There are really two parts to my tournament tactics that don't involve actual magic playing: things that happen in the days before the tournament and things that happen during the day of the event. This stuff I’m about to say is intended for small events, but some of it applies to large events.
Stuff Before the Day of the Event:Like Demonic Attorney, I try to pick the deck I'm playing by midweek or so. This doesn't mean I’ll decide what precise build I'll necessarily use, but at least I'll figure out what archetype it's going to be. If I pick earlier in the week and I have time, I'll probably test some and make adjustments based upon what I expect to show up at the event or my own personal quirks. If it's later in the week and I end up not having time to test, I typically err in favor of netdecking rather than trying my own tweaks. When netdecking,
the testing has already been done for you. The deck is proven, to a greater or lesser extent. Yeah, changing one card or two won’t make that big a difference, but as you change a deck more, it can lose its synergy. Netdecking just makes things easier. In any case, I absolutely, positively do not make deck changes the day of the tournament. Ever. It’s just easier to get my head wrapped around what I’m going to be playing and what I’m going to be sideboarding if I have everything laid out the night before. People building decks at the event just kill me; I really have no idea how these people expect to win. Perhaps they don’t and they’re just there for fun, which is fine and I don’t have a problem with that. However, switching cards all about on tournament day is just meh in my opinion. This is also true for my sideboard. Yeah, I might find out what a person or two is playing once I get there, but in all probability I won’t. I generally just stick to my guns so I don’t have to rework on tournament day.
Besides picking the deck, I get all my stuff together the day before that I’m taking to the tournament. That way I don’t have to worry about it the day of or forget anything. To every tournament, I take the following: backpack (to hold all my stuff), deck, sideboard, pre-printed decklist, pad of paper, pens, sharpies, dice, trade binder, Gatorade, snack (Chex Mix or something), a few toploaders, timer, and loupe. Yeah, I know those last two are a little non-standard.
The decklist I make just so I don’t have to figure out what all I’ve got in my deck at the tournament and make a mistake. I actually just print it directly from MWS nowadays, so it makes it even easier.
I cannot emphasize enough how import bringing at least a drink to the tournament is. Matches will sometimes drag on and you’ll be playing back to back matches more often than you’d like, without even a chance to go buy something in between rounds. That little extra energy kick from the drink really can make a difference. A number of events (rightfully) ban drinks from the table, so you may only be able to drink between rounds or from your bag during the match. However, you’ll have that drink, so no worries. Try to bring it in a container that you can just throw in your bag and won’t have to worry about spilling. Obviously, spills are very, very bad at Vintage events. Regarding food, this is slightly more optional, though similar rules apply. Bring napkins with you if it’s something greasy.
The sharpies are to lend to people who are making proxies at the event. A lot of times there is difficulty finding an appropriate writing implement to make proxies with or there are not enough to go around, so this solves those problems (see: delays).
The toploaders are to hold any cards that I get during the day, be it from trading, buying, or winning, but don’t have anywhere else to put.
I started bringing a small timer with me to small events a few years ago after attending one too many events where there was no timer. This is irritating for a number of reasons, primarily the fact that rounds don’t start or end on time. If the round “ends at 3:50,” what does that even mean, particularly if there isn’t an obvious master clock in the room? Not only does this delay things, but not having a timer can cause all kinds of ruling problems, particularly if nobody is actually watching when the round ends. If players don’t know when extra turns start, how can anybody make a fair ruling? You get the point. If I bring a timer, those problems go away. Perhaps it’s slightly on the ridiculous side, but I haven’t been to an event without a timer since.
Regarding the loupe, I just bring it to inspect really high end cards to see if they’re fake. I’ve never actually used it, but I keep it on hand just in case because it’s very small and very useful.
Note that I left out “other decks” and “parts of my collection” from the list of things that I bring. I used to haul a lot of stuff with me but stopped a few years ago. If I don’t have all those other valuables on me I don’t have to worry about them being stolen. This is not to say I worried about this previously (clearly I didn’t or I wouldn’t have brought it), but after reading story after story about theft at Magic tournaments, leaving the non-essential cards at home is just easier than the alternative. It’s one less thing I have to worry about which equals that much more energy I can devote to the game. I also loop my backpack under my chair leg during matches for this reason. Bringing trade stuff is fine, though realize that as the value of your binder goes up, the bigger the theft liability becomes.
Stuff the Day of the Event:I used to show up like an hour before an event was scheduled to start, but after having tournaments start half an hour or an hour later than the posted time, I have started showing up just half an hour before events at the earliest. Having to wait two hours for the first round is unbearably draining. I essentially assume events will start late; that way when they start on time I’m pleasantly surprised. However, I suspect this problem is more uniquely mine than most players because I have changed locales numerous times over my Magic career (and in fact started at yet another new venue this past weekend). Consequently, I usually don’t know anybody when I set foot in the store, making for a boring pre-tournament. Obviously as I attend more events in a new location, this becomes less of a problem.
Make sure the prize structure and round structure are fixed before the tournament starts. Nothing is worse than a prize or round negotiation halfway through an event.
Finally, I would say using the restroom between every round or almost every round is something pretty easy to do that can sometimes make the difference. I do this for two reasons 1) I don’t have to get up in the middle of the round and leave my $3000+ deck out of my sight as a result or, in the alternative, 2) I don’t have to “hold it” and have it disrupt my thinking. This is a particularly important tip if you bring the above-recommended drink to the tournament.
As you can probably tell, I’ve had many, many problems with tournaments over the years, so I’ve built in contingencies to deal with all these problems and to just make things run a little more smoothly. However, as a result of these preparations, I have found my tournament experiences far more enjoyable, even when the matches themselves do not go well. While I doubt many of you will adopt all of these ideas I’ve given about, hopefully you found some of them useful.