TheManaDrain.com
October 05, 2025, 10:59:30 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: G/W Fish  (Read 5190 times)
Jori
Basic User
**
Posts: 28


View Profile Email
« on: July 13, 2009, 07:06:23 pm »

Hello, this is my GW fish deck im in the process of building (and very close).  I have no power access, and no access to tarmogoyfs (I find Knight of the Reliquary to be "Good Enough", and can fetch me some wastelands Smile ). I have most of the list down pack, but I have 3 slots open that I dont know what to really do with.  Any input is appreciated Smile.  So far I have played against a Stax deck, and between wasteland, pride mage, and Kataki I think I went 5-2 against him.

// Lands
    1  Strip Mine
    4  Wasteland
    4  Windswept Heath
    2  Plains
    2  Forest
    4  Temple Garden
    2  Wooded Foothills

// Creatures
    4 [ARB] Qasali Pridemage
    4  Gaddock Teeg
    4  Knight of the Reliquary
    4  Aven Mindcensor
    4  Elvish Spirit Guide
    3  True Believer
    3  Kataki, War's Wage
    4  Noble Hierarch
    4  Glowrider
    3 Open

// Spells
    4  Swords to Plowshares
Logged
dawgie
Basic User
**
Posts: 58

d_dawgie
View Profile
« Reply #1 on: July 13, 2009, 07:39:18 pm »

I believe the 3 open slots should be Null Rod or you can remove another STP for a 4th Null Rod. Null Rod is golden in the deck especially if you are against Tezz.

Also, I would remove True Believer and place Ethersworn Cannonist. Its better for the combo matchups.

Logged

Peace!
Jori
Basic User
**
Posts: 28


View Profile Email
« Reply #2 on: July 13, 2009, 08:01:21 pm »

I believe the 3 open slots should be Null Rod or you can remove another STP for a 4th Null Rod. Null Rod is golden in the deck especially if you are against Tezz.

Also, I would remove True Believer and place Ethersworn Cannonist. Its better for the combo matchups.


Thank you Smile.

Ill definately do the canonist.  Whats the suggestion if I cannot get Null Rods however?  Right now im close to getting the deck completely finished, while null rods may take a bit for me to get; so in the meantime any other suggestions?
Logged
JudasKilled
Basic User
**
Posts: 110


View Profile Email
« Reply #3 on: July 13, 2009, 09:04:42 pm »

ive tested and won with non blue fish alot and honestly g/w just doesnt have enough power to win, u need 2 splash black or red for edict or red for more artifact destruction or maybe magus

ive ran rgw in a few majore tourneys and won power with it id try it
Logged
Jori
Basic User
**
Posts: 28


View Profile Email
« Reply #4 on: July 13, 2009, 09:42:18 pm »

I definately see what your saying, however can I see a decklist to get a further grasp?  Im reather new to the vintage seen, however I have high hopes for this deck at least lol.  Im taking it to a small tournament on Tuesday and I hope it works out well.
Logged
Implacable
I voted for Smmenen!
Full Members
Basic User
***
Posts: 660


View Profile
« Reply #5 on: July 13, 2009, 10:47:40 pm »

This is the list that just Top-8ed at our Mox tournament.  It's a co-creation of my brother and I:

4 Glowrider
4 Tarmogoyf
3 Aven Mindcensor
3 Knight of the Reliquary

4 Chalice of the Void
4 Null Rod
4 Thorn of Amethyst
3 Swords to Plowshares
2 Life from the Loam
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Trinisphere

4 Mishra's Factory
4 Savannah
4 Wasteland
4 Windswept Heath
1 Forest
1 Plains
1 Strip Mine

That's close to the exact list, anyway.  After that tournament, we're probably rejiggering the manabase to include Ancient Tomb and the deck to swap Knights for Spheres.  But that's about the size of it.  The basic idea of the deck is this: landing a turn 1 Sphere is a really good thing against most of the format, so we should do it.  And then we should land a Sphere on Turn 2.  And then, why not, let's land one on Turn 3.  Or land a dude.  Essentially, the deck's Workshop Aggro, but the creatures are much more disruptive.  It's much less a beatdown and much more a mana denial deck: I'd be hard-pressed to come up with any deck that screwed with access to mana more.  I'm not much of a fan of beating with little green men; I have much more faith in the tried-and-true lock strategy.
Logged

Jay Turner Has Things To Say

My old signature was about how shocking Gush's UNrestriction was.  My, how the time flies.

'An' comes before words that begin in vowel sounds.  Grammar: use it or lose it
Jori
Basic User
**
Posts: 28


View Profile Email
« Reply #6 on: July 15, 2009, 12:08:05 pm »

Well this is the current list.  Got me 1st at a small tourney at my local gameshop.  Seemed like it had an answer for most everythng that was there.

// Lands
    1  Strip Mine
    4  Wasteland
    4  Windswept Heath
    2  Plains
    2  Forest
    4  Temple Garden
    2  Wooded Foothills

// Creatures
    4 [ARB] Qasali Pridemage
    4  Gaddock Teeg
    4  Knight of the Reliquary
    4  Aven Mindcensor
    4  Elvish Spirit Guide
    3  True Believer
    3  Kataki, War's Wage
    4  Noble Hierarch
    4  Glowrider
    3 Ethersworn Canonist

// Spells
    4  Swords to Plowshares
Logged
Troy_Costisick
Full Members
Basic User
***
Posts: 1804


View Profile WWW Email
« Reply #7 on: July 15, 2009, 12:40:51 pm »

Steve Menendian wrote an article about a budget GW Beatz deck.  Here's the link to its discussion: http://www.themanadrain.com/index.php?topic=37871.0

You might find that useful.

Peace,

-Troy
Logged

dawgie
Basic User
**
Posts: 58

d_dawgie
View Profile
« Reply #8 on: July 16, 2009, 07:36:26 pm »

Well this is the current list.  Got me 1st at a small tourney at my local gameshop.  Seemed like it had an answer for most everythng that was there.

// Lands
    1  Strip Mine
    4  Wasteland
    4  Windswept Heath
    2  Plains
    2  Forest
    4  Temple Garden
    2  Wooded Foothills

// Creatures
    4 [ARB] Qasali Pridemage
    4  Gaddock Teeg
    4  Knight of the Reliquary
    4  Aven Mindcensor
    4  Elvish Spirit Guide
    3  True Believer
    3  Kataki, War's Wage
    4  Noble Hierarch
    4  Glowrider
    3 Ethersworn Canonist

// Spells
    4  Swords to Plowshares

What were your matchups to get you into first place?

Also, I see Knight of the Reliquary being used in your list and in Implacable's list. I want to know your rating for this card and its ups and downs. I know he gets land but I am not too keen about the casting cost of 3cc. Thanks!
Logged

Peace!
Jori
Basic User
**
Posts: 28


View Profile Email
« Reply #9 on: July 17, 2009, 03:59:10 am »

Well this is the current list.  Got me 1st at a small tourney at my local gameshop.  Seemed like it had an answer for most everythng that was there.

// Lands
    1  Strip Mine
    4  Wasteland
    4  Windswept Heath
    2  Plains
    2  Forest
    4  Temple Garden
    2  Wooded Foothills

// Creatures
    4 [ARB] Qasali Pridemage
    4  Gaddock Teeg
    4  Knight of the Reliquary
    4  Aven Mindcensor
    4  Elvish Spirit Guide
    3  True Believer
    3  Kataki, War's Wage
    4  Noble Hierarch
    4  Glowrider
    3 Ethersworn Canonist

// Spells
    4  Swords to Plowshares

What were your matchups to get you into first place?

Also, I see Knight of the Reliquary being used in your list and in Implacable's list. I want to know your rating for this card and its ups and downs. I know he gets land but I am not too keen about the casting cost of 3cc. Thanks!

My matchups up to finals were trash decks pretty much, but my last one was a Mana'd Ichorid.  I took 1st game, he took 2nd, and 3rd game was a draw.

And the Knight is great.  My best play on the night was..  Wasteland targeting my own land, in response using knight of the reliquary to sack the land, searching for a fetch, popping the fetch, and pumping my other knight +3 for the win.
Logged
Guli
Basic User
**
Posts: 1763


View Profile
« Reply #10 on: July 17, 2009, 08:34:39 am »

Knight is a serious clock. When we look at the mana cost he is much much faster than Negator. But the thing is it is green and tarm might be a bit stronger because he is 1 less mana. But I agree that the ability and the bigger body (meaning an answer to tarm/inkwell etc...) does make it a close call. If we ignore the mana cost the Knight is superior to 'Goyf but well that is just it in Vintage, there is a big difference between 2 and 3 cc and it puts a lot weight as an argument.
Logged

Jori
Basic User
**
Posts: 28


View Profile Email
« Reply #11 on: July 18, 2009, 02:50:14 am »

Knight is a serious clock. When we look at the mana cost he is much much faster than Negator. But the thing is it is green and tarm might be a bit stronger because he is 1 less mana. But I agree that the ability and the bigger body (meaning an answer to tarm/inkwell etc...) does make it a close call. If we ignore the mana cost the Knight is superior to 'Goyf but well that is just it in Vintage, there is a big difference between 2 and 3 cc and it puts a lot weight as an argument.

Yes, I agree.  They both have their merits.  I would personally love to run 2/2, but I dont have the ability to get Tarmogoyfs.
Logged
ColinOscapi
Basic User
**
Posts: 10


View Profile Email
« Reply #12 on: July 19, 2009, 12:55:14 am »

I believe the 3 open slots should be Null Rod or you can remove another STP for a 4th Null Rod. Null Rod is golden in the deck especially if you are against Tezz.

Also, I would remove True Believer and place Ethersworn Cannonist. Its better for the combo matchups.



Null Rod is most certainly a must for any Fish Deck. It easily sides out for any of your nut sideboard hate.

 I do see where True Believer is good, but if you're playing it just so you don't get pooped on by any Storm Combo BS. Ethersworn Canonist all the way. It's good against a ton of stuff. For example, dropping it turn 1 when you're on the play against any not-so-optimal Shop build. It also slows down creature-heavy fish by about a turn or two depending on it's colors.
Logged
lilmidget
Basic User
**
Posts: 83



View Profile
« Reply #13 on: July 19, 2009, 03:40:18 am »

congratulations on your tournament win. i would really like to see the sideboard you used for that tournament.

just a few things to mention:

null rods are a must. i would consider saving up for those over anything else at the moment.

i think 4x knights of the reliquary is a bit much. one is usually good enough to win you the game and 3cc is a lot. i use a combination of 3x knights and 3x tarm in my GW deck. i can see the justification of using 4x knights if you can't get your hands on any tarms at all any time soon.

what situation do you find yourself playing true believer the most? i believe there are many other cards that are better alternatives, but i can understand if it's a metagame thing.

Quote
And the Knight is great.  My best play on the night was..  Wasteland targeting my own land, in response using knight of the reliquary to sack the land, searching for a fetch, popping the fetch, and pumping my other knight +3 for the win.

i've done this before once too. it's pretty awesome and no one sees it coming.
Logged

it's nice to be back.
dawgie
Basic User
**
Posts: 58

d_dawgie
View Profile
« Reply #14 on: July 19, 2009, 07:39:11 am »

I just placed 2nd in a mini-FNM like tourney a few hours ago. I played WGu without Knights. I was 4-1 losing to 9-Sphere aggro (I was hit by CotV for 2 twice on his opening).

Here is my list:

4 Cold-Eye Selkie
4 Tarmogoyf
4 Qasali Pridemage
4 Noble Hierarch
4 Meddling Mage
3 Gaddock Teeg
3 Aven Mindcensor
2 Heartwood Storyteller
2 Ethersworn Cannonist

1 Seal of Primordium
1 Seal of Cleansing
3 Null Rod
2 Swords to Plowshares
1 Path to Exile

1 Black Lotus
1 Mox Pearl
1 Mox Emerald
1 Mox Sapphire
4 Windswept Heath
3 Wasteland
1 Strip Mine
3 Savannah
2 Tundra
2 Tropical Island
2 Forest
1 Plains

My play of the day:
Opening hand, land with green, Pearl, Gaddock Teeg and it resolved. Black Lotus then Cold-Eye Selkie. Next turn, Noble Hierarch.  Very Happy

The only reason why I have blue in the deck because of Tinker-Inkwell Leviathan. In my SB, I have 3 Hurkyl's Recall and 1 Seeds of Innocence but most probably I will be changing it to 2 Hurkyl's Recall and 2 Seeds of Innocence.

When I was going at it with 9-Sphere, he hit me twice with CotV for 2 during the first game and on the 2nd game. Because of this reason, I think I will include 3 Knights taking out 1 Tarmogoyf, and maybe 2 Meddling Mages (or all Meddling Mages)

Mox Sapphire was not that great in the deck and I sometimes wished that I had a Lotus Petal or even Mox Diamond or Chrome Mox for color-fixing.
Logged

Peace!
lilmidget
Basic User
**
Posts: 83



View Profile
« Reply #15 on: July 19, 2009, 12:29:04 pm »

congratulations on second place.

just a quick question, how was heartwood storyteller? ever since i saw the decklist that Nick Vallas won with at the TMC open 3, i've tested and have integrated knights of the reliquary into my deck. i'll admit that i have not tested heartwood storyteller at all. his ability is amazing, but being 3cc seems like it would come in after your opponent has already played most of their key draw/search spells. how did these treat you during your tournament?
Logged

it's nice to be back.
Jori
Basic User
**
Posts: 28


View Profile Email
« Reply #16 on: July 19, 2009, 03:28:27 pm »

congratulations on your tournament win. i would really like to see the sideboard you used for that tournament.

just a few things to mention:

null rods are a must. i would consider saving up for those over anything else at the moment.

i think 4x knights of the reliquary is a bit much. one is usually good enough to win you the game and 3cc is a lot. i use a combination of 3x knights and 3x tarm in my GW deck. i can see the justification of using 4x knights if you can't get your hands on any tarms at all any time soon.

what situation do you find yourself playing true believer the most? i believe there are many other cards that are better alternatives, but i can understand if it's a metagame thing.

Quote
And the Knight is great.  My best play on the night was..  Wasteland targeting my own land, in response using knight of the reliquary to sack the land, searching for a fetch, popping the fetch, and pumping my other knight +3 for the win.

i've done this before once too. it's pretty awesome and no one sees it coming.

4 Wheel of Sun and Moon, 2 Leyline of the Voids, 2 Leyline of Lifeline, 4 Ghost Quarter, 2 Tormods, 1 Relic.  The only deck I KNEW was going up there was Ichorid, so I was prepared.  But in the end it didnt even matter since we tied, and I even won the first game lol.

I just placed 2nd in a mini-FNM like tourney a few hours ago. I played WGu without Knights. I was 4-1 losing to 9-Sphere aggro (I was hit by CotV for 2 twice on his opening).

Here is my list:

4 Cold-Eye Selkie
4 Tarmogoyf
4 Qasali Pridemage
4 Noble Hierarch
4 Meddling Mage
3 Gaddock Teeg
3 Aven Mindcensor
2 Heartwood Storyteller
2 Ethersworn Cannonist

1 Seal of Primordium
1 Seal of Cleansing
3 Null Rod
2 Swords to Plowshares
1 Path to Exile

1 Black Lotus
1 Mox Pearl
1 Mox Emerald
1 Mox Sapphire
4 Windswept Heath
3 Wasteland
1 Strip Mine
3 Savannah
2 Tundra
2 Tropical Island
2 Forest
1 Plains

My play of the day:
Opening hand, land with green, Pearl, Gaddock Teeg and it resolved. Black Lotus then Cold-Eye Selkie. Next turn, Noble Hierarch.  Very Happy

The only reason why I have blue in the deck because of Tinker-Inkwell Leviathan. In my SB, I have 3 Hurkyl's Recall and 1 Seeds of Innocence but most probably I will be changing it to 2 Hurkyl's Recall and 2 Seeds of Innocence.

When I was going at it with 9-Sphere, he hit me twice with CotV for 2 during the first game and on the 2nd game. Because of this reason, I think I will include 3 Knights taking out 1 Tarmogoyf, and maybe 2 Meddling Mages (or all Meddling Mages)

Mox Sapphire was not that great in the deck and I sometimes wished that I had a Lotus Petal or even Mox Diamond or Chrome Mox for color-fixing.

I must say, I like this list alot..  I may just have go to G/W/U.  I knew I was going to eventually have to add another color in, however after looking at this list I think blue is the right way to go.

What was your sideboard?  And congrat's Smile
Logged
dawgie
Basic User
**
Posts: 58

d_dawgie
View Profile
« Reply #17 on: July 19, 2009, 11:46:48 pm »

To lilmidget:

The Heartwood Storytellers were alright. In cases that Selkie did not appear first, he was alright as he stopped the opponent from playing a spell and let you gain the aggro advantage (especially if you can play him on turn 1-2). The 2/3 body is also good because he can block and attack especially with the Exalted ability. The reason why I only have 2 of it because I also feel he is not that good when you play him on turn 4 and above and also I value Selkie more in the deck since he can draw a whole lot more. The biggest reason why I did play him is because I cannot find another decent creature that lets you draw cards and at the same time can be a threat. Also, it was a metagame call. Aggro is now lying low here in our part of the world as Tez, Painter, and combo are gaining number of players.


To Jori:

Here was my SB:

3 Tormod's Crypt
3 Samurai of the Pale Curtain
3 Hurkyl's Recall
3 Umezawa's Jitte
2 Krosan Grip
1 Seeds of Innocence

I will be changing the Samurais to Wheel of Sun and Moon when I put in 3 pieces of Knight of the Reliquary.
« Last Edit: July 19, 2009, 11:49:40 pm by dawgie » Logged

Peace!
Caselogik
Basic User
**
Posts: 25


View Profile
« Reply #18 on: July 22, 2009, 09:31:38 am »

Would L. Tax be useful? I also agree that Null rod is very important, however depending on the artifacts you use, I could see replacing null rods with other artifact hate.
Logged

unrestrict: Library of Alexandria, Ponder and Burning Wish
Vintage and Trade Moderator - Mtgsalvation
Jori
Basic User
**
Posts: 28


View Profile Email
« Reply #19 on: July 22, 2009, 09:41:49 am »

To lilmidget:

The Heartwood Storytellers were alright. In cases that Selkie did not appear first, he was alright as he stopped the opponent from playing a spell and let you gain the aggro advantage (especially if you can play him on turn 1-2). The 2/3 body is also good because he can block and attack especially with the Exalted ability. The reason why I only have 2 of it because I also feel he is not that good when you play him on turn 4 and above and also I value Selkie more in the deck since he can draw a whole lot more. The biggest reason why I did play him is because I cannot find another decent creature that lets you draw cards and at the same time can be a threat. Also, it was a metagame call. Aggro is now lying low here in our part of the world as Tez, Painter, and combo are gaining number of players.


To Jori:

Here was my SB:

3 Tormod's Crypt
3 Samurai of the Pale Curtain
3 Hurkyl's Recall
3 Umezawa's Jitte
2 Krosan Grip
1 Seeds of Innocence

I will be changing the Samurais to Wheel of Sun and Moon when I put in 3 pieces of Knight of the Reliquary.

Now, let me try to understand something..  Is Umezawa's Jitte usually in SB in decks for aggro?  Or how is it usually used?  Thanks.


^^ Caselogik, I dont know how much land tax's effect would be seen, and in fact it seems rather useless, considering decks dont run many basic lands to begin with..  And if a basic land is needed, that is why decks run fetches.
Logged
dawgie
Basic User
**
Posts: 58

d_dawgie
View Profile
« Reply #20 on: July 22, 2009, 07:33:34 pm »

To lilmidget:

The Heartwood Storytellers were alright. In cases that Selkie did not appear first, he was alright as he stopped the opponent from playing a spell and let you gain the aggro advantage (especially if you can play him on turn 1-2). The 2/3 body is also good because he can block and attack especially with the Exalted ability. The reason why I only have 2 of it because I also feel he is not that good when you play him on turn 4 and above and also I value Selkie more in the deck since he can draw a whole lot more. The biggest reason why I did play him is because I cannot find another decent creature that lets you draw cards and at the same time can be a threat. Also, it was a metagame call. Aggro is now lying low here in our part of the world as Tez, Painter, and combo are gaining number of players.


To Jori:

Here was my SB:

3 Tormod's Crypt
3 Samurai of the Pale Curtain
3 Hurkyl's Recall
3 Umezawa's Jitte
2 Krosan Grip
1 Seeds of Innocence

I will be changing the Samurais to Wheel of Sun and Moon when I put in 3 pieces of Knight of the Reliquary.

Now, let me try to understand something..  Is Umezawa's Jitte usually in SB in decks for aggro?  Or how is it usually used?  Thanks.


^^ Caselogik, I dont know how much land tax's effect would be seen, and in fact it seems rather useless, considering decks dont run many basic lands to begin with..  And if a basic land is needed, that is why decks run fetches.

Yes. The Jittes are in there for the random aggro decks. In our side of the world, some people still play aggro decks (Goblins, metagamed Sui Black, RGW beats), and Jitte wins me games against them.

As for Land Tax, it is not that useful since you need your opponent to have more land than you do. Another valid reason is that you don't have space in the deck anymore. You need all of the disruption that you can pack in the deck.
Logged

Peace!
Jori
Basic User
**
Posts: 28


View Profile Email
« Reply #21 on: July 22, 2009, 08:12:05 pm »

To lilmidget:

The Heartwood Storytellers were alright. In cases that Selkie did not appear first, he was alright as he stopped the opponent from playing a spell and let you gain the aggro advantage (especially if you can play him on turn 1-2). The 2/3 body is also good because he can block and attack especially with the Exalted ability. The reason why I only have 2 of it because I also feel he is not that good when you play him on turn 4 and above and also I value Selkie more in the deck since he can draw a whole lot more. The biggest reason why I did play him is because I cannot find another decent creature that lets you draw cards and at the same time can be a threat. Also, it was a metagame call. Aggro is now lying low here in our part of the world as Tez, Painter, and combo are gaining number of players.


To Jori:

Here was my SB:

3 Tormod's Crypt
3 Samurai of the Pale Curtain
3 Hurkyl's Recall
3 Umezawa's Jitte
2 Krosan Grip
1 Seeds of Innocence

I will be changing the Samurais to Wheel of Sun and Moon when I put in 3 pieces of Knight of the Reliquary.

Now, let me try to understand something..  Is Umezawa's Jitte usually in SB in decks for aggro?  Or how is it usually used?  Thanks.


^^ Caselogik, I dont know how much land tax's effect would be seen, and in fact it seems rather useless, considering decks dont run many basic lands to begin with..  And if a basic land is needed, that is why decks run fetches.

Yes. The Jittes are in there for the random aggro decks. In our side of the world, some people still play aggro decks (Goblins, metagamed Sui Black, RGW beats), and Jitte wins me games against them.

As for Land Tax, it is not that useful since you need your opponent to have more land than you do. Another valid reason is that you don't have space in the deck anymore. You need all of the disruption that you can pack in the deck.

Ah, roger.  Looks like ill need me some jittes..  The problem with fish is..  It may very well go into a tourney, beat out stax, ichorid, TPS..  But then it'll just get raped by some random aggro deck lol.  At least thats what i've seen, and I forgot about Jitte.  That does seem like a solid side in.
Logged
JudasKilled
Basic User
**
Posts: 110


View Profile Email
« Reply #22 on: July 27, 2009, 01:28:38 pm »

honestly the deck looks like a heap of crap.....look at john donovans g/w from day 2 icbm top 8, thats a pretty solid build
Logged
Stormanimagus
Basic User
**
Posts: 1290


maestrosmith55
View Profile WWW
« Reply #23 on: July 27, 2009, 02:56:12 pm »

honestly the deck looks like a heap of crap.....look at john donovans g/w from day 2 icbm top 8, thats a pretty solid build

Where might I find that list?
Logged

"To light a candle is to cast a shadow. . ."

—Ursula K. Leguin
lilmidget
Basic User
**
Posts: 83



View Profile
« Reply #24 on: July 27, 2009, 04:40:26 pm »

Quote
Jon Donovan (GWS) GW Fish
1 Seal of Primordium
4 Aven Mindcensor
3 Null Rod
4 Qasali Pridemage
2 Choke
1 Crucible of Worlds
2 Ethersworn Canonist
4 Vexing Shusher
4 Tarmogoyf
3 Gaddock Teeg
4 Wasteland
3 Forest
1 Plains
4 Windswept Heath
3 Savannah
3 Elvish Spirit Guide
2 Horizon Canopy
1 Strip Mine
2 Enlightened Tutor
4 Wooded Foothills
2 Kataki, War's Wage
1 Black Lotus
1 Mox Pearl
1 Mox Emerald

SB:
4 Tariff
2 Swords to Plowshares
2 Path to Exile
2 Choke
1 Seal of Primordium
1 Relic of Progenitus
2 Tormod's Crypt
1 Kataki, War's Wage

i believe he's talking about this one
Logged

it's nice to be back.
JudasKilled
Basic User
**
Posts: 110


View Profile Email
« Reply #25 on: July 27, 2009, 07:25:33 pm »

indeed good sir indeed when me a john were talking about it pre tourney i was excited to see how it would run....the e tutus and the 1 offs give it alot of outs i like it
Logged
Jori
Basic User
**
Posts: 28


View Profile Email
« Reply #26 on: July 27, 2009, 09:33:02 pm »

honestly the deck looks like a heap of crap.....look at john donovans g/w from day 2 icbm top 8, thats a pretty solid build

Thanks, your comment will always be close to my heart. /sarcasm..
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.05 seconds with 18 queries.