I still dislike the lack of synergy between Moon effects and 5 islandwalkers.
After play testing the deck, there isn't much synergy involved with it's game plan. If you resolve a Magus off fast mana you lock your opponent. You can still hard cast a Selkie for a beater. Inkwell is a tinker target. You could run 3 bounce, but the architect decided to run a Hurkyl, Tinker, and a target. This was a solution that worked for a ub fish deck before Tarmogoyf that I developed with my team a long time ago as an answer to oppenent's Tinker.
This deck has 16 land with a lot of 3cc UU creatures. You have a huge bomb in Magus as you are 2 color.
The strangest card (perhaps in vintage) is Vendilion Clique.