Sorry I haven't responded sooner, I got married and went on vacation.
Land by land:
Soldier's ArmoryLand (Uncommon)
Soldier's Armory enters the battlefield tapped.
T: Add W to your mana pool.
1W: Until end of turn, Soldier's Armory becomes a 2/2 white Human Soldier creature with "This creature is indestructible this turn." It's still a land.
I don't think this is unreasonable given
Darksteel Brute. Each has its pros and cons and the activation cost of 3 is equal to 1W (C = 2). The land is uncounterable but is not always indestructible. Also, indestructibility on a 2/2 is not the same as indestructibility on a
4/4 or an
11/11... an indestructible 2/2 can still be
exiled or killed by
Disfigure. For that reason I don't want to make it a 2/1... if a soldier was indestructible why would he die because he
lost hope? And 2/1 first strike has
been done.
Pirate's CoveLand (Uncommon)
Pirate's Cove enters the battlefield tapped.
T: Add U to your mana pool.
1U: Until end of turn, Pirate's Cove becomes a 3/3 blue Human Pirate creature with "This creature can't attack unless defending player controls an Island." It's still a land.
I agree that the drawback is pretty big and that it will be a wall most of the time. Nothing wrong with a
3/3 with defender for 1C. Plus if a distinguished landstill player such as Shock Wave gives it the thumbs up, what more do I need?
Zombie's TombLand (Uncommon)
Zombie's Tomb enters the battlefield tapped.
T: Add B to your mana pool.
1B: Until end of turn, Zombie's Tomb becomes a 4/3 black Zombie Horror creature with "Whenever this creature deals damage to a creature or opponent, it deals that much damage to you." It's still a land.
This is the one I'm least happy with. Godder, I suppose you raise a good point. How about one of these?
Vampire's Catacomb
Land (Uncommon)
Vampire's Catacomb enters the battlefield tapped.
T: Add B to your mana pool.
1B: Until end of turn, Vampire's Catacomb becomes a 2/2 black Vampire Rogue creature with "Sacrifice a creature: This creature gets +2/+2 until end of turn." It's still a land.
Or
Vampire's Catacomb
Land (Uncommon)
Vampire's Catacomb enters the battlefield tapped.
T: Add B to your mana pool.
1B: Until end of turn, Vampire's Catacomb becomes a 2/2 black Vampire Shaman creature with "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." It's still a land.
I prefer the first one. Also, I considered Vampire's Barony as the card name, but that seemed too similar to the M11 card Barony Vampire.
Redcap's WarrenLand (Uncommon)
Redcap's Warren enters the battlefield tapped.
T: Add R to your mana pool.
1R: Until end of turn, Redcap's Warren becomes a 2/2 red Goblin Assassin creature with "Whenever this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls." It's still a land.
This one shows off my love of goblins and of
Murderous Redcap. I originally thought of making it "Whenever this creature deals combat damage to a player, you may have it deal 2 damage to target creature that player controls" as with
Skirk Commando. This would take up a little less space on the card, but I don't think it's as cool... I
like that creature pump can make it do
more damage to creatures. (Or less if something were to give it -1/-1.)
Elven OutpostLand (Uncommon)
Elven Outpost enters the battlefield tapped.
T: Add G to your mana pool.
1G: Until end of turn, Elven Outpost becomes a 2/2 green Elf Warrior creature with "This creature can't be the target of spells or abilities your opponents control." It's still a land.
I agree there is a disparity between Elven Outpost and Pirate's Cove and betwen Elven Outpost and
Treetop Village. Green is the "creature color" and Treetop Village is one of the best, if not the best, man-lands from the Urza's Legacy cycle.
I also agree that the "troll shroud" ability is better than it looks. As with Soldier's Armory, Elven Outpost can't be destroyed by land destruction spells such as
Stone Rain or abilities such as
Wasteland /
Tectonic Edge. It's also difficult to kill with spot removal. Treetop Village can't claim those facts.
That said, I'm making Elven Outpost either 3/2 (like
Bloodbraid Elf,
Glissa Sunseeker,
Masked Admirers,
Rhys the Exiled,
Winnower Patrol, and
Troll Ascetic) or 2/3 (like
Elvish Warrior,
Kaysa,
Llanowar Sentinel,
Mayael the Anima,
Nissa's Chosen, and
Sacellum Archers), but I prefer the former.
I'm also looking for a new name... I want to follow the naming convention of the other man-lands, and I want this to be an Elf Warrior, but you can't say Elf's _____ - can you?
Updated the Current Wording post.