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Author Topic: Rofellos, Llanowar Emissary  (Read 7271 times)
Mr. Fantastic
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« on: December 09, 2009, 11:55:49 am »

For my first attempt at an original EDH creation I wanted a deck Jamie Wakefield would be proud of.  I think I've more than succeeded.  This deck is easily the most fun I've ever had playing Magic.  The premise?  Use your guaranteed turn 2 Rofellos to generate ridiculous mana and then drop fatties and bash your opponents brains in.  That's it!  And if the first fatty doesn't get them, the second, third, 4th, and 5th usually will.  Originally I had some extra elf creatures for added acceleration but quickly realized how superfluous such acceleration would be in a deck that has Rofellos on the board every single turn 2.  This deck is untuned, unsophisticated, and far from unbeatable but still, it's a hell of a good time.  The problem is I didn't really play Magic from 2003 until very recently so I'm sure there have been a lot of good green fatties printed that I just don't know about.  I'm definitely looking for suggestions.

Anyway, here's the list.

General
Rofellos, Llanowar Emissary

Fatties (31)
Rushwood Elemental
Autumn Willow
Deranged Hermit
Thornling
Thelonite Hermit
Quagnoth (I love this guy)
Rhox
Ravenous Baloth
Rampaging Baloth
Terra Stomper
Thornling
Jedit Ojanen of Efavra
Baloth Woodcrasher
Multani, Maro-sorceror
Thorn Elemental
Citanul Centuars
Blastoderm
Silvos, Rogue Elemental
Arashi, the Sky Asunder
Darksteel Colossus
Kodama of the North Tree
Primalcrux
Tracker (a pet card, not exactly a fatty)
Thelonite Druid (see Tracker)
Krosan Tusker
Caller of the Claw
Razormane Masticore
Masticore
Troll Ascetic
Verdant Force
Kamahl, Fist of Krosa
Phantom Centaur

Other (24)
Berserk
Wear Away
Seal of Primordium
Krosan Grip
Naturalize
Creeping Mold
Phyrexian Processor
Beastmaster Ascension (I combined this with Saproling Burst nicely last game)
Lightning Greaves
Umezawa's Jitte
Snake Basket
Sylvan Library (put that 40 life to good use)
Serrated Arrows
Primal Command
Plow Under
Saproling Burst
Overrun
Natural Order
Blanchwood Armor
Gaea's Embrace
Rancor
Call of the Herd
Tooth and Nail
Verdant Embrace

Lands (44)
33 Forest
1 Wooded Foothills
1 Windswept Heath
1 Verdant Catacombs
1 Misty Rainforest
1 Treetop Village
1 Strip Mine
1 Dust Bowl
1 Wasteland
1 Mishra's Factory
1 Gaea's Cradle
1 Dryad Arbor


Hopefully I didn't forget anything; this is my first time typing up a list this long.



Here's a sample game I played earlier on MWS.

Turn one: Dryad Arbor.
Turn two: Forest, Rofellos
Turn three: Forest, Multani, maro-sorceror (12/12)
Turn four: Thornling (w/ haste)
Turn five: Forest, Saproling Burst.
« Last Edit: December 09, 2009, 11:59:04 am by Mr. Fantastic » Logged

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« Reply #1 on: December 09, 2009, 12:30:41 pm »

I play Rofellos too, and love it. I don't have my deck handy, but off the top of my head:

---No Sol Ring? Also, Lotus Petal allows for a first turn Rofellos (as do the Moxen Chrome and Diamond, though not as well)

---While not a fatty, Eternal Witness is too good not to play

---Regal Force is probably my favorite fatty

---I try to keep non-Forest non-fetch lands to an absolute minimum because you really want Rofellos to be at max potential, so man lands don't really excite me. Dryad Arbor's fine since it's still a Forest, but it's susceptibility to Wrath effects makes me wonder if it's worth it. Gaea's Cradle seems awesome, but I find it underwhelming, since when you have Rofellos in play all your Forests produce GG anyway so you need three creatures in play before Cradle becomes better. I run Dust Bowl, Strip Mine, Wasteland, and Wirewood Lodge.

---I like removal creatures like Acidic Slime, Mold Shambler, Indrik Stomphowler, and Woodfall Primus, but the trade-off is less fatties. Woodfall Primus is the best of both worlds though.

---Depending on how casual you want it to be, you can add Umbral Mantle, Staff of Domination, and/or Sword of the Paruns to go infinite on Rofellos. Opponents tend not to like that though. The Sword is fine since it's just infinite mana and like a turn five play, but the others actually do other mean things while generating infinite mana.

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« Reply #2 on: December 09, 2009, 01:15:48 pm »

This deck badly needs Gaea's Touch.

Quote
---No Sol Ring? Also, Lotus Petal allows for a first turn Rofellos (as do the Moxen Chrome and Diamond, though not as well)
Probably these are not as good as just playing another forest.

Quote
---I try to keep non-Forest non-fetch lands to an absolute minimum because you really want Rofellos to be at max potential, so man lands don't really excite me
Agreed, I would cut Arbor for a regular forest. If you're going to use any Factory, use Urza's Factory, since you will likely have boatloads of mana to spare.

If you want the ability to go infinite, there are several cards that let you get infinite mana with Rofellos. If you're going off with Staff of Domination it's pretty ugly, but something like Sword of the Paruns is basically just your own personal Eureka, which isn't too broken since the mana doesn't lead directly to winning (although if you have Masticore/Kahmahl, you geddon everyone else and that's brutal).

Defense of the Heart is a good one. People looove to Hinder and Hallowed Burial generals away, so I'm glad to see Primal Command here.
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« Reply #3 on: December 09, 2009, 02:07:17 pm »

Abundance is missing.  It combos with Sylvan Library to 'draw' three cards per turn, and on its own you can at least stop drawing lands at will.
Survival of the Fittest is insane, and pairs with Genesis.
Greater Good protects your fatties from being stolen, with upside (generally).
Oran-Rief, the Vastwood seems good, though it's not a forest.
Armillary Sphere keeps the forests coming.
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« Reply #4 on: December 09, 2009, 02:58:59 pm »

Hey guys, I appreciate the feedback immensely.  I really wish they had a format like EDH back when I played before.  I might have never quit the game at all if I knew it could be this fun. Very Happy  I think you've all brought up some very valid points, most of which coincide with the testing I've done on my own.

And now a little quote-and-respond

I play Rofellos too, and love it. I don't have my deck handy, but off the top of my head:

---No Sol Ring? Also, Lotus Petal allows for a first turn Rofellos (as do the Moxen Chrome and Diamond, though not as well)

---While not a fatty, Eternal Witness is too good not to play

---Regal Force is probably my favorite fatty

---I try to keep non-Forest non-fetch lands to an absolute minimum because you really want Rofellos to be at max potential, so man lands don't really excite me. Dryad Arbor's fine since it's still a Forest, but it's susceptibility to Wrath effects makes me wonder if it's worth it. Gaea's Cradle seems awesome, but I find it underwhelming, since when you have Rofellos in play all your Forests produce GG anyway so you need three creatures in play before Cradle becomes better. I run Dust Bowl, Strip Mine, Wasteland, and Wirewood Lodge.

---I like removal creatures like Acidic Slime, Mold Shambler, Indrik Stomphowler, and Woodfall Primus, but the trade-off is less fatties. Woodfall Primus is the best of both worlds though.

---Depending on how casual you want it to be, you can add Umbral Mantle, Staff of Domination, and/or Sword of the Paruns to go infinite on Rofellos. Opponents tend not to like that though. The Sword is fine since it's just infinite mana and like a turn five play, but the others actually do other mean things while generating infinite mana.



I am new to EDH and didn't actually know if Sol Ring or Lotus Petal were frowned upon since they're on the restricted list, though I also didn't think I wanted it most of the time since Ring wouldn't let me cast a lot of my spells (including Rofellos) if I drew it instead of a forest.  As far as Moxen go, I think Chrome/Lotus Petal would be much more playable than Diamond since I actually want to keep my lands whenever possible.  The format is such that the extra one mana on turn one might be nice but can be lived without.  And then of course Chrome as a single means it won't be in the opening hand very frequently while being an awful top deck late in the game.  So really, I think we're all in agreement here—forests are the way to go.

Regarding Eternal Witness: I hadn't thought about it but I like that it brings back Naturalize effects plus game breakers like Plow Under.  I'll give it a shot.

Regal Force looks good at a glance but I'd like it more if it had Trample and/or the creature type Beast.  Still, I've made a vow never to knock cards without testing so I'll give it a whirl and see how it plays.

Acidic Slime was on the cusp of finding a spot but then I decided that 5 mana for 2/2 just wasn't all that exciting.  In hindsight I am changing my mind since color screwing someone by blowing up duals or tri lands is amazing.  Creeping Mold and Plow Under have both been tremendous, especially in light of how many people are willing to play tempo-stealing lands like U. Paradise, Dromar's Cavern, etc.  My opponent actually scooped to a turn 3 Creeping Mold on Treva's Ruins (I was on the play and left him staring down a Rofellos w/ 3 Forests to his zero permanents).  Another definite addition.

Mold Shambler, Indrik Stomphowler, and Woodfall Primus are cards I'm just now learning of through this thread.  Stomphowler is a strong consideration as I find the 4/4 body appealing and Woodfall Primus is a definite addition as I like that it can if nothing else color screw opponents already on the ropes.

Umbral Mantle is actually attractive for the synergy with Tracker more than anything else (Gaea's Embrace and Blanchwood Armor are there just to give Chuck Norris a boost).  Speaking of Chuck and his Deadly Hands of Kung Fu™ (incredibly dated, obscure Marvel comics reference) I'd love to toss in an Arena but I hate missing land drops early on.

Staff of Domination looks ridiculous and I don't mind it's cheesiness a bit since I just lost a game earlier to an infinite loop combo earlier.  If it turns out to be a spoiler I can always ditch it.  At a glance I think I could just use it "fairly" to bust out of a late game rut.  I agree that Sword is probably the fairest of the cards and I'm not sure if I like it or not for that very reason. Razz






« Last Edit: December 11, 2009, 10:26:05 am by Mr. Fantastic » Logged

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« Reply #5 on: December 09, 2009, 03:08:14 pm »

This deck badly needs Gaea's Touch.
t.

Agreed, I would cut Arbor for a regular forest. If you're going to use any Factory, use Urza's Factory, since you will likely have boatloads of mana to spare.

If you want the ability to go infinite, there are several cards that let you get infinite mana with Rofellos. If you're going off with Staff of Domination it's pretty ugly, but something like Sword of the Paruns is basically just your own personal Eureka, which isn't too broken since the mana doesn't lead directly to winning (although if you have Masticore/Kahmahl, you geddon everyone else and that's brutal).

Defense of the Heart is a good one. People looove to Hinder and Hallowed Burial generals away, so I'm glad to see Primal Command here.

Would you play Gaea's Touch over Exploration?  It seems to me that Exploration's cheap cost outweighs the sacrifice ability of Touch since you'll generally have all the mana you need once you get the lands + Rofellos anyway.  I consider Touch a pet card (it was the basis for a casual Mono G Turbo Land deck I built a while ago) but I hadn't even considered it for this deck.

And yes, you are exactly right.  The man lands are way too self disruptive.  Treetop sucks in the opening hand.  Dryad Arbor is good but it got Oblivion Stoned earlier.

And yes, I got Hindered earlier and it was a rude surprise. Luckily I had Rampaging Baloths and 3 Beast tokens out and was able to just smash through as Rofellos had already done his work by then.  Still, it was an unpleasant experience and not something I look forward to having happen again.  In fact, I even considered Wordly Tutor (which could undo the fateseal plus also fetch removal critters) but that is probably worse than Survival which I am also not playing since I can't use Squee or 4 Skyshroud Sentinels (long forgotten Green Tide tech).  Defense of the Heart looks good at a glance but it actually requires your opponents having 3 creatures and I'm surprised by how many slow, controlling decks there are that rarely play creatures outside of their General.

« Last Edit: December 09, 2009, 03:25:01 pm by Mr. Fantastic » Logged

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« Reply #6 on: December 09, 2009, 03:22:01 pm »

Abundance is missing.  It combos with Sylvan Library to 'draw' three cards per turn, and on its own you can at least stop drawing lands at will.
Survival of the Fittest is insane, and pairs with Genesis.
Greater Good protects your fatties from being stolen, with upside (generally).
Oran-Rief, the Vastwood seems good, though it's not a forest.
Armillary Sphere keeps the forests coming.

Yes, my original list had Abundance for the Sylvan synergy but then I realized I'd just rather drop a 4cc creature with that mana since Abundance on its own is by no means bad but far from overwhelming.  Sylvan on the other hand is clearly ridicuwonderful with Abundance but still quite good on its own.

Ahhhhh, Survival plus Genesis. Yes! Why didn't I think of that? That is definitely going in the deck.

Greater Good is another card I needed earlier.  In fact, I was having my beasts stolen so often earlier I added Ravenous Baloth just to compensate (which is still obviously good anyway).  Greater Good is going in.

I agree word for word with your analysis of Oran...looks good, but I don't think I really need the "cherry-on-top" when most of the deck is fatties already.

Regarding Armillary Sphere, I would play Sprouting Vines over this card and Kodama's Reach over either.  Which I did, and promptly found that there are much more exciting things you can do instead, though I still like all 3 of the cards I just mentioned, as well as Journeyer's Kite.

« Last Edit: December 09, 2009, 03:26:00 pm by Mr. Fantastic » Logged

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« Reply #7 on: December 09, 2009, 05:51:34 pm »

Oracle of Mul Daya is very very good.  If you want, you can tutor up forests with Journeyer's Kite.
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« Reply #8 on: December 09, 2009, 05:56:11 pm »

Also, things that synergize with having lots of Forests:
Reach of Branches
Dauntless Dourbark
Rampaging Baloths

Look up the old T2 deck called "Poorlash" for other ideas.
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« Reply #9 on: December 10, 2009, 12:02:53 am »

What about Gaea's Liege?  It's another forest-based creature, potentially another fatty, and it can do serious damage to opposing manabases over time.  Especially if the other player doesn't have a green general; then it's T: Nullify target land.
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« Reply #10 on: December 10, 2009, 03:53:35 am »

Killer Bees and Unyaro Bees are must haves in any Rofellos list. They can swing in for absurd amounts with the deck, though they tend to get killed pretty quickly when they're dropped (happens to me every time).

This is the list I use for Rofellos. I play multi-player which is why there are some cards like Mind's Eye in the deck.

Rofellos, Llanowar Emissary

Creatures:
Ferrtilid
Multani, Maro-Sorcerer
Fierce Empath
Verdant Force
Yavimaya Elder
Kamal, Fist of Krosa
Genesis
Nemata, Grove Guardian
Stampeding Wildebeests
Woodfall Primus
Acidic Slime
Roughshod Mentor
Oracle of Mul Daya
Killer Bees
Primalcrux
Seedborn Muse
Unyaro Bees
Indrik Stomphowler
Silklash Spider
Rampaging Baloths
Masked Admirers
Verdeloth, The Ancient
Eternal Witness
Citanul Woodreaders
Molimo, Maro-Sorcerer
Sundering Titan
Wood Elves
Cloudthresher
Krosan Tusker
Quirion Ranger
Dosan the Falling Leaf
Loaming Shaman
Duplicant
Panglacial Wurm

Spells:
Rude Awakening
Tooth and Nail
Kodama's Reach
Helix Pinnacle
Regrowth
Lotus Petal
Mind's Eye
Natural Order
Lightning Greaves
Primal Command
Explosive Vegetation
Concordant Crossroads
Greater Good
Umbral Mantle
Lignify
Elvish Spirit Guide
Harmonize
Sword of the Paruns
Survival of the Fittest
Crucible of Worlds
Skyshroud Claim
Sylvan Library
Restock
Garruk Wildspeaker
Nature's Lore
Desert Twister
Crop Rotation
Mirri's Guile
Crush of Wurms
Exploration

Lands:
26 Forest
Slippery Karst
Dryad Arbor
Boseiju, Who Shelters All
Oran Rief, The Vastwood
Treetop Village
Mosswort Bridge
Strip Mine
Wasteland
Tranquil Thicket
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« Reply #11 on: December 11, 2009, 08:10:10 am »

Disclaimer: I have spent over two hours typing this response and it has thus turned into quite a novel (another thing I seem to have inherited from Wakefield...the tendency to produce long winded-yet-uninformative rambles).  As a courtesy to the "tl;dr" crowd, I have included CliffsNotes at the very bottom.  Scroll down to the very end if you just want a deck list and and a rundown of the changes.

Hey all.  First, I just want to say thanks to everyone for all of the suggestions.  The support from this thread has frankly been a little overwhelming; when I first started this thread I feared I would be ridiculed for wanting to play such a Timmy deck but I guess EDH is the kind of format that lets you get away with such foolery.   Very Happy

For the past few days I've basically been playing nothing but EDH and have been crushing people left and right in 1v1 games on MWS.  I fear in multi-player games people would probably team up on me and I would have a much harder time of it if I cast something like Multani but for the moment I'm operating with impunity and loving it.  The only downside is the very large number of MWS-ers who will abruptly quit you once they see how badly you are smashing them, but then again, this is hardly unique to EDH.  If anything, the average EDH player is a much better sport than some of the jerks who play T2 and Legacy (I haven't even gone near MWS T1 because I hear it is just ridiculously bad).

A Summary of Testing and What I Have Learned About EDH in General
- The land destruction and removal element of this deck is very, very useful.  The ability to even color screw someone is invaluable and when you throw in outright mana screw you basically can't lose.  Obviously in multi-player games this aspect of the deck becomes less and less useful the more players there are unless you're playing in teams or something.  In which case it is still probably quite good.

-You get 40 life to start with and you're almost always the aggressor.  This allows you to do some broken things on a grander scale.  Cards like Phyrexian Processor and Sylvan Library were included in the original list for this reason, and new additions like Tornado have to be played to be believed.  More on Tornado and other additions in a moment...

-Dead cards are as useless in EDH as they are everywhere else.  Just because this is the "Fun" format that doesn't give you a license to run Quarum Trench Gnomes (though if you did and actually found a way to win, you'd be my hero <3).


Let me bring you up to speed on the latest deck list and the most notable inclusions/exclusions.

 Cards Removed
Serrated Arrows: nostalgia only goes so far.  This card really wasn't pulling its weight and was very much slowing me down as its very reactive/defensive.  Generally I'd get off a single -1/-1 counter before either having Arrows destroyed or being overwhelmed by more threats than this old-timey artifact could handle.  It was a bad decision to include in the first place, in hindsight, given that you don't see enough weenies in a format this slow and you quite frankly couldn't care less to see a swarm of Savannah Lions, Jackal Pups, and Whirling Dervishes on the other side.  If you ever do, you can laugh as you turn your Primalcrux, Thorn Elemental, and Multani sideways.

Autumn Willow: like her Homelands companion Serrated Arrows, another card originally included for the sake of nostalgia more than efficiency.  When I first started playing Magic this was considered one of the best creatures ever printed and even though I knew it had become obsolete as early as 1999 (its' not like it saw play in old Extended after it rotated out of Standard) I thought I'd give the old girl a day in court in EDH.  This was definitely a mistake.  I now strongly believe Autumn Willow to be inferior to like Shroud creatures such as Kodama, Quagnoth, and even Citanul Centaurs.  The 4/4 body for 6 mana just wasn't doing anything for me and even if it is hard to remove, so what?  The whole point of this deck is that for the most part it doesn't care nearly as much about losing a single creature since it can just play so many game-winning threats back to back that one replaces the next until the opponent is thoroughly overwhelmed.

Baloth Woodcrasher: I quite like this card as it is frequently an 8/8 trample for 6 mana and occasionally even a 12/12 with some help from a fetch land.  And if you really wanted to explore an EDH turbo-land variant, this card could really be put to good use with some Thawing Glaciers/Exploration/Oracle of Mul Daya goodness. The problem is this guy is competing for a slot with cards like Cloudthresher that are never less than huge and have useful abilities to boot.

Rhox: more nostalgia.  I used to love turning this guy sideways in casual games back around 2000 but it just wasn't a stand out and I had to make room for more useful stuff like Acidic Slime.  With that said, I probably  would have found a spot to keep for Rhox if its regeneration was cheaper, say, G or 1G.

Darksteel Colossus: Literally the only card I could never hard cast over 3 games of drawing it.  If you get a Tooth and Nail with entwine off, this thing is obviously the creature to go for next to Woodfall Primus or Verdant Force but talk about suffering from the "wins more" syndrome.  If you get an entwined Tooth and Nail it means you are almost certainly going to win anyway.  I'd really like to discourage people from wasting their time with Mr. Stay Puft.  This is not a card I was happy to draw.

Citanul Centaurs: Another pet card and all things considered, not half bad.  A 6 power attacker with Shroud is nothing to scoff at but the Echo can hinder your development and the 3 toughness is unattractive as you will lose him in combat to much smaller creatures.

Thelonite Hermit: I was in love with this card initially but I'm starting to see the light on this 8 casting cost 1/1.  The fact that it counts as an elf actually hurt me pretty badly in the games against Engineered Plague since Rofellos of Nazareth is also a frolicking forest dweller of the Llanowar tribe.  And there are other issues—without Rofellos this is just a vanilla 2/2 for a turn, which is obviously awful as far as tempo goes.  There is also the vulnerability to Pyroclasm/Tremor/Earthquake/you-name-it that a fat slob like Thorn Elemental simply chortles at.  Additonally, consider the fact that Thorn Elemental, which is on the expensive side of cards in the deck, still costs 1 less than a fully morphed Thelonite Hermit.  With that said, it would be a moment of intellectual dishonesty were I to gloss over the upside of Thelonite Hermit, namely that he is much less of a threat when playing against decks with Control Magic effects.  In fact, this resistance to thievery is the only thing keeping Thelonite's deranged cousin in the deck (well, that and the synergy with sacrifice effects; more on that in a moment).

Thelonite Druid: Unlike Autumn willow, my love of this card has not faded with time.  I assert that in the right deck this thing could be quite a threat with the added bonus of being an incredibly humiliating way of defeating one's opponent; nectar of the Gods to a twisted sadist like myself.  With that said, it's a 1/1 for three, doesn't do anything in the early game, and even in the late game, contrary to the impression my original post may have left readers with, you aren't really trying to cheat lots of lands into play with Exploration/Gaea's Touch/Kodama's Reach.  Those cards would only slow down the deck while putting no pressure on opponents.  In other words, the Druid is in the same boat as Baloth Woodcrashers as belonging in a similar yet different deck built primarily around land fall and cheating lands into play.  I believe that the same goes for Anusien's suggestions regarding Reach of Branches and possibly Dauntless Dourbark (requires testing).  Rampaging Baloths were already in the original list, btw. Wink

Snake Basket: very much in the same boat as Thelonite Hermit.  8 mana for 4 1/1s? No thanks.  I'd re-add Darksteel Colossus before I even considered running this card again.  Its good only with other cards that won't see play in the deck, i.e., Overrun and Coat of Arms.  Speaking of Overrun...

Overrun: Another huge mistake in hindsight.  I don't need something to make my fatties fatter and this card was dead at least 5 times when drawn on its own in the late game while I was on the ropes.  A very easy cut.

Caller of the Claw: okay, so I'll lose my Baloth Woodcrasher and Quagnoth and get 3 2/2s instead?  Um, no thank you, I'd rather just have more removal and disruption to prevent my opponent from dealing with my fatties in the first place. Also, it has been pointed out to me that Rofellos leaving play does NOT count towards Caller's creature count as Rofellos' departure is a replacement effect that doesn't involve the graveyard.  This makes perfect sense to me and if it isn't the official ruling, it ought to be.  It seems to coincide with the ruling on Enduring Renewal etc. in terms of "if/would."

Phantom Centaur: analogous to Citanul Centaurs but perhaps slightly worse in some scenarios, much better in others.  All in all not a game breaker one way or the other.  My advice for others is to strongly consider keeping this guy in if you play in a black heavy meta as it then becomes an unblockable 5 power, 4cc attacker that is resistant to black decks' secondary color removal such as Lightning Bolt.

Treetop Village/Mishra's Factory/Gaea's Cradle/Dryad Arbor: we are all in agreement here.  These cards are self disruptive in a deck that's gotta have more Cowbell er, Forests.

Rancor: yes, it is a great deal but talk about going down the wrong path.  A more superfluous card I can not imagine.  I'm actually embarrassed to have included this in my initial list.  Was I hoping to make Silvos a 10/5 instead of an 8/5? How silly. It was constantly dead when I was losing and totally unnecessary when I was winning.  Very much a "wins more" card in this deck.

Call of the Herd/Troll Ascetic: good cards but not threatening enough given the dynamic of 40 starting life.  In fact, the more testing I do the more I determine abuse of the starting life total to be extremely exploitable (more on this later).  At the end of the day, 3 power for 3cc just isn't very sexy.

Razormane Masticore: I've touched on this earlier but let me reiterate—9 times out of 10 you just don't care about the creature your opponent can play with 3 toughness or less unless its a Mereik Ri Berit or something, in which case you still have to wait a turn for it to take effect and are thus quite fucked.  Strictly inferior to its smooth maned cousin of the same genus.

Verdant Embrace: as you already know, Auras by and large are to be avoided as they result in card disadvantage facing removal.  I included this originally as a supplement to Gaea's Embrace and Blanchwood Armor for Chuck Norris (Tracker).  I am keeping all 3 of those for the time being as I just love Tracker that much and EDH lets you get away with playing stuff you know to be sub-optimal but let the record show that I know better.  The one thing I like about Embrace is that it makes Rofellos harder to kill.  And I did have fun enchanting an actual Verdant Force yesterday, making it a 10/10 saproling factory that could spit tokens at double the speed.  Still, I was winning that game anyway and would be lying if I said this deserved a spot.

Beastmaster Ascension: Without Snake Basket and Thelonite Hermit, this has only Deranged Hermit and Saproling Burst to make it good.  Probably good in a token theme deck but a "wins more" card here and not worth a slot.


OK!  That opens up quite a few slots, as you can see.  Let's go over what went in to fill the void.


Recent Additions
Woodfall Primus: I'm making it official.  This card has replaced Verdant Force, at least in my mind, as the title holder of Best Fatty Ever Printed™.  Holy fucking God, this thing is a tank! It's so good it's almost unfair.  The worst case scenario is that you get a 6/6 trample that is very difficult to kill plus a Stone Rain-as-it-enters-the-battlefield for good measure.  Now factor into the equation the ability to remove opposing threats that would otherwise cost you the game: Vedalken Shackles, Moat, The Abyss, or even Story Circle.  Need more? How about the synergy with Greater Good, Natural Order and Helm of Possession?  Or the fact that it rises from the grave after trading with 2 or 3 blockers on the opposing team, taking out another land as it re-enters?  The Greater Good combo in particular will end the game just about every time.  And if it doesn't, the cards you sift through will optimize your hand to the point where you'll really be set to go crazy.  I can't overstate my love for this card.  Thanks to Nefarias for the suggestion!

Tornado: how on earth did this escape consideration earlier? I've yet to draw it in a game but it has to be insane in a deck with oodles of mana and 40 life.  In a deck with this much mana, a 5cc enchantment with a re-usable Desert Twister effect for 3 mana sounds good to me.  Only time will tell if it lives up to its potential.

Helm of Possession: ok, so this is another pet card and I'm saying it right now, it may be a mistake.  My thinking is that it can combo with Rofellos to take control of opposing generals and other threats.  Basically, you tap Rofellos for say, 6 mana, sac to Helm to steal your opponents general, then replay Rofellos from the command zone.  Also note the synergy with Woodfall Primus.  And if you could could somehow get Acidic Slime/Genesis recursion going, the Helm could be a good way to get Acidic into the graveyard every turn, even if your opponents don't have any creatures in play (since you can target a creature you already control).  Another card that needs testing.  Updates will follow.  Stay tuned.

Dense Foliage: another card that should have been a no-brainer from the jump.  I'm surprised none of us thought of it right away, as it is probably superior to Lightning Greaves overall.  The few games I've lost are the ones where my opponent was able to remove Rofellos repeatedly.  This should go a long way in protecting the little guy while also providing partial Shroud to fat bastards like Primalcrux.  Also note that this doesn't affect Masticore or Helm of Possession in any way, as it applies only to spells, not abilities.

Staff of Domination: An obvious addition, the existence of which I wasn't initially aware of. Wink

Genesis/Survival: Good on their own, insane together and especially in tandem with 187 creatures like Acidic Slime.

Gleeful Sabotage/Acidic Slime/Indrik Stomphowler/Mold Shambler: Engineered Plague on Elves is more disruptive than I initially thought it would be.  I was fairly naive in thinking that I could just overwhelm my opponents before they could remove Rofellos and resign myself to defeat should they survive my initial onslaught.  But now I am seeing the potential for a late game should Rofellos live long enough to provide a resurgence.

Eternal Witness: Brings back Naturalize effects, plus goodies like Wasteland/Strip Mine/Plow Under etc.  Another good suggestion.

Cloudthresher: I assert this—Cloudthresher would be good if it were just a 7/7 flash for 6 mana. Or just a decent sized creature with the Squall effect. Or a medium sized creature with Evoke plus Squall.  But the fact that it has all of the above and absolutely no drawback in a mono green deck is just too much.  I haven't drawn it yet but I'm betting it'll be a hell of a lot more useful than piece-of-shit Autumn Willow.

Oracle of Mul Daya: another card I didn't know about before this thread.  Rowen was a pet card way back when and this thing has synergy with both Rofellos and Sylvan Library.  Plainly a good addition.

Gaea's Liege: haven't drawn it yet but it looks like it has potential. Thanks DA.

Sundering Titan: more land screw, thank you Sporkcore. Very Happy Btw, if you are reading this, I chose not to run the Bees for exactly the reason you gave; they die constantly at 0/1 toughness and require too much of an investment.  Think of it in terms of long term expenditure.  I can pay 5 for a Kodama of the North tree that will deal 30 points of damage over 5 turns or I can pay 33 to do the same amount of damage with a Bee, albeit in less turns.  It just seems like a case of insufficient returns on the mana invested.

I'm not sure if I missed anything but here is the full deck list as of 12/11/09.


General
Rofellos

Creatures
Deranged Hermit
Thornling
Jedat Ojanen of Efavra
Rushwood Elemental
Quagnoth (if I haven't said so before, this card has been consistently amazing)
Terra Stomper
Multani, Maro-Sorceror
Thorn Elemental
Blastoderm
Silvos, Rogue Elemental
Arashi, the Sky Asunder
Kodama of the North Tree
Primalcrux
Rampaging Baloths
Ravenous Baloth
Tracker
Krosan Tusker
Masticore
Verdant Force
Kamahl, Fist of Krosa
Genesis
Indrik Stomphowler
Woodfall Primus (MVP and default Natural Order target)
Acidic Slime
Eternal Witness
Oracle of Mul Daya
Mold Shambler
Cloudthresher
Gaea's Liege
Sundering Titan

Other
Berserk
Umezawa's Jitte
Lightning Greaves
Dense Foliage
Gaea's Embrace
Blanchwood Armor
Wear Away
Krosan Grip
Naturalize
Gleeful Sabotage
Seal of Primordium
Creeping Mold
Plow Under
Primal Command
Natural Order
Phyrexian Processor
Tooth and Nail
Survival of the Fittest
Greater Good
Staff of Domination
Tornado
Helm of Possession
Dense Foliage
Sylvan Library
Saproling Burst

Land
38 Forest
Wooded Foothills
Windswept Heath
Verdant Catacombs
Misty Rainforest
Strip Mine
Dust Bowl
Wasteland


My, this is really quite a novel.  If there is ever an EDH Encyclopedia thread (not a bad idea at all, if you ask me), hopefully this thread will serve as a resource on Rofellos.

If you're just looking for CliffsNotes on changes and suggestions for what to avoid, here they are as promised

Reductions
- Autumn Willow
- Serrated Arrows
- Baloth Woodcrasher
- Rhox
- Darksteel Colossus
- Citanul Centaurs
- Thelonite Druid
- Thelonite Hermit
- Snake Basket
- Overrrun (huge mistake #1)
- Man lands and Cradle
- Call of the Herd
- Troll Ascetic
- Razormane Masticore
- Beastmaster Ascension
- Rancor (huge mistake #2)
- Verdant Embrace

Additions
+ Woodfall Primus (now the proud title holder of Best Fatty Ever Printed™)
+ Helm of Possession
+ Tornado
+ Dense Foliage
+ Staff of Domination
+ Gleeful Sabotage
+ Acidic Slime
+ Indrik Stomphowler
+ Mold Shambler
+ Eternal Witness
+ Cloudthresher
+ Oracle of Mul Daya
+ Gaea's Liege
+ Sundering Titan
+ Genesis
+ Survival of the Fittest
+ Forests
« Last Edit: December 11, 2009, 10:31:28 am by Mr. Fantastic » Logged

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« Reply #12 on: December 11, 2009, 11:18:52 am »

Another "Oh, duh!" addition just came to me: Mishra's Helix.

I'll be dropping a Berserk for this as it is yet another card that is dead on its own and the 40 life my opponents start with make it less broken than it ought to be in a deck with this much fat.
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« Reply #13 on: December 11, 2009, 11:36:39 am »

I would leave the Dryad Arbor in as it makes a great creature to Natural Order away early game, a land you can Survival away later in the game or even a Forest to Survival up when you need one more Forest in play for Rofellos.
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« Reply #14 on: December 11, 2009, 02:13:51 pm »

I would leave the Dryad Arbor in as it makes a great creature to Natural Order away early game, a land you can Survival away later in the game or even a Forest to Survival up when you need one more Forest in play for Rofellos.

I've thought about all of those things but I hate that unlike a regular Forest, it is vulnerable to creature removal and especially mass removal like Wrath/Disk.  Sad  Also, the times that summoning sickness count against you can be pretty huge, imo.  I am thinking specifically of crucial turn threes when you'll only have 5 mana with a card like Terra Stomper or Multani in hand.  I hate that scenario more than most people.
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« Reply #15 on: December 11, 2009, 04:25:14 pm »

I held off on mentioning too many mana denial cards earlier because the look of the deck made it seem a bit more Timmyish, but based on your post I imagine you don't mind screwing over your opponent that way. I have a Rofo deck based heavily on mana denial, an here's what I run (many of which at this point you've either found or has been suggested):

Wasteland
Strip Mine
Dust Bowl
Crucible of Worlds
Acidic Slime
Mold Shambler
Woodfall Primus
Creeping Mold
Reap and Sow
Mwonvuli Acid-Moss
Desert Twister
Primal Command
Plow Under
Mishra's Helix
Sundering Titan
Trinisphere
*Stunted Growth

If you like this strategy, you may also want to put in Stampeding Wildebeests/Serow. It combos with a few on the CIP destroy guys and a few other things, and obviously makes Eternal Witness insane, especially if you have a Creeping Mold/Reap and Sow/Acid-Moss in play. A particularly awesome play is to use Primal Command to bounce a land and get Witness, then Witness the Command to bounce another land and get Stampeding. From there they are stuck on mana and never get another draw step, while you start getting every guy from your deck in your hand and/or gaining a ton of life.

This strategy diminishes greatly in multiplayer games though, as you would expect. My list is a bit outdated but can be found towards the bottom of the EDH Forum.
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« Reply #16 on: December 11, 2009, 05:28:13 pm »

I held off on mentioning too many mana denial cards earlier because the look of the deck made it seem a bit more Timmyish, but based on your post I imagine you don't mind screwing over your opponent that way.

You couldn't be more correct in your assessment of the situation.  Initially I just wanted to smash people, y'know? But then I started losing to annoying shit like Vedalken Shackles and Sower of Temptation, at which point I decided a little more finesse was required to be competitive.  I don't know if I've made the right decision though as I've taken quite a bit of shit over the past few days for using "competitive cards" (not just in Rofellos either; who knew people were so bitchy about Cryptic Command?) Sad I find the lack of consensus on what is deemed acceptable by the EDH community somewhat quizzical.  Some people will bitch left and right about cards that really are not that good like Cryptic Command and then the very next game I'm losing to Tolarian Academy against another opponent.  C'est la vie.

I have a Rofo deck based heavily on mana denial, an here's what I run (many of which at this point you've either found or has been suggested):

Wasteland
Strip Mine
Dust Bowl
Crucible of Worlds
Acidic Slime
Mold Shambler
Woodfall Primus
Creeping Mold
Reap and Sow
Mwonvuli Acid-Moss
Desert Twister
Primal Command
Plow Under
Mishra's Helix
Sundering Titan
Trinisphere
*Stunted Growth

Of all the cards on that list (and of all the cards mentioned so far in this entire thread) the only one I truly find unfair is Trinisphere.  I don't think I'll be adding it to the list, partially because its a spoiler but mainly because I can foresee the shit storm that would ensue in any game in which it hits the table.  Desert Twister was considered but then I just decided Tornado would be the way to go.  I have fond memories of Stunted Growth from my days as a Legion Land Loss player (my, I'm dating myself a bit here) but for some reason I hadn't considered it for this deck.  I guess it's sort of in the same vein as Mishra's Helix; out of sight, out of mind.  I thought about Crucible (as well as Life from the Loam) but decided screw it, its dead on its own.  It might be good but I can live without it.  Reap and Sow is going into my deck for sure; not sure about Acid-Moss.


If you like this strategy, you may also want to put in Stampeding Wildebeests/Serow. It combos with a few on the CIP destroy guys and a few other things, and obviously makes Eternal Witness insane, especially if you have a Creeping Mold/Reap and Sow/Acid-Moss in play. A particularly awesome play is to use Primal Command to bounce a land and get Witness, then Witness the Command to bounce another land and get Stampeding. From there they are stuck on mana and never get another draw step, while you start getting every guy from your deck in your hand and/or gaining a ton of life.

This strategy diminishes greatly in multiplayer games though, as you would expect. My list is a bit outdated but can be found towards the bottom of the EDH Forum.

That Stampeding Wildebeests abuse sounds interesting.  Wildebeests are (is? grammar fail, lulz) another card that brings back fond memories.  I had considered adding elements of "Stupid Green" (another old, old Green land destruction deck with Eladamri's Vineyards, for the uninitiated) with the Wildebeests and Spike creatures but feared that would make the deck too defensive.  The Witness/Slime recurring sounds good though.
« Last Edit: December 11, 2009, 07:08:04 pm by Mr. Fantastic » Logged

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« Reply #17 on: December 13, 2009, 09:49:13 am »

Just a few updates.

-Gaea's Liege is actually not very good on its own and if I draw some other color screw stuff it's actually sort of a "wins more" card.  It's an old favorite but way too slow.  How disappointing.

-The jury is still out on Sundering Titan but I think it is probably a game breaker. I've drawn it only once over 10 games of having it in the deck and have cast it zero times. We'll see what happens.

-Blastoderm is not that good in a format with 40 life. Sad

Just now I lost 2-1 to a Ghost Council of Orzhova deck with a dozen board sweepers—Oblivion Stone, Disk, Wrath, Day of Judgment, Hallowed Burial, Rout, and who knows what else, plus Yawgmoth's Will to replay them (I thought that card was banned? Can't look it up because there's something wrong with the EDH forum right now).  Even playing my threats out one at a time, I can't beat that, and I especially can't beat it after getting Burial'd twice.  Very unhappily, I'm seeing once again why Green is Magic's red headed step child.  I think maybe I should add an indestructible creature or two.  Not sure.

Edit: just remembered Symbiotic Wurm is pretty good vs. Wrath effects, though it doesn't do anything against Hallowed Burial, the bane of my existence.  Definitely worth adding anyway though.  Combos nicely with Greater Good and Helm of Possession.
« Last Edit: December 13, 2009, 12:15:49 pm by Mr. Fantastic » Logged

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« Reply #18 on: July 10, 2010, 02:17:54 pm »

You are aware that this general is banned on the official banned list, right?  That really only matters in untrusted games, though; if members of your playgroup don't mind him, go bonkers.  I know he warped the living beejesus out of my metagame - we had to play crap like Force Spike, Mana Tithe and Acid Rain.  But there's no doubting his raw power and the happiness he gives to Timmys.  FYI, Staff of domination is also a banned card, Mainly because in decks like this goes infinite far to easily.
« Last Edit: July 23, 2010, 04:51:00 pm by Philatio » Logged

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« Reply #19 on: July 10, 2010, 03:19:38 pm »

You are aware that this general is banned on the official banned list, right?  That really only matters in untrusted games, though; if members of your playgroup don't mind him, go bonkers.  I know he warped the living beejesus out of my metagame.  But there's no doubting his raw power and the happiness he gives to Timmys.

You are aware that you necro'd a thread from Dec 2009, right?  For a period of time, Rof was taken off the banned list, and was just recently put back on with the newest B/R announcements.

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« Reply #20 on: July 23, 2010, 04:52:26 pm »

You are aware that this general is banned on the official banned list, right?  That really only matters in untrusted games, though; if members of your playgroup don't mind him, go bonkers.  I know he warped the living beejesus out of my metagame.  But there's no doubting his raw power and the happiness he gives to Timmys.

You are aware that you necro'd a thread from Dec 2009, right?  For a period of time, Rof was taken off the banned list, and was just recently put back on with the newest B/R announcements.

j

Oops, I did not.  Well this is a heads up that the rules have changed since then.  Perhaps the author found out on his own.
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