Mantis
Full Members
Basic User
  
Posts: 564
Guus de Waard - Team R&D
|
 |
« Reply #31 on: December 15, 2009, 07:21:47 am » |
|
Skill levels play a big role, tutoring for the wrong card, setting a Chalice at the wrong number, keeping the wrong hands, seemingly small mistakes have grave consequences for either side. To me, the percentages indicate nothing, Vintage is indeed all about skill, but also about who opens the broken cards. Matchups are of far greater importance in other formats, such as Extended and Type 2 where 75-25 matchups are actually common. Even if one player were to be slightly advantageous, a minor slip up could cost him the game.
Again, let's not focus on matchup percentages, it's just no guarantee for achieving good results. What truly deserves our attention is how to play a certain matchup and how to best prepare your deck to beat the expected metagame.
In my perspective this is how the TPS vs Shop Aggro matchup plays out (blowouts from either side not taken into account): TPS starts by developing it's manabase, at the same time Shop Aggro tries to halt this progress by dropping Spheres/Chalices and eating Moxen. After this initial phase, the Shop Aggro players hopes to have succesfully interfered with TPS's development and seeks to apply pressure through Juggernaut, Karn or Triskelion. The TPS player struggles to find enough mana for it's Rebuild plan and then win on the next turn within the timeframe Shop Aggro has presented. Tangle Wire is included to trump this plan, but it's definately not flawless. Sometimes the TPS plan works, sometimes the TPS plan fails, I have definately won a lot more games against TPS than I lost and I like to believe this is because my extensive testing against TPS showed me what I should do to beat it. That said, I did get a little lucky during the tournament as you can read in LennoxLewis report where I topdecked the win just before he was going to kill me in two of the four games.
|