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Author Topic: Power artifact/Grim monolith - Playing every spell in magic!  (Read 10674 times)
zeus-online
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« on: July 17, 2009, 11:14:29 am »

Hey, i had this idea for a deck that ends up playing every card in magic on the same turn, now for the deck to be a possibility i needed grim monolith to be unrestricted...Atleast if i wanted the deck to be playable rather then a funny idea. Flash forward: The dci unrestricts grim monolith, but makes my job harder by changing RFG to "Exile" which nerfs the wishes....So now i can no longer mirari, copy cunning wish/death wish....This seriosly cuts into the deck....But not beyond fixing! Smile

Unfortunetly the deck can no longer play every spell infinite times...atleast i have not figured out how to do so yet Wink

Here's my suggested decklist for anyone who wants to try it out Smile

Mana: (26)
22 Lands
4 Grim monolith

"Combo cards": (7)
4 Power artifact
2 Death wish (one could be a djinn illuminatus)
1 Gemstone array

Draw/Search: (7)
3 Stroke of genius
4 Cunning wish

20 others

The rest of the deck should be stall cards, or cards that help assemble the combo...such as E. Tutor or impulse.

How to play it out:

First you need to assemble Power artifact and grim monolith, then generate alot of mana, for simplicity, lets say a Googolplex (http://en.wikipedia.org/wiki/Googolplex)
Then stroke yourself for the entire deck (You could also just end the game by nuking the opponent, but that idea is a little boring;)) Cast Gemstone array, putting some huge amount of counters on it....Now cunning wish for Alabaster potion and gain 20^2^15000 life....Then cast death wish for djinn illuminatus, cast it and cast another death wish, copying it 14999 times (that way you end up at 20 life again)....Now you're free to cast any spell in the game....Although you should probably be a bit careful with the order Smile

So:
1) Assemble Power artifact + Grim monolith
2) Stroke yourself for every card in your deck
3) Cast gemstone array, putting alot of counters on it (Be creative, everyone says a billion....Try a googolplex or something Wink)
4) Cunning wish for Alabaster potion and gain 20^2^15000 life (I estimate that there are around 15000 cards in the game otherwise just X^2^Z where X is the amount of life you want after you're done death wishing, and Z is the amount of cards you want to get.)
5) Death wish for djinn illuminatus
6) cast djinn illuminatus, then death wish and replicate it enough times to get every card in the game.

I haven't figured out how to play all the cards infi. times, but i'm sure there is a way....The old way was to just copy the wish with mirari, getting a Wish and a another Card.
« Last Edit: July 17, 2009, 11:18:10 am by zeus-online » Logged

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« Reply #1 on: July 17, 2009, 02:54:13 pm »

Slightly Easier:

Basault Monolith in play, Rings of the Brighthearth in play.

By Tapping Monolith for 3 mana, then using 3 mana to untap it.  Rings triggers with the untap on the stack.  Resolve rings choosing to pay the cost and resolve the copy of "Untap Basualt monolith."  Then tap it for 3 mana, and resolve the original activation... then tap it for 3 mana again.  
Following this process your Monolith esentially reads
{5}: add {6} to your mana pool.

Get infinte mana.  

Play Ring of Mar'ruf and Staff of Domination.

Now activate Ring of Mar'ruf.  Two abilites go on the stack, the Mar'ruf's And on top of that is a Rings of the Brighthearth trigger.  Resolve the trigger and pay.  Then inresponse to original activation but ~after~ the rings of the BH trigger resolve... activate staff of Dom to draw a card.  Now that draw is replaced by the Rings of the Brighthearth copied Ring of Mar'ruf.  Also, the card Ring of Mar'ruf has been RFGed as part of the cost way back when you originally activated it...  So you can go ahead and choose that as your draw replacement.  Ok so now the original Ring of Mar'ruf resolves and you can now activate Staff again and replace that draw by getting any other card you can think of.  For example Gemstone Array.  

Play your Ring of Mar'ruf and your ringed in card and you're back at the begining.

This actually doesn't really work any more because cards in Exile are no longer legal choices for wishes.  So you'd have to -OWN- 1 Rings of Mar'ruf for ever card in your collection.  Or somehow work that Mirror card from M10 into your combo.
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« Reply #2 on: July 17, 2009, 05:35:32 pm »

But that dosn't work:

1) they are Exiled now, not removed.
2) you cant get more then 4 (Atleast that seems rather suspicous ?)... :/

Most cards can still be used infinitely with some kind of recurring combo...(like 2 eternal witness and a recurring nightmare?) Problem is cards that remove exile themselves.

I also fail to see why your way is easier? i need even more cards....With my way i need 3 cards. Monolith, power artifact, stroke or C. Wish. Then i'll get the rest and go off.
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« Reply #3 on: July 17, 2009, 06:27:24 pm »

Well it can be done off only colorless.  And its still only 3 cards Basualt Monolith, Rings of the brighthearth and staff of Dom.  Rings of Mar can be inyour deck.

What you could do to go truely infinite (in either case) is get Research with Wheel of Sun and moon in play.  Then you can cast it draw 5, cast it draw 5 cast it draw 5 (assuming you have a card like staff that allows controled draw).
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« Reply #4 on: July 17, 2009, 08:08:54 pm »

As long as you can continue to draw cards somehow, you can use a riftsweeper and something to bounce it.  That would allow you to play every spell inf times.
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« Reply #5 on: July 18, 2009, 05:16:55 am »

Ah! cool Smile

Since the deck has access to any card in the game bouncing, drawing or whatever really isn't a problem....I just didn't know any cards that had the desired effect.
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« Reply #6 on: July 18, 2009, 05:25:34 am »

There's a much simpler way than that - Death Wish + Reiterate.
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« Reply #7 on: July 18, 2009, 06:11:27 am »

To everyone trying to make the combo more "simple".....Well you're not making it more simple, you're merely replacing parts.

Reiterate is functionally the same as djinn illuminatus in this deck....when you're playing the djinn and the death wish you're going to need and have infinite mana of any color anyway.
« Last Edit: July 18, 2009, 06:25:28 am by zeus-online » Logged

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« Reply #8 on: July 19, 2009, 10:34:05 am »

A small snag: you'll need Vedalken Orrery for sure, or you won't be able to play all five Epic spells. I recommend doing them last!
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« Reply #9 on: July 19, 2009, 11:11:46 am »

To everyone trying to make the combo more "simple".....Well you're not making it more simple, you're merely replacing parts.

Reiterate is functionally the same as djinn illuminatus in this deck....when you're playing the djinn and the death wish you're going to need and have infinite mana of any color anyway.
I was thinking of Djinn of Wishes, so I thought you were trying to do something more complicated. Yeah, the (right) Djinn is good enough.

A small snag: you'll need Vedalken Orrery for sure, or you won't be able to play all five Epic spells. I recommend doing them last!
You'll have Orrery, since you're playing every spell. The Epics wil have to be your last spells, of course. You'll have a harder time playing some cards like Jabari's Influence, but you're playing Mindslaver and Hunted Dragon, so it's okay. You're also playing Festival, so you'll probably have to give your opponent multiple (slaved) turns.

I wonder if there is a sequence of play that involves playing (and resolving) every spell in Magic, without risking losing. You would have to handle things like (Nefarious) Lich and Forbidden Crypt, but Opalescence + Humble + Platinum Angel is useful... I don't know.
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« Reply #10 on: July 19, 2009, 08:30:13 pm »

Finding the right order to play things in is quite a challenge Smile Unfortunetly i don't own all the cards in the game -_-

Putting them on the stack should be quite easy....Resolving them would probably lead to you loosing the game eventually. I'd probably just end up playing Time stop before the worst of them resolve.
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« Reply #11 on: July 20, 2009, 12:42:45 pm »

Ok here is what I came Up with for playing every spell in magic:

So you have infinte of any color, no library, and your deck in your hand.

cast Orims chant targeting your opponent
Play a bunch of wrath effects
Get it outa the way: oppolencence - destroy it, humility - destroy it, Grid monitor - destroy it, steel golem - destroy it, null rod - destroy it, Enduring Renewal - Destroy it, cursed totem - destroy it, Teeg - destroy it.  Holy crap there are alot of cards here ... so destroy them too.
Play your hunted guys and your token generators
Cast biorythme
Cast Transendance - destroy it.
have both players gain infinte life, and then cast like all the burn spells in magic (being careful not to kill anyone)
Cast all the creatures, enchantments, artifacts, fastbond-lands, and planeswalkers ... unless otherwise listed below.
Cast Vedalken Orray
Stack order of resolution: Colfenor's Plans, Yawgmoth's Agenda, Lich, Nefarious Lich, Forbidden Crypt, Recycle, Null Proffusion, Rule of Law, Mana Maze, Arcane Lab, March of Machines, Shared Fate, (any other enchantments that screw you up); Tranquility. Let that resolve.
In response to triggers cast Angel's Grace.
cast mindslaver, slave them.
Cast Obstinate Familiar, and Spellbook.
Cast all those annoying spells that you need to cast on thier turn.  At the end of turn, Timestop.
Obstinate Familiar skips your draw.
Float a crapload of mana and Bounce Orrey to your hand.  Then cast WGD and let the exile ability resolve.  Replay Orray.  Exile WGD with swords to plow, and with the return all your crap trigger on the stack (Orrey is your only permentent in play)
Stack Order of resolution: Boomerange targetting -> Orrey, Cannonist, Furnace Dragon, Dimentional Breach, Warp World, Upheaval, Soulquake, Pulverize, Razia's Purification, Cataclysm, etc, etc.. all the "mess with the world sorceries and instants"; all in response to WGD's return your stuff trigger.
Recast Orrey.
Cast Vexing Shusher.  Cast a spell, make it uncounterable, and then counter the crap out of it.  You may need to do this with several types of spells.
Cast Darksteel Forge + Mycosynth Latic + Platinum Angel.  
Cast all the "Destroy" effects in magic on your neumerous perements.
Cast everything else except the cards listed below.  You shouldn't have too much trouble here, there are for example plent of creatures who can sac themselves so you can cast zombify.  If any conflicts arise theres always well timed removal and/or stifle effecs.  Draws are skipped by Obstanent Famillar/Ubamask......
You can use that Time Bug to insta-cast any spells need to be suspended.  You can use Isochronic Sceptor to cast Evermind.  
Your hand should now be - Coalition Victory, All the Epic Spells, One With Nothing, Kindle the Carnage, Acceptable Losses, Sonic Burst, Sonic Seizure, Mangara's Tome, Goblin Lore, Wheel of Fortune (and any other discard your hand / Discard at randome type cards).
Use Scroll Rack to put back Acceptable Losses, Sonic Burst, Sonic Seizure.  You "put 0 cards in your hand" when you do this.
Cast Magara's Tome Finding those 3 cards and exile them.
Activate Civic Guildmage 3 times via untap abilities (with haste from concordent crossroad) Put Thaid, Feral Thalid, and Berserk Murlodont ontop of your deck.  
Ok now stack your hand (orrey allows the stack, and Uba Mask prevents draws)
Order of resolution: Epic Spells, One With Nothing, All Draw 7's, All Goblin Lore type cards, Gamble, etc, Coalition Victory.
Your hand should now be empty.  Now respond to that stack by activating Staff of domination twice.  On the first draw, replace it with Mangara's Tomb the 2nd draw will draw the Berserk Merlodont.  Now cards the "additional cost discard a card at random" card discarding the Merlodont that you cast before and returned with Civic Guildmage.  Repeat this 3 times to stack the 3 "Discard a card at random" cards under tome.

Let that stack resolve
- Win (with Coalition Victory)


So to summarize:

Step 1 ~ get all those "you can't" abilites outa the way by casting them and immediately destroying them.
Step 2 ~ Get the Hunted creatures in, Biorythme, and then have both players gain infinte life and get rid of excess burn spells.
Step 3 ~ In one fel swoop cast all the most annoying enchantments outa the way with Tranquility followed by Angel's Grace.
Step 4 ~ Slave them and get rid of all the on your opponent's turn crap outa the way and cast timestop.
Step 5 ~ get all the board sweepers (and furnace dragon and cannonist) outa the way by using a World Gorger Dragon Trick.
Step 6 ~ Set up the Final Stack that includes the Epic spells, all the discard your hand spells, and all the discard at random stuff too.  That stack ends with coalition victory!
« Last Edit: July 20, 2009, 12:52:43 pm by Harlequin » Logged

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« Reply #12 on: July 20, 2009, 02:52:24 pm »

I'm actually rather impressed Smile

In order to play every spell in magic you're going to need to counter alot of stuff...which is actually quite convenient since there's alot of cards that are really annoying to resolve (Apocalypse for example).
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« Reply #13 on: July 20, 2009, 03:08:57 pm »

The goal isn't just to ~cast~ every spell in magic, its to ~resolve~ every spell in magic ^_^

And on that note -ouch- I didn't see Apocalypse.  Hrmm.  I think we can accomidate it, but we have to sneak it in the WGD loop:
.......
Cast Timewalk
Float a crapload of mana and Bounce Orrey to your hand.  Then cast WGD and let the exile ability resolve.  Replay Orray.  Exile WGD with swords to plow, and with the return all your crap trigger on the stack (Orrey is your only permentent in play)
Stack Order of resolution: Boomerange targetting -> Orrey, Ignorant Bliss, Cannonist, Furnace Dragon, Apocalypse, Dimentional Breach, Warp World, Upheaval, Soulquake, Pulverize, Razia's Purification, Cataclysm, etc, etc.. all the "mess with the world sorceries and instants"; all in response to WGD's return your stuff trigger.
When that resolve you get back your Familiar and Spell book
Go to your end step, get your hand back from bliss.
Go to you timewalk turn. Skip Draw.
Recast Orrey.
....

With that loop you could even add in all those random discard cards effect cards (not the cost ones).  So long as they resolve after Ignorate Bliss.

Another thing I realized is that you'll have all the Beacons still in your deck after you cast them.  So you don't even need the Civic Guy nessisarily.
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« Reply #14 on: July 20, 2009, 03:16:05 pm »

Did you remember to fit in all the counterspells aswell? You'd have to resolve those aswell.

Apocalypse isn't that hard, i'm thinking stack it with second sunrise (using quicken or orrery if necessary) and then use an Eternal witness or something similar to start everything up again Wink
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« Reply #15 on: July 20, 2009, 03:56:00 pm »

Ok here is a revised list:

Starting with Basual Monolith + Power Artifact + Gemstone Array in play; Exactly 1 copy of each card in magic in your hand.  No cards in your library.

Cast Orims chant targeting your opponent.

"Get it outa the way": Opalescence - destroy it, Humility - destroy it, Grid monitor - destroy it, steel golem - destroy it, null rod - destroy it, Enduring Renewal - Destroy it, cursed totem - destroy it, Teeg - destroy it.  Holy crap there are alot of cards here ... so destroy them too.  Cast all those Library Killers too.  Like Doomsday (which doesn't effect your hand).

Play the 5 Hunted creatures, Play Biorythm, Play Transcendence - then drestroy it
Play Life gain effects until both players have infinite life
Play Vedalken Orrery
Play Angel's Grace
Stack order of resolution: Colfenor's Plans, Yawgmoth's Agenda, Lich, Nefarious Lich, Forbidden Crypt, Recycle, Null Proffusion, Rule of Law, Mana Maze, Arcane Lab, March of Machines, Shared Fate, (any other enchantments that screw you up); Tranquility. Let that resolve.
Triggers cause you not to lose the game (Angel's Grace), Gain back to infinite life after this (because Lich brings you to 0).
Cast Obstinate Familiar, Spellbook, Mindslaver, and Slave them.
During their turn Cast spells that you need to cast on thier turn.  At the end of turn, Timestop.

Obstinate Familiar skips your draw.
Bounce Orrery and Obstinate Familiar back to your hand.

Float an Obsene amount of mana and cast World Gorger Dragon.  Exiling your board.  
Cast Obstinate Familiar. Cast Orrey, then Copy Artifact it.
Bounce Orrey Card to hand.  
Cast Swords to Plowshare Targeting WGD and let STP resolve.  Respond to the "Return to play" ability with.... Your board right now is Copy of Orrery.  Cast Joria's Time Bug.

This stack Order of Resolution:  
a) Ignorant Bliss, Cannonist, Furnace Dragon, Any other Remaining Permenants that screw you.  
b) One With Nothing, Wheel of Fortune and other Draw 7s, Goblin Lore and its kin, Gamble, and any other card where the effect has you discard cards.  Suspend Wheel of Fate and use time bug to cast it.
c) Otherworldly Journey Targeting Obstinate Familiar (so he prevents you from drawing all those cards and losing).  Fork Otherworldy Journey onto the Time Bug.
d) Apocalypse, Dimentional Breach, Warp World, Upheaval, Soulquake, Pulverize, Razia's Purification, Cataclysm, Wrath, etc, etc.. all the "mess with the world sorceries and instants"
e)... all in response to WGD's return your stuff trigger which will resolve last.

Resolve that massive pile.  When that trigger resolve you get back spell book, and your infinite mana back.
Now go to the end of turn, and resolve the Otherworldly Journey Trigger first then Ignorant Bliss Trigger.  So you don't die to the draw a card effect.  You get your hand back.
Go to your timewalk turn and skip your draw.
Cast Fastbond, and 1 of each basic land.
Cast Vexing Shusher.
Cast a spell, make it uncounterable with shusher, and counter the crap out of it with every counterspell in magic.  You will need to repeat this for each type of card (for cards like Remove Soul, or Artifact Blast).
Suspend all the null casting cost suspend card, and use Time Bug to cast them* Edited this so you can cast wheel of fate at the right time
Use Millstone (+Karn +Voltaic Construct) to flush your deck.
Cast Brainstorm.  Skip the Draws and Put back Evermind and Berserked Murlodont.
Cast Minds Desire, flipping those two cards.  Cast them.
Cast basically every remaining card in magic that hasn't been cast yet until your hand is:  5 Epic Spells, Acceptable Losses, Sonic Burst, Sonic Seizure, 3 Madness Creatures.  Coalition Victory.
Use millstone to flush your deck.  Cast Scroll Rack putting back your entire hand.
Stack your deck:
(A random discard spell, then a madness creature)x3,
5 Epic Spells
1 Coalition Victory.

Use Staff of Domination to draw 2 cards - cast the random discard cost spell discarding your 1 card in hand (a madness creature) pay the madness cost.  Do this 3 times.
Now draw 6 cards off staff.  And stack them all with Orrery: 5 Epic spells then Coalition Victory.  Resolve that stack with Epics going first ~ then Coalition Victory for the win.
« Last Edit: July 20, 2009, 04:08:43 pm by Harlequin » Logged

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« Reply #16 on: July 22, 2009, 06:11:31 pm »

Ertai's Meddling is an extra hassle, although not difficult to deal with.
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