My local shop runs a weekly EDH on Saturdays after the weekly Eternal event, and I'm thinking of getting into it. The format is 1-on-1 about 95% of the time, but I want something that might work in multiplayer as well as I really don;t have time to maintain multiple EDH decks on top of everything else.
Reading about the format it seems to me that control is the way to go. Horde of Notions offers an efficient kill with General damage combined with a powerful recursive ability that seems ripe for abuse. Here's what I've come up with:
Horde of Notions (General)Mana (34) Basic Land Cycle (5)
Dual Land Cycle (10)
Fetchland Cycle (10)
City of Brass/Reflecting Pool
Bant Tri Land
Esper Tri Land
Murmuring Bosk
Urborg, Tomb of Yawgmoth
Tolarian Academy
Academy Ruins
Strip Mine
Mana Fixing (7) Coalition Relic C
Fist of Suns C
Sol Ring C
Solemn Simulacrum C
Darksteel Ingot C
Expedition Map C
Crucible of Worlds C
Sweepers (8) Wrath of God WW
Day of Judgment WW
Akroma’s Vengeance WW
All is Dust C
Damnation BB
Pernicious Deed BG
Insurrection RRR
Engineered Explosives C
Spot Removal (10) Legacy Weapon C
Capsize UU
Condemn W
Cradle Swap W
Nameless Inversion B
Vindicate WB
Maelstrom Pulse BG
Maze of Ith C
Prision Term WW
Ajani Vengeant RW
Tutor (5) Demonic Tutor B
Vampiric Tutor B
Mystical Tutor U
Enlightened Tutor W
Diabolic Tutor B
Permission (12) Counterspell UU
Spell Burst U
Dismiss 2UU
Rewind 2UU
Undermine UUB
Mindbreak Trap 3UU
Force of Will 3UU
Cryptic Command 1UUU
Spelljack 3UUU
Dissipate 1UU
Declaration of Naught UU
Mindslaver C
Creatures (12) Mulldrifter U
Shreikmaw B
Acidic Slime GG
Venser, Shaper Savant UU
Terastodon GG
Eternal Witness GG
Timbermare
Guile
Tornado Elemental
Aethersnipe
Chameleon Colossus
Benthicore
Utility (11) Regrowth G
Sensei’s Divining Top C
Conspiracy BB
Goblin Bombardment R
Skullclamp C
Lightning Greaves C
Necromancy B
Beacon of Immortality W
Grab the Reins R
Phyrexian Arena BB
Necropotence BBB
The rules at the shop also allow for an optional 10 card sideboard as per the standard EDH sideboard variant.
Sideboard (10) Runed Halo (generic singlewincon.dec)
Ego Erasure (vs. Slivers)
Energy Flux (vs. Sharrum)
Teferi’s Moat (vs. any mono)
Iona, Sheila of Emeria (vs. any Mono)
Cloudthresher (tokens.dec)
Ingot Chewer (Sharrum)
Engineered Plague (tribal.dec)
Bitterblossom (anything a Forcefield would be nice against)
Ulamog, the Infinite Gyre (mill.dec)
The idea here is to maintain control with the sweepers and permission elements, and set up powerful recursive elements with the Elementals in order to overwhelm the opposition. Soem highlights:
Goblin Bombardment - an efficient sacrifice outlet so that I can recur certain creatures every turn.
Mulldrifter - unlimited card draw - becomes a draw 4 at end of turn with skullclamp on the table at the
low price of 6 mana.
Shreikmaw - recurrable removal (also true of nameless inversion and crib swap)
Acidic Slime - see above
Timbermare - a way to keep the opposing team tapped down every turn with




up - doesn't even need a sacrifice outlet and helps push thorugh a lot of damage
Guile - ok so not so synergistic with the recursion element, but a poweful finsiher that turns every coutnerspell into a spelljack- I woudl consider removing this if anyone has a better idea
Tornado Elemental - recurrable mass removal and a decent finisher
Benthicore - most efficient token-generating elemental I could come up with, decent beater
Conpiracy, aside form having amusing applications vs Sliver decks that infest the shop, makes the following guys really quite sick with Horde and a sac outlet:
Venser, Shaper Savant -
Terastodon GG
Eternal Witness GG
Beacon of Immortality is there as a Tutor Target and for Insane Synergy with Necropotence, plus I imagine in one on one there are some faster aggro decks that just loose if you resolve it after stablizing.
Some stuff I was thinking about, but coudl find the room for/didn't know if it would be good enough:
Planar Portal - 12 mana seems like alot for a Demonic Tutor, but tutoring every turn seems oh so sick. Maybe Archmage Ascension woudl be better than this, or are both just as trashy in this format as they are everywhere else (portal and Type 4 notwithstanding)
Mana Flare and its clones - this deck seems quite mana intensive, but are thse too even-handed?
more sacrifice outlets - since the recursion effects of the various creatures work best if they can be recurred every turn. Phyrexian Altar seems particularly appealing since it helps pay for bringing the guy back.
So what do you guys think? Any sugguestions?