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Author Topic: Bitter Ordeal - a lobotomy deck  (Read 10589 times)
waffles
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« on: October 12, 2009, 05:11:50 am »

i was looking around and i found this http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=136049 so i thought about making a lobotomy type of deck. But getting it to work with the gravestorm i thought to be kind of tricky.
« Last Edit: December 09, 2009, 12:57:11 am by waffles » Logged
Troy_Costisick
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« Reply #1 on: October 12, 2009, 08:21:20 am »

You're overdoing it on the Extract effects, especially since you have no draw engine at all.  Add in 2-4 Thoughtseize, 4 Bobs, Mystical Tutor, and if you're not on a budget or can proxy them: A-call and Timewalk.  Some lands might be good too.  Fetchlands work well w/ Bitter Ordeal- as does Phyrexian Negator.
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John Jones
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« Reply #2 on: October 12, 2009, 09:07:49 am »

I would cut Lobotomy and circu and like troy said, throw bob in here. I could also see this deck with null rods and chalices.
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« Reply #3 on: October 12, 2009, 11:31:59 am »

Salvage titan and Greater Gargadon are your best friends if you want to reach a high gravestorm.  That said, i think that bitter ordeal is just outclassed by Sacrament atm.  Sacrament gives you what you want fast, with no goofy combo other than swamp/ritual.  Ordeal can potentially hit more cards for the same mana, but only after finding a way to bin alot of permanents.  First turn cap >>> third turn combo cap.
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« Reply #4 on: October 12, 2009, 11:48:43 am »

I don't agree bitter ordeal is outclassed by sacrament. Dark Rit into sacrament is great if it doesn't get forced. If you Dark rit bitter ordeal assuming you had a fetch to play dark rit then you get at least 1 card even through a force. At this point you still get time vault or a yawg will vs tendrils. Its not a bad play to turn 1 duress then bitter ordeal turn 2 which will give you the 3 cards sacrament would give if you can wasteland/strip mine them or play some other 1 drop that would add gravestorm. I would lean towards running 4x bitter ordeal then run sacrament as ordeals 5 and 6 or whatever number you feel safe with.
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« Reply #5 on: October 12, 2009, 12:51:08 pm »

Echoing the other's here:

- Lobotomy is Jank
- Jester's Cap is not really worht the mana cost w/o bazaar
- Bitter Ordeal is probably not that good in this deck
- Circu is slow, and somewhat Janky

-- You also need a way to deal with aggro decks, right now you sorta scoop to turn 1 goyf.

Cards you definately Want:

- Dark Confidant
- 2-3 Thoughtseize
- Extirpate
- Something to answer Creatures
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waffles
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« Reply #6 on: October 12, 2009, 04:52:23 pm »

Here is a 60 card decklist, with some of the changes that where suggested. It seems that with all the things to get the ordeal to work I run out of space for the other stuff, so do you think that this would run better as mono black? other cards that i found that might work with this would be soldevi sage, more lake of the dead, zuran orb, claws of gix, lich, defense grid, propaganda, Soldevi Adnate, Crawlspace, damnation
  
  Blue
        4 Extract
        1 Mystical Tutor
        1 Ancestral Recall
        1 Brainstorm
  Black
        1 Extirpate
        2 Thoughtseize
        4 Dark Confidant
        4 Bitter Ordeal
        4 Sadistic Sacrament
        4 Dark Ritual
        1 Demonic Tutor
        4 Duress
        1 Delraich
        1 Phyrexian Negator
  Artifacts
        1 Black Lotus
        3 Brass Secretary
        1 Lotus Petal
        2 Crucible of Worlds
 Lands
        4 Underground Sea
        5 Island
        1 Strip Mine
        1 Lake of the Dead
        5 Swamp
        4 Polluted Delta

Sb: 4 Null rod
Sb: 4 Chalice of the void
Sb: 4 Leyline of the void
Sb: 3 Extirpate

A Mono Black version of this deck

Black
        3 Extirpate
        4 Dark Ritual
        4 Bitter Ordeal
        4 Sadistic Sacrament
        4 Duress
        1 Demonic Tutor
        4 Dark Confidant
        4 Salvage Titan
        4 Delraich
        4 Phyrexian Negator
Artifacts
        1 Black Lotus
        4 Brass Secretary
        1 Lotus Petal
        2 Crucible of Worlds
Lands
        1 Strip Mine
        4 Lake of the Dead
        12 Swamp
        4 Polluted Delta
SB:  4 Yixlid Jailer
SB:  4 Null Rod
SB:  4 Chalice of the Void
SB:  3 Pithing Needle[/s]
« Last Edit: December 09, 2009, 01:05:06 am by waffles » Logged
xouman
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« Reply #7 on: October 13, 2009, 08:27:39 am »

This deck does not work against shops, fishes or dredge. Dunno against drain decks.

Of course it should be amazing against combo, so if your meta is has a huge amount of combo may be playable.
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waffles
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« Reply #8 on: October 13, 2009, 04:29:44 pm »

This deck does not work against shops, fishes or dredge. Dunno against drain decks.

Of course it should be amazing against combo, so if your meta is has a huge amount of combo may be playable.

how would i go about dealing with those decks?
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RecklessEmbermage
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« Reply #9 on: October 13, 2009, 04:56:24 pm »

This deck does not work against shops, fishes or dredge. Dunno against drain decks.

Of course it should be amazing against combo, so if your meta is has a huge amount of combo may be playable.

how would i go about dealing with those decks?

I would start by cutting unplayable cards, like brass secretary, and cut sacraments and extracts for more engines and mana, to make sure that your ordeals will win the game. This will among other things make the deck more flexible when it comes to sideboarding.

We're working on bloodhast here: http://www.themanadrain.com/index.php?topic=39021.0 My list is in post 14 (if I remember correctly) and though it is rough and unstable at the moment, it is ramping up to pretty decent ordeals thus far. Ordeal can be played for 4 turn 2 (fetch+waste+some kind of accel) just as in your deck, but once stretched to hit 6-7 or more cards in the longer game, it is no longer useless against aggro. Bloodghasts should help some against shop. Though I couldn't say without testing the match-up.
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waffles
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« Reply #10 on: October 13, 2009, 07:38:38 pm »

This deck does not work against shops, fishes or dredge. Dunno against drain decks.

Of course it should be amazing against combo, so if your meta is has a huge amount of combo may be playable.

how would i go about dealing with those decks?

I would start by cutting unplayable cards, like brass secretary, and cut sacraments and extracts for more engines and mana, to make sure that your ordeals will win the game. This will among other things make the deck more flexible when it comes to sideboarding.

We're working on bloodhast here: http://www.themanadrain.com/index.php?topic=39021.0 My list is in post 14 (if I remember correctly) and though it is rough and unstable at the moment, it is ramping up to pretty decent ordeals thus far. Ordeal can be played for 4 turn 2 (fetch+waste+some kind of accel) just as in your deck, but once stretched to hit 6-7 or more cards in the longer game, it is no longer useless against aggro. Bloodghasts should help some against shop. Though I couldn't say without testing the match-up.

i think im going to go with the mono black one also, I think having both of them is worth it.


Changes in bold
Black
        3 Phyrexian Arena
        4 Dark Ritual
        4 Bitter Ordeal
        4 Sadistic Sacrament
        4 Duress
        1 Demonic Tutor
        4 Dark Confidant
        4 Salvage Titan
        4 Delraich
        4 Bloodghast
Artifacts
        1 Black Lotus
        4 Null Rod
        1 Lotus Petal
        2 Crucible of Worlds
Lands
        1 Strip Mine
        4 Lake of the Dead
        12 Swamp
        4 Wasteland

SB:  4 Yixlid Jailer
SB:  4 Oubliette
SB:  4 Chalice of the Void
SB:  3 Pithing Needle
« Last Edit: October 14, 2009, 03:19:20 pm by waffles » Logged
waffles
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« Reply #11 on: October 19, 2009, 10:33:09 pm »

Update: did some live testing, found that the deck is still weak vs creature aggro, it doesnt generate creatures fast enough. changes that have been made are 2 arenas down from 3, sadistic sac down from 4 to 2, added 2 buried alives. crucilbe up by one. added in Night's Whisper lake down by one added in Dark depths. what do you guys think of Reprocess and spoils of war, and Urborg Justice? I was thinking a bit more discard and tutor would set this deck right, but where to put it?

Changes in bold
Black
        2 Phyrexian Arena
        4 Dark Ritual
        1 Night's Whisper
        4 Bitter Ordeal
        2 Sadistic Sacrament
        4 Duress
        2 Buried alive
        1 Demonic Tutor
        4 Dark Confidant
        4 Vampire Hexmage
        4 Delraich
        4 Bloodghast
Artifacts
        1 Black Lotus
        4 Null Rod
        1 Lotus Petal
    3 Crucible of Worlds
Lands
        1 Strip Mine
   3 Lake of the Dead
        12 Swamp
        4 Wasteland
   1 Dark depths

--------------------------------------------------------------------------------
SB:  4 Yixlid Jailer
SB:  2 Sadistic Sacrament
SB:  4 Chalice of the Void
SB:  3 Pithing Needle
« Last Edit: October 19, 2009, 10:36:58 pm by waffles » Logged
TrollMcSmash
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« Reply #12 on: October 27, 2009, 07:11:01 pm »

   I've experimented with Bitter Ordeal and I've honestly found it's not that helpful. Mind you, I'm not saying it's not good -- no no no, it is at times very good. But sacrament nets you the same effect without all the twists you're throwing in for the combo.

   Most games I've played, one of two things occurs. One -- I drop an extract-esque spell for three, remove all win conditions, and they scoop. Two -- their deck is much more redundant (like Noble Fish, for example), and while I get three cards from their deck (snagging a random balance, tinkery monster, vault, or some of their waste effects) they still have plenty of power to keep coming at me. A huge bitter ordeal seems like "win more" against the decks you are already strong against, while toning down your power for everything else. Another concern is that with all the Ichorid hate out there (usually 4+ slots in any sideboard), you find yourself running into all that hate game 2 and 3, and your build has a veritable nightmare with turn 0 leyline.

    That's why I play sacrament over bitter ordeal. I couldn't figure out how to get around turn 0 leyline, though it might warrant splashing blue to get chain of vapor.

    With regards to mono B, if you ran the sacraments you also open up a whole lot more deckspace, which I fill with

  --Duress, Thought seize (I always found with Bob the 2 life I lost to Thoughtless started hurting a lot more. I like your use of phyrexian arena, an excellent substitute for Bob in monoB). I know these are already in your list but an additional 2 to 3 discard effects are usually helpful.
  -- Doom Blade (I know, I know, I know, it seems wanky but it kills goyfs, merfolk that are big, welders, grunts, and any of the other non-black things out there. I run it over terror because it's also been surprisingly handy to see random big artifact beast like Juggernaut suddenly dropping. Downside: Tinkery Monsters are untouched by it).
  -- Perish in the sideboard. In an environment filled with noble fish, it's an amazing sweeper. If you don't expect noble fish... uhm... well yeah then obviously not so hot.
  --Darkblast (anti welder, Bob, Selkie, etc... easily runnable over the other black removal above but I've found sometimes I need at least one destroy target creature effect).

    The downside of going mono black is that the shops match becomes insane. Shops decks are just very redundant, powerful engines that make me wish I had FoW. And black in particular has just about no answer to any of the slieu of deadly permanents they drop, some of which must be handled (cough cough: Trinisphere). I missed my energy flux's too much to go mono B. It's true, Ghast does prove to be very handy but he's not strong enough on his own. Trikes eat him for lunch. Though to be fair, the shops I've played against sport a LOT of big monsters in the tradition of some more aggro workshop decks so it's possible that's not a representative matchup.

    Either way, I'm really happy folks are toying around with essentially variants of Extract.deck. It takes a lot of time and practice to know what exactly to go for when, but it is such an unexpected way to attack decks that it is a blast to play. You also net a lot of card advantage against control decks because some spells, like Extract (from an old build awhile ago) become very devastating and must counter, while you can keep dropping them and play threats to win the game while they waste their counters defending their library.

     I also admit perhaps I'm just biased against the Ordeal. I'll give the list you posted a test-run and give you more specific feedback after I've run a couple match-ups with it.     
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« Reply #13 on: October 27, 2009, 07:17:24 pm »

Sacrament is certain to hose, bitter ordeal on its own can miss solid stuff you want to get rid of as well
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waffles
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« Reply #14 on: October 27, 2009, 09:12:08 pm »

  I've experimented with Bitter Ordeal and I've honestly found it's not that helpful. Mind you, I'm not saying it's not good -- no no no, it is at times very good. But sacrament nets you the same effect without all the twists you're throwing in for the combo.

   Most games I've played, one of two things occurs. One -- I drop an extract-esque spell for three, remove all win conditions, and they scoop. Two -- their deck is much more redundant (like Noble Fish, for example), and while I get three cards from their deck (snagging a random balance, tinkery monster, vault, or some of their waste effects) they still have plenty of power to keep coming at me. A huge bitter ordeal seems like "win more" against the decks you are already strong against, while toning down your power for everything else. Another concern is that with all the Ichorid hate out there (usually 4+ slots in any sideboard), you find yourself running into all that hate game 2 and 3, and your build has a veritable nightmare with turn 0 leyline.

    That's why I play sacrament over bitter ordeal. I couldn't figure out how to get around turn 0 leyline, though it might warrant splashing blue to get chain of vapor.

    With regards to mono B, if you ran the sacraments you also open up a whole lot more deckspace, which I fill with

  --Duress, Thought seize (I always found with Bob the 2 life I lost to Thoughtless started hurting a lot more. I like your use of phyrexian arena, an excellent substitute for Bob in monoB). I know these are already in your list but an additional 2 to 3 discard effects are usually helpful.
  -- Doom Blade (I know, I know, I know, it seems wanky but it kills goyfs, merfolk that are big, welders, grunts, and any of the other non-black things out there. I run it over terror because it's also been surprisingly handy to see random big artifact beast like Juggernaut suddenly dropping. Downside: Tinkery Monsters are untouched by it).
  -- Perish in the sideboard. In an environment filled with noble fish, it's an amazing sweeper. If you don't expect noble fish... uhm... well yeah then obviously not so hot.
  --Darkblast (anti welder, Bob, Selkie, etc... easily runnable over the other black removal above but I've found sometimes I need at least one destroy target creature effect).

    The downside of going mono black is that the shops match becomes insane. Shops decks are just very redundant, powerful engines that make me wish I had FoW. And black in particular has just about no answer to any of the slieu of deadly permanents they drop, some of which must be handled (cough cough: Trinisphere). I missed my energy flux's too much to go mono B. It's true, Ghast does prove to be very handy but he's not strong enough on his own. Trikes eat him for lunch. Though to be fair, the shops I've played against sport a LOT of big monsters in the tradition of some more aggro workshop decks so it's possible that's not a representative matchup.

    Either way, I'm really happy folks are toying around with essentially variants of Extract.deck. It takes a lot of time and practice to know what exactly to go for when, but it is such an unexpected way to attack decks that it is a blast to play. You also net a lot of card advantage against control decks because some spells, like Extract (from an old build awhile ago) become very devastating and must counter, while you can keep dropping them and play threats to win the game while they waste their counters defending their library.

     I also admit perhaps I'm just biased against the Ordeal. I'll give the list you posted a test-run and give you more specific feedback after I've run a couple match-ups with it.      

i did do some testing vs workshop and tps, and a Mud variant. TPS went 2/4, 3/5 on shops, MUD i went 2/3 with that list. I found it was hard to power the ordeal any higher than 4 without crippling myself. bloodghasts are great vs shop's spheres. with me going strip lock vs shops helped me win those games along with the ghasts. trike may do that but the ghats just keep coming back. Also, with the hexmage/depths as my 2nd kill con It seems that it is really is my win con since it won more than the extract did, bitter/sac hasnt really won me anything. but as for you comment on what to pick off, i am still having issue on what to duress/extract from them due to my lack of what is key to them. example 1st game vs tps he had a brainstorm and a cabal rit, force and some other stuff i chose the 'storm thought that it would slow him down a turn or two by doing that. so after my testing i conclued that a bit more things to reck their hand like thoughtseize and a few more tutors and ill be set.

now i think i need to go back to the drawing board to make ordeal work. i could go G/B then i would use fastbond zuran orb, crucible of worlds. sac land to orb a bunch then play ordeal. that would boost up my gravestorm count to infinity. that would give me remove deck from game GG.
« Last Edit: October 27, 2009, 09:16:57 pm by waffles » Logged
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« Reply #15 on: October 28, 2009, 03:31:27 am »

  Figuring out what to pick off with Duress / Thought seize is a very non-trivial thing, especially with a cagey deck like TPS. Some of it also depends on the bombs they draw into: Take a force to prevent their ability to protect Bargin, but if they get to Mind's Desires well dang.
   
    Against something like TPS I find turn 1 extract to be brutal, just because they must counter or lose the (usually only) Tendrils they have. But again, I was splashing U and I think I took the deck a slightly different route than you and the Hexmage route, though both are certainly interesting. The list I'm playing is essentially aggro with the extract effects as a backup and a nice way to attack the slieu of Tezz decks rampant.

    I'll post my list shortly or PM it to you.
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waffles
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« Reply #16 on: October 28, 2009, 12:29:25 pm »

  Figuring out what to pick off with Duress / Thought seize is a very non-trivial thing, especially with a cagey deck like TPS. Some of it also depends on the bombs they draw into: Take a force to prevent their ability to protect Bargin, but if they get to Mind's Desires well dang.
   
    Against something like TPS I find turn 1 extract to be brutal, just because they must counter or lose the (usually only) Tendrils they have. But again, I was splashing U and I think I took the deck a slightly different route than you and the Hexmage route, though both are certainly interesting. The list I'm playing is essentially aggro with the extract effects as a backup and a nice way to attack the slieu of Tezz decks rampant.

    I'll post my list shortly or PM it to you.

i tried doing blue/black but i couldnt get it to work. as seen by my 1st post.
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« Reply #17 on: October 30, 2009, 01:51:00 am »

This deck kinda harkens back to the old Mono-Black Tendrils that ran:
4 Duress
4 Thoughtseize
4 Extirpate
Tutors
Bobs

I think that discard + extirpate will end up being VERY good and will open you up for Sacrament later, plus...they wont be forcing much if you hit forces with extirpate after duress/them hitting Sacrament early.

This may not be a bad deck to maindeck the darkblast and put smother/perish in the board for aggro.
Stax will be a nightmare if you run solid black, with blue you get rebuild out of the board and H-Recall.
Maindecking Extirpate and putting 4 more yard-hate cards in the board will shore up the match against dredge significantly.

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waffles
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« Reply #18 on: October 30, 2009, 08:01:37 am »

This deck kinda harkens back to the old Mono-Black Tendrils that ran:
4 Duress
4 Thoughtseize
4 Extirpate
Tutors
Bobs

I think that discard + extirpate will end up being VERY good and will open you up for Sacrament later, plus...they wont be forcing much if you hit forces with extirpate after duress/them hitting Sacrament early.

This may not be a bad deck to maindeck the darkblast and put smother/perish in the board for aggro.
Stax will be a nightmare if you run solid black, with blue you get rebuild out of the board and H-Recall.
Maindecking Extirpate and putting 4 more yard-hate cards in the board will shore up the match against dredge significantly.



going to try using withering boon vs goyhf and i went with planar void with tormods and jailers. but so far i havent seen stax yet, i play at kinda small tourney
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« Reply #19 on: October 30, 2009, 12:03:47 pm »

Sacrament is worse than Bitter Ordeal just because of counter and GG.

Bitter Ordeal has gravestorm and with wasteland fetch + ritual you can easily multiply the effect x4, even if he casts a counter or even two you will be still removing 2-3 cards from hes library with against most decks is either auto-win or puts the game clearly to your side.

For those who might be thinking about duressing first I would say that once you prepare for Sadistic Sacrament (with ritual etc) most of the times you won't have the duress and you want to cast it ASAP to prevent your opponent from drawing the combo cards.

As a side-note I would add that a friend that has been working on a deck like this for a year (It works really well) lost on the last tournament against a guy that had a 4ish bitter ordeal and 3 extirpates (1 from side) cause he played Sphinx. He casted Diabolic edict and opponent regrowthed Sphinx, he regrowthed edict and opp played Yawg and played Sphinx again. My point is: This strategy works but is kinda random, if you remove all win conditions but one you might end up loosing anyways :C.

Best regards.
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« Reply #20 on: October 30, 2009, 03:42:09 pm »

With 8 duress effects, the combo cards will be in the graveyard and they will be scrambling for YawgWill.  If you play a first turn dark ritual, then you would be able to play something other than Sacrament only- and you are less likely to be countered.

With extirpate there too, you can remove stuff like the sphinx in response to a regrowth or will.  This takes care of the combo cards they draw so that you are not simply praying that they never dray the combo while you make an attempt to cast a single Cap effect.
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« Reply #21 on: October 30, 2009, 07:02:06 pm »

while browsing commons i found Thoughtpicker Witches, just eat the ghast and yays its a perm extract, well till they darkblast it. oh allmost forgot hexmage is my answer to any thing that uses counters, like planeswalkers is one example.

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83576 <-card here
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« Reply #22 on: November 15, 2009, 01:59:31 pm »

Why not play Mana Drain so that you can accelerate into a J. Cap or Sacrament?
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« Reply #23 on: November 15, 2009, 03:17:03 pm »

Why not play Mana Drain so that you can accelerate into a J. Cap or Sacrament?

cause thats a hit or miss for sac, and it works well as mono black. ive made a few changes to it since the last post of the list, being kinda lazy atm to post it.
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« Reply #24 on: November 15, 2009, 03:19:31 pm »

Why not play Mana Drain so that you can accelerate into a J. Cap or Sacrament?

cause thats a hit or miss for sac, and it works well as mono black. ive made a few changes to it since the last post of the list, being kinda lazy atm to post it.

A counterspell that you no longer take mana burn from is a "hit or miss"?

Why don't you just run Haunting Echoes instead of all of these inferior cards?
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« Reply #25 on: November 15, 2009, 07:55:08 pm »

Why not play Mana Drain so that you can accelerate into a J. Cap or Sacrament?

cause thats a hit or miss for sac, and it works well as mono black. ive made a few changes to it since the last post of the list, being kinda lazy atm to post it.

A counterspell that you no longer take mana burn from is a "hit or miss"?

Why don't you just run Haunting Echoes instead of all of these inferior cards?

Out trolling, mister Cavius?
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« Reply #26 on: December 08, 2009, 11:00:35 am »

Why not play Mana Drain so that you can accelerate into a J. Cap or Sacrament?

cause thats a hit or miss for sac, and it works well as mono black. ive made a few changes to it since the last post of the list, being kinda lazy atm to post it.

A counterspell that you no longer take mana burn from is a "hit or miss"?

Why don't you just run Haunting Echoes instead of all of these inferior cards?

Out trolling, mister Cavius?

I'm not sure if it was intended as trolling/joking/whatever, but Haunting Echoes is actually not that terrible in comparison to some of the cards that have been mentioned; I'd play Haunting Echoes before I even considered Lobotomy, though I wouldn't go near either if I were trying to put something together that had a shot at winning a serious tournament.  If this is just supposed to be a semi-competitive theme deck though, I don't think it's too out of line to run 1 copy of Echoes.

I don't really have a clear vision of what this deck ought to look like but I do have a few random thoughts and observations I'd like to throw out there.  Regarding the mono black variant of this deck, I can't imagine running Phyrexian Arena over Necropotence unless you've just never played with Necro before and don't realize how insanely powerful it is.  Night's Whisper is also pretty good and probably better than Arena simply because A) you don't have to wait for it to work, B) it doesn't get eaten by Qasali Pridemage/Trygon Predator, C) it will be harder to Daze/Spell Pierce etc. a non-negligible amount of the time.  So I would run 1 Necro and 1-2 Night's Whisper in addition to 4 Bobs.

Another thing I'd like to add is that Extirpate is incredible in conjunction with Duress and Thoughtseize and if you wanted to, you could even explore Cabal Therapy (with Bitterblossom as fuel for flashback as well as presenting a general threat).  If you go this route, Tendrils of Agony could be used to regain some life and also finish off an opponent who is near death.

I wouldn't really play either if I was trying to be competitive but I would definitely play Cranial Extraction over Jester's Cap.

Also, I feel like an idiot for asking, but am I missing something with the Brass Secretaries?  Was there a combo in there somewhere or are they just a pet card? Edit: never mind, I see now that the idea is to combo for Bitter Ordeal, which also explains the Delraiches.  Well, I haven't ever played with Bitter Ordeal but it doesn't look all that awe inspiring at a glance and is probably superfluous if you opt for 4 Sacrament and 4 Extirpate.  Also, Delraich will be totally dead a huge percentage of the time and you will wish it was anything else.  But don't take my word for it, test it and see for yourself.

Some final thoughts, as long as I am modifying my post

-I am not particularly enamored with the Withering Boon plan.  Perish on the other hand is actually quite good at times and rarely awful.  Alternately you could try Spinning Darkness (the plan being to remove 3 different types of cards to shrink Goyf and kill it for free) but I don't like that plan since it won't work 100% of the time.
-I would want Null Rod main deck probably, but it's a meta call.
« Last Edit: December 08, 2009, 11:16:15 am by Mr. Fantastic » Logged

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« Reply #27 on: December 09, 2009, 12:56:45 am »


I don't really have a clear vision of what this deck ought to look like but I do have a few random thoughts and observations I'd like to throw out there.  Regarding the mono black variant of this deck, I can't imagine running Phyrexian Arena over Necropotence unless you've just never played with Necro before and don't realize how insanely powerful it is.  Night's Whisper is also pretty good and probably better than Arena simply because A) you don't have to wait for it to work, B) it doesn't get eaten by Qasali Pridemage/Trygon Predator, C) it will be harder to Daze/Spell Pierce etc. a non-negligible amount of the time.  So I would run 1 Necro and 1-2 Night's Whisper in addition to 4 Bobs.


I know it's crazy powerful, but it interferes with my ghast/bazaar combo. So the arena was the next best thing. Also, i chose withering boon because it could be used to stop other creatures not just goyf.


it works well as mono black. ive made a few changes to it since the last post of the list, being kinda lazy atm to post it.

its been a while since i updated this thread, that said the deck lists here are out of date. ive made some changes to this deck this is what i run at this time.

Cards for concideration: Death Wish, Reprocess, Spoils of Evil, and Urborg Justice

Black
        2 Phyrexian Arena
        4 Dark Ritual
        1 Night's Whisper
        1 Bitter Ordeal
        4 Sadistic Sacrament
        4 Duress
        1 Vamp Tutor
        1 Demonic Tutor
        4 Dark Confidant
        4 Vampire Hexmage
        3 Thoughtpicker Witch
        4 Bloodghast
        3 Withering Boon
Artifacts
        1 Black Lotus
        4 Null Rod
        2 Crucible of Worlds
Lands
        1 Strip Mine
        1 Phyrexian Tower
        2 Bazaar of Baghdad
        10 Swamp
        4 Wasteland
        2 Dark depths

--------------------------------------------------------------------------------
SB:  2 Yixlid Jailer
SB:  2 Bitter Ordeal
SB:  2 Ravenous Trap
SB:  4 Bitterblossom
SB:  2 Gate To Phyrexia
SB:  3 Tormod's Crypt

« Last Edit: December 09, 2009, 01:04:07 am by waffles » Logged
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« Reply #28 on: December 29, 2009, 02:22:24 am »

Kind of a late response, but since you're running it main deck now, I think Withering Boon should be Smother.  Smother kills Bob, Welder, and basically every other non-Tinker/Oath creature except for Duplicant.  It's also useful both immediately or as a top deck later on.  Boon costs you life, forces you to have {B} {B} available (and you won't since you're going to be tapping out constantly during your main phase), and in general doesn't really do anything remarkable outside of its narrow function of being a bad conditional counter.  It's not going to help you establish board control when you top deck it after your opponent already resolves Goyf, et al. The alternative to Smother is Diabolic Edict (or even Chainer's Edict), which while worse against Fish creatures, is obviously better vs. Robots.  Vs. Iona Oath, all cards are equally dead so this match up shouldn't even be a consideration one way or the other.

Also, Perish is still an amazing sideboard card, even if you run removal main deck.

Lastly, I am just not so hot on the Bazaar/Bloodghast combo.  It seems non-essential and if you feel it prevents you from running Necro, it's really detrimental.  Bazaar + Bloodghast is not going to completely take over the game immediately the way a resolved Necro can.  I'd just cut the Bloodghasts for Tombstalkers and cut Bazaar for something else.  Also, Yawgmoth's Will is simply too powerful to ignore imho.
« Last Edit: December 29, 2009, 02:29:49 am by Mr. Fantastic » Logged

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« Reply #29 on: December 29, 2009, 11:43:10 am »

-2 Phyrexian Arena (1BB is wayy too much for a card that does not net you immediate benefits)
+2 Night's Whisper (instant draw!)
-3 Thoughtpicker Wench (I don't think this is a good card because its effect really sucks and screams suboptimal)
-3 Withering Boon (3 life for a counterspell that hits only creatures is not good)

+3 Diabolic Edict (Tinker creatures say what? Plus this always kills a creature...)
+3 Malakir (Chainer's Edict and a 2/2? Card Advantage!!!)

-4 Bloodghast (wayy too weak for BB, and a dead draw)
+4 Chalice of the Void (at 0 or 2 against Tezzeret and 1 against Tendrils.dec. Side it out against Aggro)

-1 Phyrexian Tower (No way man, you do not ever want to be killing your own creatures for your opponent. Especially if it is just to cast even more creatures. Now that Bloodghast is gone, this is useless)
+ 1 Mox Jet (YES!!!)

-2 Bazaar of Baghdad (Useless now, and you do not want to be discarding any of your cards. Plus you have enough draw already)
+1 Urbolg, Tomb of Yawgmoth (Ever wish your Dark Depths can produce mana? I do)
+ 1 Library of Alexandria (Draw cards!!!!!)

-3 Tormod's Crypt (too easy to play around)
+2 Yixlid Jailer (KO)
+1 Ravenous Trap

-1 Bitter Ordeal ( I do not like a situational card, plus with the Bazaars now out...this is a bad Sadistic Sacrament)
+1 Necropotence (I WIN CARD)

-2 Crucible of the Worlds (a dead topdeck late and early game, your deck relies on fast aggro + draw. Crucible's strength lies in slow playing your opponent. And your deck does not have any other lock pieces to complement a slow playing strategy)
+2 Dark Depths (I Win Card if Hexmage is on board or in hand. CAST HEXMAGE FIRST before playing this)

-2 Bitter Ordeal in Sideboard (See above)
+2 Massacre/Perish (Where did all the Fish go? Test Perish by yourself please, it sounds like a promising card but I do not have experience with it)

I do not know about the Workshop matchup because nothing Black is good against it. Gate to Phyrexia is bad but it seems to be your only answer (and you should be running 4 to draw it often). Maybe splashing Green is called for (Seal of Primordium, Naturalize, KROSAN GRIP) ? Or better yet BLUE!!! Now you can use Ancestral Recall, Time Walk, and HURKYL's RECALL!!

Or maybe you should just cut Gate to Phyrexia and add in 2 Unmask/Thoughtseize or something against Control.
« Last Edit: December 29, 2009, 11:48:31 am by kooaznboi1088 » Logged

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