About the auther:This is one of my first posts on TMD, so I’ll give a short introduction of myself. I’m from Norway and started playing MtG in my mid teens in 1997. I started playing Vintage (semi-competative) around 2000, doing well at my local store with the same Nethervoid Deck that Zherbus played at the time. I had a break from Vintage from 2004 until 2009, but did had a comeback in 2006 winning the Norwegian Vintage Nationals (with Draw7 Storm).
Unfortunatly my local vintage scene has shrinked during my break, and currently there are only 4-6 playing Vintage on a competativ level, and maybe 8 casual vintage players. The past year I have attended to some of the major tournements in Europe; BOM3 and German Magic 1 to get tournament experience in larger events.
About the deck:I wanted to try another take on the Dawn of the Dead from the old, which I think was first developed by Vroman at this forum. The idea is the keep disrupting your opponent with discard, while digging and filtering through your deck with Bazaar. Then beat him to death with Goyf before he can recover.
I allways liked the Bazaar-Squee engine, and I think that the new printing of Bloodghast will be a good inclusion to the deck. I acknowlegde that this may not win any larger tournaments, but I do think it can do well at local scenes if tuned to your meta. My goal is to make this deck as good as possible.

Previous discussions and lists:
Dawn of the Dead
http://www.themanadrain.com/index.php?topic=34971.60Maindeck (first draft):
// Lands
4 City of Brass
2 Riftstone Portal
2 Urborg, Tomb of Yawgmoth
1 Cabal Pit
1 Undiscovered Paradise
3 Wasteland
1 Strip Mine
4 Bazaar of Baghdad
// Creatures
4 Tarmogoyf
4 Krovikan Horror
4 Squee, Goblin Nabob
4 Dark Confidant
4 Bloodghast
// Spells
2 Mox Diamond
1 Mox Pearl
1 Mox Sapphire
1 Mox Emerald
1 Mox Jet
1 Lotus Petal
1 Black Lotus
3 Cabal Therapy
3 Duress
1 Time Walk
1 Ancestral Recall
1 Balance
1 Vampiric Tutor
1 Demonic Tutor
1 Demonic Consultation
1 Life from the Loam
1 Zombie Infestation
Card by card analysis:Card draw:Squee/Krovakian Horror/Bazaar is our primary engine. Note that horror can be returned EACH end step as long as a creature is directly above it. This allow real abuse with multiple Bazaars or Zombie Infestation.
Dark Confidant is our secondary engine and he also provide a (slow) clock. He makes us less dependant on Bazaar.
Ancestral Recall – The best card in the game.
Disruption:Duress/Thoughtseize complements Cabal Therapy. I chose to play duress in my controll and combo heavy meta. Discard slows controll and combo down to our pace, and give us time to get our draw engine online.
Cabal Therapy plays nicely with Bloodghast. Paired with duress you don’t have to make blind calls too often.
Creatures:Squee/Horror: See above. Some times we might want to play Horror to give all our creatures the ability ping the opponents creatures, and to give our Bloodghasts protection from StP. In some rare occations we might use squee as a recuring blocker.
Bloodghast is fuel for Bazaar and a recuring beatstick. Bloodghast also helps activating the Horrors in the GY. Also, Multiple Bloodghasts + a Horror in play is kind of funny against creature decks…
Dark Confidant: See above.
Tarmogoyf: Big beatstick, usally 5/6 in this deck.
Zombie Infestation comboes with Squee/Horror. With 2 Horror and 1 Squee, or 1 Horror and 2 Squee, we can make multiple tokens; one each turn. Zombie Infestation is good against decks that want to attack with creatures. It’s also good against stax to keep your number of permanents high (to negate Smokestack and Tangle Wire).
Misc:Time Walk is very good in this deck. It lets us draw extra of Confidant, Untap our Bazaar and we’ll get an extra attack.
Demonic Tutor/Vampiric Tutor/Demonic Consult get the card(s) we need. Consult can be risky, but it usally get a 4-of, like Confidant, Bazaar etc. I win more games (that I otherwise would have lost) playing it, then I deck myself.
Balance can be insane sometimes, and sometimes not. Multiple moxes first turn followed by Balance is really good. It also act as a wrath against fish.
Life from the Loam helps fuel the Bazaar, protects us from opponents waste effetcts, and gives us recuring land- and creature removal with Waste/Strip and Cabal Pit.
Mox Diamond - Pitching a land to Diamond early some times hurt, but they helps us keep up the pace. Duress + Bazaar or Confidant first turn is worth it. Later in the game the loss of a land doesn’t hurt at all, usally your hand fill be filled with land due to Loam, Confidant or Bazaar anyway.
Lands:Urborg, Tomb of Yawgmoth produce mana of our main color, and let Bazaar tap for mana.
Riftstone Portal let Bazaar tap for mana. Also works well with Diamonds. With Urborg in play and Riftstone in the GY we get all the colored mana we need.
City of Brass – The best 5c land.
Undiscovered Paradise is currently tested as our 5th 5c land. It works well with Bloodghast.
Wastelands – Secound best land destruction.
Stripland – The best land destruction.
Cabal Pit is a oncolor land and a creature removal. Very powerfull with Loam versus fish etc.
Cards that were considered:Crop Rotation gets Bazaar turn 1. Geting it countered hurts bad, and is the reason I chose not to run it (almost every deck in my meta run 4 FoW, and many of them is also packing 4 spell pierce…).
Sol Ring and Mana Crypt was excluded because this deck doesn’t use much colorless mana. I use Mox Diamonds instead.
For the same reason Mox Ruby was dropped at some point for Lotus Petal.
Basking Rootwalla was tested in the spot of Tarmogoyf. He was OK, but to mana intensiv (pump ability) and to small to fight fish creatures.
Darkblast was tested to destroy Confidants and Fish decks. Cabal Pit was chosen instead because it works double duty as both mana source and creature removal. Cabal Pit is very powerfull with Loam.
Diabolic Edict to handle Tinker-Robot. Currently in the SB.
StP to handle fish and Sphinx. Currently in the SB.
Matchup Analysis:
As mentioned in the opening I don’t have a large vintage meta, so my testing is somewhat limited. I did some testing at my local store with the list above and this sideboard:
3 True Beliver
3 Gaddok Teeg
1 StP
1 Diabolic Edict
1 Duress
1 Tormod’s Crypt
1 Relic of Progenitus
2 Ray of Revelation
2 Ancient Grudge
I expected some Oath, TPS, Stax and some random decks to show up.
TPS: I played several games versus TPS. The discard heavily disrupted them. Mid- and lategame I destroyed them with my superior draw engine.
After sideboard I brought in my ”hatebears”: 3 True Beliver, 3 Gaddok Teeg, 1 Diabolic Edict and 1 Duress. I took out 4 Goyf, 1 Balance, 2 Horrors, 1 Wasteland. The reasoning behing this was both True Beliver and Gaddok Teeg keep him from winning, the forth Duress will disrupt him even more, and the Edict will answer his Tinker. The Goyf was boarded out because the ”bears” are better, and they’re GY dependant. Balance doesn’t do much in this MU because TPS doesn’t have many permanents besides lands and artifact, and our handsizes is about the same. Horrors were taken out because I didn’t want to be to GY dependant.
He sideboarded in 4 Leyline of the Void, hoping they would save him the same way as versus dregde.
After sideboard his hand was even more crippeled by my discard. His Leylines slow me down, but Confidants still fueled me with cards giving me the upper hand. He could also not find answer to my multiple ”hatebears”.
After six games (2 pre board and 4post board) I was up 5-1. My only loss was to a resolved Tinker with FoW backup for my Edict.
NobleFish: My draw engine was clearly superior. I don’t play islands, so Selkie’s islandwalk is irrelevant, and I can deny him cards with chump blockers like Squee or Zombie tokens. Both Cabal Pit (with Loam) and Zombie Infestation was good in these matches. A Consult for Balance also totally wrecked his board one time I was in trouble.
After sideboard I brought in a StP and a Edict, but I don’t remember what I boarded out (probally Bloodghast or Horrors). He did bring in some GY removal like Tormod’s Crypt and Relic of Progentitus, but they were only minor speed bumps. If Fish starts showing up in numbers I would change to Thoughtseize over Duress.
I thought this could be a hard matchup, but after four games I was 4 to 0.
Stax: I didn’t get to play this matchup much. I lost my first game to Workshop Thrinisphere on turn 1 (he started). I’m almost certain that I would have won if I started (I had a hand of moxes and a Bazaar).
He brought in Leyline after sideboard. I brought Grudges. We played two games, taking one each. Can’t say much about this matchup, seems even or slightly in their favor. They can take advantage of my manalight build.
Further development:I’m not sure if a 5c manabase is the right call, or rather cut it to BG(w) with duals and fetches. I think it will be hard to find room for basics, so I’ll stick with my 5c lands for the moment. I might feel differently if my meta had more Wastelands and mana disruption.
Without Bazaar or Zombie Infestion the deck has some number of dead draws: Squee and Horror. Zombie Infestation has been very good every game, so I’ll think another Zombie Infestation shoud be added. This will also reduce the frequency when Squee and Horrors are dead draws.
Tarmogoyf is good, but I noticed I usally discarded him to Bazaar early in the game. I much rather play cards that disrupt my opponent early on, and play Goyf in mid-late game to finish him off. Hence, I think 1-2 Goyf can be cut. (In a aggro/creature heavy meta you might want to keep all 4 though).
As mention above I want to disrupt my opponent as much as possible. I think the forth duress would be good if we can find room.
You might have noticed that the current build doesn’t have an answer to a resolved enchantment or artifact in the maindeck? Although it haven’t been a problem so far, a Seal of Cleansing or some Nature’s Claims could be considered. (Seal of Primordium can’t take Sphinx, so Seal of Cleansing is better).
I board out 1-2 Horrors a lot. Maybe cut 1 or 2 from the main.
I noticed that Grugde and Ray of Revelation wasn’t that good because of Leyline of the Void. Grudge is also a bit hard to cast from hand because my lands usally produce BGW (due to Urborg and Riftstone Portal).
I will try something like in the maindeck:
-2 Horrors
-1 or 2 Goyf
+1 Zombie Infestation
+1 Seal of Cleansing
+1 Duress or a Land (if you face a lot of Waste)
In the sideboard I’ll cut the Grudges and Ray for Nature’s Claim.
EDIT: added a link to previous discussions.