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Author Topic: Cards you want to break but haven't figured out how to yet.  (Read 3189 times)
Lurker101
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« on: June 25, 2009, 03:05:17 pm »

Hi, this thread is dedicated to cards and combos you want to break but haven't figured out how to yet, reasons why they may not be "breakable" in vintage, and suggestions on how to break these cards.
Here's my list:
Djinn Illuminatus - This guy has so much potential but I haven't figured out where to put him yet. One of the first decks I posted in the improvement forum (maybe the first deck I ever posted) was an Oath list with Djinn + Pact of the Titan+ Altar of Dementia. The idea was you would replicate Pact of the Titan infinite times and sacrifice all the giant tokens to Altar and mill your opponent. It was a horrible inferior build but replicating cards like Ancestral Recall over and over again was really fun. I still think Djinn has potential somewhere though, his time will come.

Null Profusion- This has potential to be an awesome draw engine but Yawgmoth's Bargain costs the same amount of mana and is superior.

Enigma Sphinx and Maelstrom Nexus - Cascade is really cool but in vintage these are the only cards I could see being meaningful in some sort of combo deck. The problem is you have to actually play Enigma Sphinx to get him to cascade and he costs  {4} {W} {U} {B}, you can't cheat him into play. Also you're very likely to just hit a mox or something that would be cheap or free anyway and if you hit a counterspell it's cascade was wasted. Maelstrom Nexus's problem is that it costs  {W} {U} {B} {R} {G} and only works for the first spell of the turn. It would be cool to make a deck similar to hypergenesis (which is a deck that I wish was viable in vintage but oath or tinker/robot are just way better ways to get creatures in play) but having it be a storm deck using cards like Lotus Bloom and Ancestral Visions but you'd have a huge chance of drawing them into your hand as well and they would be pretty dead. Both of these cards are just too random. Mind's Desire is way better at doing things like this.

Dream Halls- I always loved Turbozhvi and was at first excited when dream halls was unrestricted but there really isn't a good shell for it to fit into. Edit Here's a recent euro list that played dream halls though and top 8'd in March. It looks like fun and possibly competitive: http://www.deckcheck.net/deck.php?id=25610

Careful Consideration- This could be the card that has the most immediate potential on my list, it costs  {U} more than thirst which is a drawback but you can still drain into it and it lets you fill your yard with welder targets  or cards you could play with yawg will to storm out or shuffle back a DSC or Progenitus. The fact that it's supposed to be played on your main phase isn't a drawback because you that's when you'll be getting  your drain mana anyway. Also it has +1 card advantage. Still not sure if this is a good find or not though, it's still not as good as fact or thirst. I would expect to see this more in a slaver build or something similar.

Megrim + Warped Devotion + Bounce cards + Urza's Guilt- I have a deck that abuses this with rituals and bounce and discard effects (like thoughtseize, Duress, Hypnotic Specter, and Dimir Cutpurse) with tinker/jar  and is a solid shell for a budget deck but alot of the combo elements don't do anything on their own and there are just too many better combo and control decks. Hell of alot of fun to play though.

Three Wishes- Someone brought this card up in the "June 19th Banned and Restricted List Announcement" thread and I think there could be a place for it somewhere.

Rasputin Dreamweaver - Meadbert did a great job with his Rasputin Oath list but Dreamweaver in Oath also has many more possibilities I think. I just can't come up with a better list. It could also be abused in a re-animator style combo deck.

Thought Reflection - It costs alot of mana to get out but when I ran this in my old Panoptic Mirror-Replenish deck it was insane. I would love for combo to break this wide open, it just costs too much. Maybe in some sort of storm build that ran replenishes to get solid but expensive storm friendly enchantments into play (I don't know if it's that great of an idea but I might put a list together and post it in the improvement forums if it tests well).

Thrumming Stone - This card is totally and legitimately breakable and underplayed. I would love to see a good deck that abuses it and I think that's entirely possible.

Dimir Machinations - A solid budget tutor with a somewhat relevant ability if you decide to cast it and not transmute it (certainly not game breaking though). It finds a good deal of relevant vintage cards for  {1} {B} {B} like Tinker, Yawg Will, Timetwister, etc.  I'd expect to see this card more often if more low proxy tournaments were held and Long or TPS got popular again. Perplex has similar usefulness but it can't be cast off a ritual like machinations can.

Show and Tell- I wish this card would be played more it's a great way to cheat things into play for cheap but I can understand why it isn't played. If your opponent has an Oath creature or tinker target or any other bomb in hand you're screwed. Also you have to have the card your cheating into play in hand already or this is a dead card.

Gelectrode + Wee Dragonauts These cards are pretty synergistic and Dragonauts can get pretty huge over a turn while gelectrode can deal a ton of damage and pick off opposing creatures (even Goyfs sometimes). Also Gelectrode is amazing with Curiosity on it.

Niv- Mizzet + Curiosity - This is already broken but doesn't have a decent shell to fit into yet. I would love to see this get competitive. Maybe in reanimator.

Edit: I totally forgot about Phage the Untouchable! She is unfortunately unbreakable unless you cheat her into play with Platinum Angel out or something, but man I would love to win a game with Phage.

I'm especially curious to see what people think of Careful Consideration though.

Another card I forgot about was Covenant of Minds. It's a got mana cost issues at  {4} {U} but it could be drained into and you can potentially fill your graveyard and draw 5 cards, it could have some potential in certain decks. However, I think most good opponents would probably just let you have the top 3 cards though making this little better than Tidings.

That's all I have for now. If anyone has any ideas for breaking these please feel free to jump in and post suggestions and decklists as well as posting cards you would love to break.
« Last Edit: June 25, 2009, 08:57:52 pm by Lurker101 » Logged
Juggernaut GO
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« Reply #1 on: June 25, 2009, 05:12:14 pm »

I've already broken rasputin dreamweaver,

I killed a bitch at a tmd open a few years back with infinite turns and a rasputin dreamweaver on the table.
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« Reply #2 on: June 25, 2009, 08:06:41 pm »

I have always wanted to play Guided Passage, but the fact that it is a sorcery makes me shy away from it every time.  However, I have had my play set of foil ones since the dawn of time, awaiting some genius mad man to break it so I can finally use them.
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Lurker101
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« Reply #3 on: June 25, 2009, 08:40:51 pm »

I have always wanted to play Guided Passage, but the fact that it is a sorcery makes me shy away from it every time.  However, I have had my play set of foil ones since the dawn of time, awaiting some genius mad man to break it so I can finally use them.
Guided Passage would be a hard one to break. It's three different colors and your opponent gets all kind of info about your deck and hand and could also pick the three most inconvienient cards for you of those types or your three best and just duress them or counter them away. I suppose you could cast it with counter backup after you've found some way to thin your deck of unwanted cards but it's a difficult one for sure.
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vassago
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« Reply #4 on: June 25, 2009, 08:59:48 pm »


Guided Passage would be a hard one to break. It's three different colors and your opponent gets all kind of info about your deck and hand and could also pick the three most inconvienient cards for you of those types or your three best and just duress them or counter them away. I suppose you could cast it with counter backup after you've found some way to thin your deck of unwanted cards but it's a difficult one for sure.
[/quote]

Well, I had once put some thought into it, and you of course would have to build around the card, which by the way is another reason why it is bad. 
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TheRogue
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« Reply #5 on: June 25, 2009, 10:03:41 pm »

about guilded passage. i tried in in a grow deck with arcslogger in it for kicks

they always seem to give me a mox or lotus petal for the noncreature non land section of the spell i almost think of it as strategically strong for a card to give you a boost in mana.

so you get you most useless creature and potentially 2 mana sources.

but my testing was limited to aboiut 4 tournament before i was running something else.


maybe i'm wrong but three wishes kinda works similar to the effect of strategic planning for a nickel of the fiscal cost. though three mana is a bumber
« Last Edit: June 25, 2009, 10:07:16 pm by TheRogue » Logged

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« Reply #6 on: June 26, 2009, 09:43:31 pm »

I've wanted to break Lim-Dul's Vault for a long time, though now with the restriction of Brainstorm and friends prospects are looking bleaker and bleaker. The casting cost is a little awkward, but the effect is powerful enough that I feel it just has to be broken somehow.
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« Reply #7 on: June 27, 2009, 08:46:13 am »

Wild Research - I bought a set of these for 50 cents like six years ago and have never used them. Where's my enchantment Squee?

Songs of the Damned - this makes so much!

more to come as I think of them
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« Reply #8 on: June 30, 2009, 07:54:26 am »

Songs of the Damned - this makes so much!

Fluctuator. Pitch stuff like Cloud of Faeries, then drop a Songs or two and a Drain Life.
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Lurker101
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« Reply #9 on: June 30, 2009, 04:12:37 pm »

A couple more I forgot about.
Culling the Weak I know people tried it before with some success in kobold clamp but the possibility of getting  {B} {B} {B} {B} for only  {B} is really tantalizing.
Verdant Eidolon Appeal: It makes 3 mana of any color for  {G}. Problem: It costs 4 {G} and I really can't think of a reasonable way to cheat this into play and work it into a deck.
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« Reply #10 on: June 30, 2009, 10:12:34 pm »

I always wanted to play a combo Elf deck with To Arms!, but I could never seem to pull it off.  Anymore, it doesn't even need a cantripping Reset, but when it was first printed my first thought was Elfball.dec.

Lim Dul's Vault is a good catch, that card feels like it should get played way more often than it does.

I've always wanted Stoic Champion + Fluctuator to be better than it is Sad
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Lurker101
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« Reply #11 on: July 02, 2009, 07:09:19 pm »

Yeah, Fluctuator has been brought up twice now. I like that card alot, especially since tons more cycling cards have been printed to work with it. Unfortunately it doesn't interact well with very many major vintage cards. It would make for a great casual vintage deck though maybe again with Niv-Mizzet or the above mentioned Stoic Champion or Songs of the Damned. I feel like maybe Fluctuator could be played in legacy (not top tier though) and if they reprinted it in a core set or something with enough cycling cards it could be powerful in Extended (where it was actually banned for awhile if I remember correctly).
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« Reply #12 on: July 02, 2009, 08:33:54 pm »

Yeah, Fluctuator has been brought up twice now. I like that card alot, especially since tons more cycling cards have been printed to work with it. Unfortunately it doesn't interact well with very many major vintage cards. It would make for a great casual vintage deck though maybe again with Niv-Mizzet or the above mentioned Stoic Champion or Songs of the Damned. I feel like maybe Fluctuator could be played in legacy (not top tier though) and if they reprinted it in a core set or something with enough cycling cards it could be powerful in Extended (where it was actually banned for awhile if I remember correctly).

I've seen Fluctuator done in Legacy. It's good in scrubby metas (namely, without Force). The problem with the deck is that Force just beats it.
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« Reply #13 on: July 03, 2009, 05:10:27 am »

Edit: I totally forgot about Phage the Untouchable! She is unfortunately unbreakable unless you cheat her into play with Platinum Angel out or something, but man I would love to win a game with Phage.

Phage was pretty good in the T1 versions of Venguer Mask/FEB.  Volrath's Shapeshifter gets around the drawback fully, and with Survival, you can find it *and* pitch it.
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Lurker101
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« Reply #14 on: July 03, 2009, 04:49:26 pm »

Edit: I totally forgot about Phage the Untouchable! She is unfortunately unbreakable unless you cheat her into play with Platinum Angel out or something, but man I would love to win a game with Phage.

Phage was pretty good in the T1 versions of Venguer Mask/FEB.  Volrath's Shapeshifter gets around the drawback fully, and with Survival, you can find it *and* pitch it.
Awesome, I didn't even consider Volrath's Shapeshifter or Survival. Thank you.
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« Reply #15 on: July 03, 2009, 05:44:45 pm »

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« Reply #16 on: July 04, 2009, 01:19:23 am »

The spell that I always wanted to break is Paradigm Shift. Until yesterday there was no way to do it. Then wizards spoiled Hive Mind. In a flash rector shell i am now going to be able to RFG your entire library for what will be  {2} {U} {U}.
I flash rector into then out of play for Hive mind, cast Paradigm Shift and then pass the turn. Have fun with no deck.
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Lurker101
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« Reply #17 on: July 04, 2009, 07:17:46 pm »

I'm assuming you're also playing graveyard removal too right?
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M.Solymossy
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« Reply #18 on: July 04, 2009, 07:39:40 pm »

Intruder Alarm. 


Here's how.


4 Joblin Welders
2 Solemn Simulacrums
2 Triskelion
4 Mana Drain
4 Intuition
4 Force of Will
etc


You play Goblin Welder and Intruder Alarm.  Then you play Intuition and find 2 Triskelions.  Then you kill them.  Or You use Simulacrum to draw your deck until you find y our power and your Triskelions.  Itonly takes a 2 artifact creatures in the bin and welder.
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