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Author Topic: [Single Card Discussion] Blood Ghast  (Read 16707 times)
BruiZar
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« Reply #30 on: September 08, 2009, 09:46:02 am »

The dude isn't vintage material unless some weird enabler gets printed. For other, slower formats he seems like a very solid beat stick though.
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vroman
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« Reply #31 on: September 08, 2009, 05:27:07 pm »

disagree. this card is abusable. we've tested a couple dif versions, control, aggro, combo, dredge-hybrid, etc. most sucessful is 3x each intuition+bloodguy+sklamp in drain-vault shell = powerhouse.
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Troy_Costisick
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« Reply #32 on: September 08, 2009, 07:36:32 pm »

disagree. this card is abusable. we've tested a couple dif versions, control, aggro, combo, dredge-hybrid, etc. most sucessful is 3x each intuition+bloodguy+sklamp in drain-vault shell = powerhouse.

Oh yeah, he can be pretty ridiculous with the right cards in play.  Ichorid might use him, but there are plenty of other applications too.  I'm still not sure he'll be abused for sure, but the synergies are many.

Peace,

-Troy
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jewfro
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« Reply #33 on: September 10, 2009, 08:42:38 am »

Seems like if built right it would simply speed up dredge by a half a turn or so.
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BruiZar
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« Reply #34 on: September 10, 2009, 09:32:46 am »

disagree. this card is abusable. we've tested a couple dif versions, control, aggro, combo, dredge-hybrid, etc. most sucessful is 3x each intuition+bloodguy+sklamp in drain-vault shell = powerhouse.

Oh yeah, he can be pretty ridiculous with the right cards in play.  Ichorid might use him, but there are plenty of other applications too.  I'm still not sure he'll be abused for sure, but the synergies are many.

Peace,

-Troy

are you talking about blood ghast or ibnixis? I only see blood ghast in ichorid, not the ibnixis guy
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nineisnoone
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« Reply #35 on: September 10, 2009, 01:16:38 pm »

disagree. this card is abusable. we've tested a couple dif versions, control, aggro, combo, dredge-hybrid, etc. most sucessful is 3x each intuition+bloodguy+sklamp in drain-vault shell = powerhouse.

Oh yeah, he can be pretty ridiculous with the right cards in play.  Ichorid might use him, but there are plenty of other applications too.  I'm still not sure he'll be abused for sure, but the synergies are many.

Peace,

-Troy

are you talking about blood ghast or ibnixis? I only see blood ghast in ichorid, not the ibnixis guy

pretty sure he's talking about blood ghast.

Why is everyone limiting their discussion of this card to its applications in Ichorid? Imagine the following list:

Mono-Black Sui

Land (17):
4 Bloodstained Mire
7 Swamp
4 Wasteland
1 Strip Mine
1 Cabal Pit

Artifacts (10):
1 Black Lotus
1 Lotus Petal
1 Mox Jet
3 Pithing Needle
3 Skullclamp
1 Umezawa’s Jitte

Creatures (8):
4 Dark Confidant
4 Blood Extractor   

Instants (9):
4 Dark Ritual
1 Cabal Ritual
1 Vampiric Tutor
2 Diabolic Edict

Sorceries (12):
3 Duress
4 Cabal Therapy
3 Tendrils Of Agony
1 Demonic Tutor
1 Yawgmoth’s Will

Enchantments (5):
3 Bitterblossom
1 Necropotence
1 Gate To Phyrexia

SB
1 Crucible Of Worlds/??
2 Umezawa’s Jitte
1 Darkblast
1 Duress
2 Diabolic Edict
1 Extirpate
4 Leyline Of The Void
3 Gate To Phyrexia

The one glaring weakness of this deck would be its inability to run Null Rod, but the other synergies in the deck are undeniable. Skullclamp + Confidant, Extractor, and Bitterblossom all feed the storm count while serving as beatsticks. Extractor's ability to come back also give you inevitability against creature decks as you can have a lot of blockers every turn while you wait for that lethal tendrils. Gate To Phyrexia from the SB becomes a lot more viable when you have two engines that both produce a creature a turn (Blossom and Extractor + Land-drop). Pithing Needle, while being no Null Rod, does do very nice things for this deck. It hits Welders, Bazaars, Time Vault, and, perhaps most potently, Polluted Delta. Turn 1 blind Needle on Polluted Delta can be a very good play when you are on the play game 1.

Anyway, I'd like some thoughts on this possible decklist when everyone has the chance.

-Storm

Not bad.  Would go with

Gatekeeper of Malakir
 {B} {B}
Creature - Vampire Warrior    Uncommon
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
2/2

Over edict though.
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jewfro
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« Reply #36 on: September 10, 2009, 03:54:01 pm »

Idea for a dredge deck including bloodghast
(by the way fetches and this card-- you can trigger him twice a turn and get two sacrifices).

4 bazaar of baghdad
4 golgari grave troll
4 stinkweed imp
4 golgari thug
1 dakmor salvage
4 bridge from bellow
4 unmask
4 chalice of the void
4 narcomoeba
2 dread return
4 cabal therapy
2 cephalid sage
2 flame-kin zealot
4 ichorid
4 bloodghast
3 misty rainforest (GU fetch)
2 dryad arbor
4 serum powder

board
2 bayou
4 emerald charm
4 contagion
2 oxidize
2 petrified field
1 windswept heath

Sphinx of Lost Truths might be a better replacement for cephalid sage
  {3} {U} {U}
kicker   {1} {U}
when {cardname} comes into play draw three cards, then discard 3 cards unless it was kicked.
3/5 flying


The sideboard as with most dredge decks can be changed depending on the metagame.





 
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A.-1.
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« Reply #37 on: September 10, 2009, 04:50:41 pm »

You cannot pay kicker costs on a creature that you Dread Return.
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Stormanimagus
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« Reply #38 on: September 10, 2009, 04:56:19 pm »

You cannot pay kicker costs on a creature that you Dread Return.

I don't he would ever intend to pay the kicker.


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« Reply #39 on: September 10, 2009, 06:40:41 pm »

Yeah I read Sphinx incorrectly. In that case it seems like a strict upgrade from Sage.
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voltron00x
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« Reply #40 on: September 10, 2009, 08:21:48 pm »

In a version buillt to abuse Bloodghast, River Kelpie is pretty outrageous.
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Darklich528
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« Reply #41 on: September 11, 2009, 01:11:16 pm »

Why is everyone limiting their discussion of this card to its applications in Ichorid? Imagine the following list:

*snip*

The one glaring weakness of this deck would be its inability to run Null Rod, but the other synergies in the deck are undeniable. Skullclamp + Confidant, Extractor, and Bitterblossom all feed the storm count while serving as beatsticks. Extractor's ability to come back also give you inevitability against creature decks as you can have a lot of blockers every turn while you wait for that lethal tendrils

Bloodghast can't block so your only option is to race, which isn't nearly as good.
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Beralt
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« Reply #42 on: September 12, 2009, 11:40:35 am »

Sphinx does everything you want - this set is packed with Vintage potential - wonder how much of it will actually shake out.
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Almanomada
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« Reply #43 on: September 13, 2009, 01:40:49 pm »

I really like Bloodghast and think he makes Extended dredge a contendor as well as really boosts vintage Ichorid.  since all the blue draw spells are restricted, my favorite new spell is burning inquiry for  {R}.  It can literally wreck people on turn one.  This version of the deck doesnt rely on Bazaar to win hence the reason no Serum Powder.   For the budget Ichorid player, I wuold say take out the bazaars and 1 fatestitcher for 4 cephalid colliseums and a 1 of loam.

4 golgari grave troll
4 stinkweed imp
4 golgari thug
4 bridge from bellow
4 narcomoeba
3 dread return
3 cabal therapy
4 Burning Inquiry
2 Sphinx of Lost truths
2 flame-kin zealot
1 Fatestitcher
4 ichorid
4 bloodghast
4 Chalice of the void
4 misty rainforest (GU fetch)
1 dryad arbor
1 Dakmor Salvage
4 bazaar of Baghdad
4 Volcanic Islands

What do you guys think of this build?

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vroman
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« Reply #44 on: September 13, 2009, 01:54:12 pm »

What do you guys think of this build?

improvement forum
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Beralt
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« Reply #45 on: September 16, 2009, 04:10:43 pm »

Wow - just did some testing with an interesting list using Blood Ghast, - Dakmor Salvage is hugely useful in getting your Blood Ghasts into play and they seem to accellerate the build to an even faster level.  Fetchlands are another very useful way of enabling Bloodghast, I even considered Dread Returning Dryad Arbor to play to up my Zombie count (after sacrificing 3 Blood Ghasts), which then in turn I could have Dread Returned again using the 3 newly returned Blood Ghasts.
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Almanomada
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« Reply #46 on: September 16, 2009, 06:41:14 pm »

What do you guys think of this build?

improvement forum
My bad. 
I have been testing it as well and the bloodghasts make mana dredge more ridiculous and I believe truly more consistent.   I am certain he will have a home there for sure as well as in various other zoo type decks in both extended and type 2.  I know i am running 4 of him in all versions of my dredge deck.

Wow - just did some testing with an interesting list using Blood Ghast, - Dakmor Salvage is hugely useful in getting your Blood Ghasts into play and they seem to accellerate the build to an even faster level.  Fetchlands are another very useful way of enabling Bloodghast, I even considered Dread Returning Dryad Arbor to play to up my Zombie count (after sacrificing 3 Blood Ghasts), which then in turn I could have Dread Returned again using the 3 newly returned Blood Ghasts.
I did pretty much the same thing in playtests (my list is definately different).   Very happy with Bloodghast Very Happy
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Bone
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« Reply #47 on: September 21, 2009, 05:10:47 am »

disagree. this card is abusable. we've tested a couple dif versions, control, aggro, combo, dredge-hybrid, etc. most sucessful is 3x each intuition+bloodguy+sklamp in drain-vault shell = powerhouse.

Do you have a list?

Have also included 3+3+3 (Intuition, Ghast, Skclamp) in an UR drain,vault,key,welder kind of thingy and it works nice Smile
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