TheManaDrain.com
September 25, 2025, 06:57:21 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: seal of primordium vs naturalize. Why do you choose seal?  (Read 8035 times)
sassfactor4
Basic User
**
Posts: 88


GreatSeitan
View Profile WWW Email
« on: December 28, 2009, 12:52:00 pm »

 Seal of Primordium
Enchantment, 1G
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.

Naturalize
Instant, 1G
Destroy target artifact or enchantment.

=-=-=-=
For the same casting cost and instant speed, why is Naturalize not the sideboard staple?  As a relatively new vintage player I may be missing something fundamental. 
Are you hoping that seal won't get countered as its not directly threatening an existing problem in some circumstances?
Logged

Brainstorm.
Draw with bob
take 5 from force of will
draw lotus for turn.
...
Sad
Sporkcore
Basic User
**
Posts: 271

Sporkcore@msn.com MostBadAss
View Profile Email
« Reply #1 on: December 28, 2009, 01:03:51 pm »

I like Seal because there are less cards that can hate on it once it's out. With Naturalize, you have to hold it back where it can be countered when trying to play it or Duressed out of the hand. You can just throw Seal of Primordium out there and not have to worry. Also, in certain matches, like against Stax, Seal comes out earlier to not have to worry about Sphere effects as much as a Naturalize will later in the game. Not having to keep mana open once you drop Seal is an awesome thing also, so you can have Drain mana up with the threat of Seal out there also.
Logged

I haev a first turn Llanowar Elf. He casts Ancestral, a slightly stronger card from the same set.
sassfactor4
Basic User
**
Posts: 88


GreatSeitan
View Profile WWW Email
« Reply #2 on: December 28, 2009, 01:08:32 pm »

Thanks, that's what I figured.

Logged

Brainstorm.
Draw with bob
take 5 from force of will
draw lotus for turn.
...
Sad
Troy_Costisick
Full Members
Basic User
***
Posts: 1804


View Profile WWW Email
« Reply #3 on: December 28, 2009, 01:13:42 pm »

Heya,

The reason I do is because of timing, really.  I can play Seal of Primordium at any time during the game on one of my turns.  I can only play Naturalize when I want to destroy something right now.  There are times during a game where there is nothing of import at stake and my opponent is building up his resources.  If I have spare mana (and in a G/X Beatz deck that is frequent), then I can cast the Seal and wait.  My oppoenent has a choice:  get into a counter war over the Seal now that isn't affecting the game state or save his resources to do other things.

For instance, say it's turn 3.  I have a Forest, Taiga, and Mountain in play.  My opponent has 1 Island, 1 Underground Sea and a Sol Ring in play- all untapped.  I tap the Forest and Taiga to play the Seal.  His counterspell would only protect what, a Sol Ring?  He'd be taking a risk I'm holding a red blast in my hand.  So the Seal will likely resolve, and I'll be able to use it later without spending any mana to blow up his Time Vault, Painter's Servant, or LotV or whatever else.  If he decides to counter it, he's risking his future ability to counter something else I might play.  Not only that, he likely won't be able to tutor or cast a draw spell like TFK on the EOT.  My seal failing at this juncture isn't fatal.  I either get a resource I can use in the future or I bait out a counterspell.  Either outcome can work out to my favor.

However, with Naturalize, I have to wait for the Vault/Helm/Servant/whatever to hit the board and then cast it.  That means, I'm already down 2 mana, my opponent has every reason to risk his counter magic at this point in the game, and if my naturalize fails, it's game over.  The only outcome in my favor is the Naturalize resolving.  So it works out that Naturalize ends up being more risky in my mind than the Seal.

Peace,

-Troy
Logged

honestabe
Basic User
**
Posts: 1113


How many more Unicorns must die???


View Profile
« Reply #4 on: December 28, 2009, 01:19:09 pm »

Seal of cleansing is probably the best bet right now, just because he takes care of sphinx.
Logged

Quote
As far as I can tell, the entire Vintage community is based on absolute statements
  -Chris Pikula
Cyberpunker
Basic User
**
Posts: 608


I just gotta topdeck better than you ^_^.


View Profile WWW
« Reply #5 on: December 29, 2009, 12:16:06 am »

How many times do you guys have 2 mana open to cast Seal on your turn instead of something else (like a draw spell) versus how many times where you wish you could Seal of Primodorium End of Turn?
Logged

Sven
Basic User
**
Posts: 6


View Profile Email
« Reply #6 on: December 29, 2009, 02:10:49 am »

Not to mention, if you happen to be playing with Goyfs, it's yet another card type to pump it.
Logged
Troy_Costisick
Full Members
Basic User
***
Posts: 1804


View Profile WWW Email
« Reply #7 on: December 29, 2009, 08:49:54 am »

How many times do you guys have 2 mana open to cast Seal on your turn instead of something else (like a draw spell) versus how many times where you wish you could Seal of Primodorium End of Turn?

Not many G/X Beatz decks (those most commonly using Seals) play draw spells.  It might be used as a one-of in Drain decks, but it's pretty rare.  I don't think your question really examines the context of where the card is most commonly played.
Logged

Cyberpunker
Basic User
**
Posts: 608


I just gotta topdeck better than you ^_^.


View Profile WWW
« Reply #8 on: December 29, 2009, 09:26:49 am »

How many times do you guys have 2 mana open to cast Seal on your turn instead of something else (like a draw spell) versus how many times where you wish you could Seal of Primodorium End of Turn?

Not many G/X Beatz decks (those most commonly using Seals) play draw spells.  It might be used as a one-of in Drain decks, but it's pretty rare.  I don't think your question really examines the context of where the card is most commonly played.

You are right that I did not think about Beatz decks. I was thinking about UBG Control like Oath or Tezz where some people may want to have a S/B or even MD Seal.

But I think you miss the point I was trying to make. To address your point, when playing Aggro wouldn't you want to be laying down creatures ASAP before your opponent stabilizes rather than laying down a Seal first?

The artifact threat is not even present, nor is it guaranteed to come up. It is very situational yes, but generally speaking, I would play the Creature(Tarmogoyf, Pridemage, Selkie) first rather than play the Seal because it is important for any Aggro deck to rush the opponent early game, where control is generally the weakest. And if there is a situation where the artifact threat is already in play, Naturalize would be just as good (if not better) than Seal. The situation where Seal would be better is when you highly suspect or know that an artifact threat is coming up.

EDIT:
I'm not saying I think Naturalize is better, but I do think that sometimes Seal may be just a sorcery speed Naturalize. And if those situations come up too often (or will come up too often) then it is time to switch to Naturalize or Krosan Grip.
« Last Edit: December 29, 2009, 10:27:55 am by kooaznboi1088 » Logged

turn3ionawin
Basic User
**
Posts: 25


View Profile
« Reply #9 on: January 27, 2010, 11:22:18 am »

What about krosan grip how does that stack up vs seal and naturalize?
Logged
Cyberpunker
Basic User
**
Posts: 608


I just gotta topdeck better than you ^_^.


View Profile WWW
« Reply #10 on: January 27, 2010, 11:40:55 am »

Now its more like Nature's Blessing vs Krosan Grip  Very Happy. Basically if you want uncounterable affects, go with split second. If you are clutch on mana go for  {G}
Logged

turn3ionawin
Basic User
**
Posts: 25


View Profile
« Reply #11 on: January 27, 2010, 11:47:35 am »

thats my biggest concerns is vs counter I played ugw fish at my first vintage tournament and placed 3-4 but i noticed that every good tezz deck runs rebuild and having krosan grip could have won me games.
Logged
Cyberpunker
Basic User
**
Posts: 608


I just gotta topdeck better than you ^_^.


View Profile WWW
« Reply #12 on: January 28, 2010, 11:10:13 am »

thats my biggest concerns is vs counter I played ugw fish at my first vintage tournament and placed 3-4 but i noticed that every good tezz deck runs rebuild and having krosan grip could have won me games.

Krosan Grip then. It works in Legacy and it will work in Vintage   Very Happy
Logged

BruiZar
Basic User
**
Posts: 990



View Profile
« Reply #13 on: January 29, 2010, 08:09:57 am »

Nature's Claim is so much better than Krosan Grip in a format as fast as vintage.
Logged
Skeggi
Basic User
**
Posts: 3



View Profile
« Reply #14 on: February 01, 2010, 05:40:25 am »

Nature's Claim is so much better than Krosan Grip in a format as fast as vintage.
That's weird. I find Vintage to be very slow. Legacy is much faster; Krosan Grip is probably even better in Vintage than it is in Legacy.
Logged

-Joost, équipe ADHD.

HALT! Hammerzeit.
BruiZar
Basic User
**
Posts: 990



View Profile
« Reply #15 on: February 01, 2010, 06:34:37 am »

legacy plays counterbalance so krosan grip can get you out of a lock.
Logged
overseer1234
Basic User
**
Posts: 89


View Profile
« Reply #16 on: February 01, 2010, 05:18:40 pm »

between naturalize and seal I's go for seal simply because you can use enlightened tutor to find it Very Happy

And the new 1CC naturalize will definitely rock in vintage... (grip will stay in legacy since countertop is a real menace there)
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.433 seconds with 21 queries.