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Author Topic: [Card Discussion] Amulet of Vigor  (Read 10405 times)
kuberr
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« on: January 21, 2010, 07:11:11 am »

Amulet of Vigor
CMC = 1
Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.

Its clearly decent with time vault, although I don't think it will find a home in the current crop of Vault decks.  It plays nicely with root maze, disk, and im sure a host of other cards that couldn't overcome the drawback of cipt.  My initial reaction is that it just doesn't do enough, but this card does provide a unique ability and those are usually worth investigating.

I'd be interested to hear everyones initial reaction, and what cards/decks you think this might boost.
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sassfactor4
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« Reply #1 on: January 21, 2010, 07:59:33 am »

I can see this being great in extended to eliminate shock land penalties.  It could be put in a stax deck with time vault, but I dont know that it is any better than voltaic key for the purpose of infinite turns.

I think the combo would be
start turn 1
amulet and welder are in play
play time vault untapped
tap for extra turn
finish exisiting turn
start turn 2
untap welder
draw
weld anything for time vault untapped
tap for extra turn
etc.

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Diakonov
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« Reply #2 on: January 21, 2010, 08:21:13 am »

Not so great with Vault, really, when compared to Key... just gives you one free turn instead of infinite.  The welder maneuver above would actually require you to have TWO welders if you wanted to go infinite.

I've looked at various CIPT cards online, and the only usage that seems to make sense would be to build around Root Maze and Orb of Dreams.  I'm guessing some type of Stax build, but I'm fairly inexperienced with Stax, so perhaps that is terrible.

I might have missed something, but I didn't see any specific cards that benefit vastly from coming into play untapped (at least as far as Vintage is concerned).  
« Last Edit: January 21, 2010, 08:27:42 am by Diakonov » Logged

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coldcrow
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« Reply #3 on: January 21, 2010, 08:46:37 am »

Wouldn't that go very well with meadbert's Rootmaze Tyrant Oath? I am not sure if there is space in the deck for it; also other Oath variants seem to be strong too.
Some kind of Rootmaze/Stasis deck would also be possible, although it would need 3 pieces for the hardlock.
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i_set_fire
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« Reply #4 on: January 21, 2010, 10:56:54 am »

probably not the most optimal choice in vintage, but decent in standard.  so many lands come into play tapped this might be useful.  you would need it in your opening hand to get the most use out of it and i doubt its worth running four of them.
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Killane
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« Reply #5 on: January 21, 2010, 11:00:57 am »

probably not the most optimal choice in vintage, but decent in standard.  so many lands come into play tapped this might be useful.  you would need it in your opening hand to get the most use out of it and i doubt its worth running four of them.

It might be worth it in a Grixis control deck Set-Up to run it as a 4-of. having 12 CITPT lands come in untapped is significant mana acceleration, and allows running Refuges for soem lifegain to help combat the fast agrro deck. I'll be testing it.
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CorwinB
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« Reply #6 on: January 21, 2010, 11:03:37 am »

Actually, having multiples of this is great. Due to the wording, if you have two in play and play an ETBT land, two triggers from the Amulet of Vigor go on the stack. You let the first one resolve (land is untapped), then you tap the land for mana, after which you let the second trigger resolve, resulting in one free mana.
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Killane
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« Reply #7 on: January 21, 2010, 11:05:49 am »

Actually, having multiples of this is great. Due to the wording, if you have two in play and play an ETBT land, two triggers from the Amulet of Vigor go on the stack. You let the first one resolve (land is untapped), then you tap the land for mana, after which you let the second trigger resolve, resulting in one free mana.
I agree, due to the wording "uptap it" it is clearly a triggered ability and should work the say you say it does. Actually this is an auto-four of then in standard control builds IMHO. i didn;t even think of that!
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i_set_fire
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« Reply #8 on: January 21, 2010, 11:09:35 am »

Actually, having multiples of this is great. Due to the wording, if you have two in play and play an ETBT land, two triggers from the Amulet of Vigor go on the stack. You let the first one resolve (land is untapped), then you tap the land for mana, after which you let the second trigger resolve, resulting in one free mana.

i was thinking about this but was unsure of the rules if this works or not.  im still not entirely clear on stacking and what has changed. 
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CorwinB
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« Reply #9 on: January 21, 2010, 11:19:41 am »

There is a nice infinite landfall combo in Standard, and Amulet of Vigor improves it :
- Ruin Ghost (blinks a land for W+self-tap)
- Tideforce Elemental (twiddle a creature for U+self-tap, untaps for landfall)
- Lotus Cobra

Basically you use the Ruin Ghost to blink a Plains or an Island. While the "blink land" is on the stack, you use Tideforce Elemental to untap the Ruin Ghost. When the land returns to play, the Elemental untaps, and the Cobra gives you one mana (either W or U depending on the land you need). So you get a free landfall trigger for whatever you need it, which in Zendikar/WWK can get out of hand very quickly with either Steppe Lynx, Rampaging Baloth, Grazing Gladeheart...

Amulet of Vigor improves the combo by allowing you to play with an ETBT land. So you can use a Refuge land or Kabira Crossroads (and gain infinite life in the process), a multicolor land (making the combo go off easier)...

And two amulets replace the fragile cobra in this combo.

That combo is not Vintage-level, of course, but pretty fun for standard.
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urweak
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« Reply #10 on: January 21, 2010, 02:42:00 pm »

I've looked at various CIPT cards online, and the only usage that seems to make sense would be to build around Root Maze and Orb of Dreams.  I'm guessing some type of Stax build, but I'm fairly inexperienced with Stax, so perhaps that is terrible.

Yea, some time ago when i was playing R/G beats i ran Root Maze. I am considering maybe playing it agian with maze. Other then that, its somewhat limited. Most of the CIPT stuff is lands.
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meadbert
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« Reply #11 on: January 21, 2010, 04:14:44 pm »

Wouldn't that go very well with meadbert's Rootmaze Tyrant Oath? I am not sure if there is space in the deck for it;
I actually already Replaced the Null Rods in the board with 2xKey and Vault.  This was originally done to dodge Greater Gargadon, but I found it was excellent in general since with 3 Black Tutors, 4 Enlightened Tutors, 4 Argivian Finds and 4 Intuitions, Root Maze Oath was already set to be Vault combo deck on steroids.
I was about to integrate Key #3 just so I could Intuition for 3xKey and Enlighten for Vault all to dodge graveyard and Oath hate.

The trouble with Amulet is it is only a Time Walk unless you have already Oathed Tyrant so I am not sure that Amulet is better than Key.
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« Reply #12 on: January 21, 2010, 06:04:36 pm »

Teferi's Isle was always one of my favorite lands!  Now it got better.  Technically. 

There a are a bunch of lands that make extra mana, which come into play tapped to offset that extra mana.  Sadly, I think vintage is all set on fast mana.
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Darkenslight
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« Reply #13 on: January 23, 2010, 10:30:30 am »

I can see this card getting banned in one format or another.  I feel that it's such a powerful effect for its cost.
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Adan
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« Reply #14 on: January 23, 2010, 07:17:13 pm »

It could be put in a stax deck with time vault, but I dont know that it is any better than voltaic key for the purpose of infinite turns.

You could do shit with Esperzoa or whatever that creature's name is. Vault-Key sounds better than that still, but hey.
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Sextiger
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« Reply #15 on: January 23, 2010, 09:58:11 pm »

Vintage Stasis? Joy. 
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"After these years of arguing I've conceded that Merchant Scroll in particular can be an exception to this rule because it is a card that you NEVER want to see in multiples, under any circumstances. Merchant Scroll can be seen as restricted in a way because should you have 2 in a hand, only one is really useful (that is, only one can get Ancestral)."
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