Hello everyone,
The idea of "Lock Down" is to basically not let them do anything at all except draw, because that is my kill. This deck is made for Multiplayer games, there are usually 6-8 players in the games. We follow all vintage rules, these are our "rules", spells go two people deep, you can attack left or right, you cannot split attack (attack both ways) and everyone draws eight cards to begin the game, last man standing wins.
Lock Cards:
4 Ghostly Prison
4 Propaganda
2 Meekstone
2 Winter Orb
3 Frozen Aether
Draw them out/mill:
4 Howling Mine
4 Font of Mythos
1 Timetwister
1 Time Spiral
4 Hedron Crab
Clear Board:
2 Armageddon
2 Wrath of God
1 Balance
Random Abilities:
2 Tormod's Crypt
1 Relic Of Progenitus
1 Feldon's Cane
1 Greater Auramancy
1 Enchanted Evening
1 Sol Ring
1 Mana Vault
1 Ponder
1 Thirst for Knowledge
1 Brainstorm
2 Crucible of Worlds
2 Replenish
Land:
1 Tolarian Academy
1 Serra's Sanctum
4 Tundra
4 Flooded Strand
4 Plains
3 Island
Any input would be appriciated. I need to cut cards down to 60 so if you think anything is useless or not needed just let me know. Thanks.
This post will probably be moved to the Casual forum, which is where multi-player deck discussions belong imo.
Anyway, in terms of constructive advice:
-I can't imagine Hedron Crab being good in an 8 person game since it's only good once you get to heads-up (assuming you live that long) and does nothing immediately useful before then; you could (and probably will) spend 10 turns milling someone who dies of damage before library count becomes relevant.
-The Painter's Servant/Grindstone combo is obviously ideal, but if that's too competitive, Grindstone on its own is definitely better than Hedron Crab. And if you don't own Grindstones, well...I don't know. I honestly don't think deck exhaustion is that great of an idea for multiplayer (or two player duels, outside of combos like the aforementioned Painter/Grindstone and Leyline of the Void/Helm of Awakening).
-I would absolutely cut 4 of the Ghostly Prison/Propagandas as I believe 8 copies are excessive. In the place of extraneous Prisons/Propagandas, Moat is obviously ideal. But if you don't own Moats, how about Story Circle? Silent Arbiter is probably good here. And if you own Maze of Ith, well, that's gravy. Peacekeeper is incredibly attractive, provided you find some way to give it Shroud. Even splashing green for Dueling Grounds is not outside the real of possibility.
-Congregate has always seemed like it could actually be okay in a game with tons and tons of players, as it may allow you to live long enough to play heads up.
-Wave of Reckoning has synergy with Silent Arbiter; one sided Wrath of Gods are good, I'm told.
-Armageddon has synergy with Ghostly/Prop, but at what cost? I find it incredibly disruptive to your overall strategy.
-It's weird to me that you're playing Frozen Aether without Stasis; and I don't necessarily recommend you add Stasis, since the rest of the deck would then have to be dedicated to supporting it, and you would also in effect be painting a large target on your chest every time you cast it. So I'd rather you just cut Frozen for something more immediately useful.
-Timetwister/Time Spiral are completely
antithetical to your strategy of milling people to death. You're actually ensuring that they
won't deck themselves if you cast one of those spells. To elaborate, you'll have 1-3 Tormod's Crypt/Relic in play and 6-8 opponents. Of course you can simply not cast your spells until it's the appropriate time, but then you're holding dead cards for most of the game.
-19 mana sources is really, really light, even with an 8 card starting hand.