Jori
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« on: October 12, 2009, 07:29:40 am » |
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// Lands 21 Plains 3 Emeria, the sky ruin // Creatures 2 World Queller 3 Iona, Shield of Emeria 4 Kor Cartographer 4 Knight of the White Orchid 2 Baneslayer Angel // Spells 4 Oblivion Ring 4 Narrow Escape 4 Day of Judgement 2 Luminarch Ascension 4 Journey to Nowhere 3 Martial Coup // Sideboard 3 Open the Vaults 2 Pithing Needle 4 Path to Exile 2 Baneslayer Angel 4 Celestial Purge
The idea is to mana ramp via knight of the white orchid/kor cartographer, and cast iona... Or win with luminarch/baneslayer. With 8 mainboard (12 if you count Narrow Escape) removal, along with 7 wrath effects with 4 day of judgement/3 martial coup, there is usually plenty of "love" for threats decks put out.
Now card choices.. Iona seems like an ODD thing to play considering its mana cost, but Iona pretty much reads *play iona, win the game*.
World Queller.. World Queller's ability to nuke planeswalkers off the field is definately nice. Another use is if the opponent has a troublesome field with creatures, there is nice interaction with queller + emeria, the sky ruin. Sack World Queller, then bring him back, or sack another creature and bring it back.
Another great card is just emeria the sky ruin. this is pretty much MVP. Blightning? Pitch your iona and get it back when you ramp up. Need to thin? Bring back Kor Cartographer.
Baneslayer Angel.. Well its a solid finisher. I dont run 4 however because while its a finisher, it doesnt necessarily get to finish. Its a spot removal magnet however.. And if I feel their deck cant take the threat of 4 baneslayer, then i side them in.
Sideboard: Open the Vaults.. If the opponent happens to run alot of enchantment hate, I see this being beneficial, however it is untested right now.
Pithing Needle.. This is my rainy day planeswalker hate. Slap it down whenever and watch elspeth cry.
Path to Exile/Celestial Purge.. These ALL come in aggainst hasty aggro decks. I usually sacrifice a couple o rings and a journey to nowhere along with martial coups and my world quellers. With so much removal, aggro cant usually stay on the table.
Baneslayer.. I side it in aggainst decks that I feel cant deal with it effectively when im already controlling their board.
I took this to a FNM tourney and while I dont know the tournout (maybe 30?) I ended up placing 2nd. My only losses were to a white weenie deck (faced it twice).
The first time I played him I got 3 mana and no removal. Second game I got mana flooded and no removal.
The second time (finals) was a bit better. 1st game I controlled him and landed Iona on the board, resulting in an immediate concessions. 2nd game I didnt draw enough relevent removal. Game 3 was very close. It came down to him taking a risky move and pathing baneslayer when i was at 7 lands with iona in hand. I was at 3 and he had 2 kor skyfishers + elspeth on board. It came down to me topdecking a land and winning, or dieing. I topdecked a pithing needle and lost that one however. It was a very close match, and was much better than my first against him.
My total wins with Iona that night was 3.
1 In my first match against Mana ramp Elves, 1 in my first match against mono red goblins, and the 1 against the white weenie.
All in all I think this is a viable deck and look forward to finding improvements for it.
Also, for anyone who doesnt understand Narrow Escape's shenanigans..
Play JtN/Oring, in response to it coming into play bounce it back to my hand. Their card is perm. removed, I have 4 more life, and still have that JtN/Oring to play. Its also useful for bouncing things out of way of removal (of course).
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« Last Edit: October 12, 2009, 07:35:35 am by Jori »
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jewfro
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« Reply #1 on: October 14, 2009, 02:42:52 pm » |
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I LOVE the idea of a mono white deck. Cards i don't like: Kor carotgrapher he's too slow... narrow escaper seems narrow xD Journey to nowhere/O-ring
Cards i think you should have Path to exile!!! armillary sphere
Iona seems great maybe just 2 Baneslayer randomly wins games to i'd say go up to 4.
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Jori
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« Reply #2 on: October 14, 2009, 10:23:37 pm » |
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I LOVE the idea of a mono white deck. Cards i don't like: Kor carotgrapher he's too slow... narrow escaper seems narrow xD Journey to nowhere/O-ring
Cards i think you should have Path to exile!!! armillary sphere
Iona seems great maybe just 2 Baneslayer randomly wins games to i'd say go up to 4.
// Lands 21 Plains 3 Emeria, the Sky Ruin // Creatures 3 Iona, Shield of Emeria 4 Kor Cartographer 4 Knight of the White Orchid 4 Baneslayer Angel 2 Kor Skyfisher // Spells 4 Oblivion Ring 4 Path to Exile 4 Day of Judgement 4 Journey to Nowhere 3 Martial Coup // Sideboard 3 Open the Vaults 2 Pithing Needle 4 Celestial Purge This is the current list. Narrow escape is out, and how can I control without removal? Path is NOT enough removal for this deck.. Anyways, this deck rarely does not get up to Iona mana by turn 9, and easily stalls decks to turn 9 (unless I keep a trashy hand). Also, Armillary Sphere over Kor Cartographer doesnt make sense. Kor Cartographer accelerats my plain count to #1 cast Iona sooner; #2 activate Emeria sooner. All Armillary does is give me some plains in hand, and I have to pay a total of 4 mana for its effect anyways, the chumping body on the Cartographer is great.
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HouseofGames
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« Reply #3 on: October 16, 2009, 10:08:38 pm » |
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I would suggest Ethersworn Canonist as a possible sideboard for cascade, Goblins, and little white dudes.
Looks like another great deck Jori!
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Jori
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« Reply #4 on: October 16, 2009, 11:38:12 pm » |
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I would suggest Ethersworn Canonist as a possible sideboard for cascade, Goblins, and little white dudes.
Looks like another great deck Jori!
Thanks, thats a great idea for a SB card.. My current metagame is all aggro (and turbofog; which is like an auto win for me). While I dont have a good jund deck to test against up here, from my testing vampires are a 99% chance of victory for me, and mono red/redwhite aggro is still a fairly decent matchup (especially post sideboard). I have high hopes for this deck (seeing as how a worse mono white control deck went T16 at the recent Starcity tournament).
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jewfro
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« Reply #5 on: October 19, 2009, 08:48:33 am » |
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Ok, that's fair that you need removal. Well then i'd say cut journey, i think DOJ PTE and Oring is enough. The thing is you have only 24 lands. So by turn 5-6 you just won't have any more lands in your hand to play. I'd suggest more lands or amillary sphere maybe 2-3 just so you can keep making your land drops each turn until emeria or iona starts winning.
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Jori
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« Reply #6 on: October 19, 2009, 10:51:08 am » |
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Ok, that's fair that you need removal. Well then i'd say cut journey, i think DOJ PTE and Oring is enough. The thing is you have only 24 lands. So by turn 5-6 you just won't have any more lands in your hand to play. I'd suggest more lands or amillary sphere maybe 2-3 just so you can keep making your land drops each turn until emeria or iona starts winning.
The thing is, by turn 5-6 I am still dropping lands usually.. It may not look like enough lands, but it does accelerate decently, turn 5 i've had emeria active on more than 1 occasion, and have gotten a turn 6 Iona a couple of times. Also, journey has been key (things like goblin guide/step lynx need to be removed early, or else they do a bit of damage). Also its been great against the vampires in my area *cough bloodghast*. Really I guess, its more like recommendations for SB im looking for. While armillary sphere looks great on paper, I usually dont have the problem's it would fix..
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MagusOfTheMaze
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« Reply #7 on: October 19, 2009, 01:27:02 pm » |
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Elspeth, Knight Errant Ethersworn Canonist Harm's Way Knight-Captain of Eos Path to Exile Silence Wall of Reverence
These are some other (potentially) great cards for a mono-white-control build. Elspeth seems like an auto-include to me, as well as Path to Exile. Silence and Ethersworn Canonist would be sideboard options against Cascade Jund. Wall of Revrence might not be that strong now that Plumeveil is gone, but you still might give it a try. Knight-Captain of Eos seems awesome to me, as it buys you two turns to find solutions or to ramp up to Iona.
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jewfro
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« Reply #8 on: October 21, 2009, 02:33:37 pm » |
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Ok... if you say so. Based on probability by turn 5 your running out of lands, whether or not your testing indicates differently. 24/60=.4 So 4 in 10 cards are lands. By the time you've seen 15 cards, which is around turn 8 or 9 you've only seen about 6 lands. If you count knight of the white orchid, (which works only if you're on the draw) it becomes slightly higher. But this comes back to the classic example, why run mana accel when you could simply run more lands, and use your mana for something more important?
just my 2 cents
SB I'd play devout lightcaster, and purge for jund and vamps, that's my main pull to mono white, you get to ROLL jund and vamps.
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CorwinB
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« Reply #9 on: December 07, 2009, 04:20:16 pm » |
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Scepter of Dominance is great for a White Control deck : just like with the Icy/Wrath in the days of old, you can force the opponent to over-commit to the board if he wants some of his critters to get through, in which case you can punish him with Day of Judgment or Martial Coup.
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The M.E.T.H.O.D
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Posts: 474
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« Reply #10 on: December 14, 2009, 02:09:56 pm » |
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Here is the list that I have been playing in all standard tournaments since Zendikar was legal (FNM,5k,Foil Tourney) and I am still playing it to this day..
4 Baneslayer Angel 4 Knight of the White Orchid 2 Iona, Shield of Emeria 2 Elspeth, Knight-Errant
4 Oblivion Ring 4 Path to Exile 4 Day of Judgement 3 Luminarch Ascension 3 Armillary Sphere 2 Scepter of Dominance 2 Martial Coup 2 Pitfall Trap
21 Plains 3 Emeria, the Sky Ruin
/Sideboard 4 Celestial Purge 3 Kor Sanctifiers 3 Devout Lightcaster 3 Wall of Reverence 1 Luminarch Ascension 1 Harm's Way (You want another 1 drop removal spell post board for Boros Bushwhacker that isn't pitfall trap)
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Team Meandeck: classy old folks that meet up at the VFW on leap year
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