When I last posted in these forums I was but a naive newbie to EDH. Unable to really find a general or a deck that was to my liking, I first tried to be cute with a deck focusing on producing a large amount of tokens; which were then used to do explosive sacrifice affects. This strategy quickly fell through as I learned what other decks in my area looked and played like. I was unable to ever develop a sufficient amount of tokens to do anything "fun" without developing a high amount of my opponent's attention.
Frustrated by my first failing deck, I immediately took out 70% of the cards I had originally picked up, proxied out a newly brainstormed deck and jumped into the fray. Several incarnations later, my new favorite deck has been butting heads with the best of them. Although it does not always win, my deck is usually a prime contender and contains a large amount of subtlety along with the finishing power and early game control to be a strong contender in my local metagame.
I present for your consideration: Teneb, the Harvester
Creature:
Solemn Simulacrum
Puppeteer Clique
Genesis
Academy Rector
Sakura-Tribe Elder**
Yavimaya Elder
Wood Elves**
Krosan Tusker
Cemetary Reaper*
Angel of Despair
Woodfall Primus
Mystic Enforcer
Eternal Witness
Adarkar Valkyrie
Iona, Shield of Emeria
Duplicant
Sundering Titan
Reya Dawnbringer
Divinity of Pride
Ink-Eyes, Servant of Oni
World Queller
Yosei, the Morning Star
Spiritmonger
Sorcery:
Restock
Primal Command
Tooth and Nail
Crime/Punishment
Hymn of Rebirth
Identity Crisis
Kodama's Reach
Plow Under
Vindicate
Maelstrom Pulse
Austere Command
Hallowed Burial
Day of Judgment
Damnation
Wrath of God
Instant:
Chord of Calling
Path to Exile
Condemn**
Swords to Plowshares
Putrefy
Mortify
Artifact:
Mana Crypt
Sol Ring
Coalition Relic
Darksteel Ingot
Oblivion Stone
Crucible of Worlds
Mind's Eye
Planeswalker:
Garruk Wildspeaker
Enchantment:
Survival of the Fittest
Sylvan Library
Pernicious Deed
Luminarch Ascension
Oblivion Ring
Faith's Fetters*
Debtor's Knell
Land:
Savannah
Scrubland
Bayou
Overgrown Tomb
Temple Garden
Godless Shrine
Horizon Canopy
Krosan Verge
Verdant Catacombs
Marsh Flats
Windswept Heath
Urborg, Tomb of Yawgmoth
Maze of Ith
Kor Haven
Wasteland
Strip Mine
Swamp x8
Plains x7
Forest x9
The deck is quite simple: I utilize a slew of control cards (from spot removal to board clear) along with a chunk of mana-ramping to keep myself safe and in contention. Once I am in a position where I have the mana to play the big guns, I can create several strong situations, from control locks via crucible, or Survival of the Fittest recursive tricks (with Knell, Reya, or Teneb), or simply capitalize on weakened opponents a variety of two-for-one affects.
This deck plays very much to my style and is tuned to be of the same approximate power level as other decks in my meta. if I find myself underpowered, I can add in cards such as Vampiric Tutor and Demonic Tutor down the road to give me an equal footing to the other top decks. However, for now, my deck is on the level and I choose to only run so many tutors for this reason.
Cards starred (*) are marked as such because they are waiting to be cut, for more powerful cards I either haven't picked up yet or because I haven't found a replacement yet.
Cards double starred (**) are marked to be removed if I can find a more efficient affect of the same genre (spot removal for spot removal, accel for accel, etc).
Cards I'm Intending on Fitting In:Sorin Markov
Regrowth
Phyrexian Arena
Knight of the Reliquary