 11:02:48 pm »

I was playtesting a similar deck and it was pretty neat when it was hitting well, but it just got blown out to much so i dumped it
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mort-
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« Reply #3 on: June 23, 2009, 07:09:30 am »

A friend of mine has run something similar to this on occasion and I will admit it is quite frustrating to play against (in a good way for him).  One little trick that he uses that you may want to consider is running 4 Ninja of the Deep hours to bounce a Spellstutter back to his hand and re-use as a counter.  He also runs Sage of Epityr and Vendilion Clique for the same reason. 

Also, Energy Flux for the SB might what you are looking for to help out in the stax matchup.

-Ruinn

I did run Ninja / Standstill / Sage, but it was a bit too clunky imho.
Also, most of the time I didn't get Energy Flux out because they locked me out pretty fast.
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