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Mr. Scragglesworthington
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« Reply #10 on: July 21, 2010, 05:51:06 pm » |
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Hey duders,
On 7/18 I drove up to verdant Livonia, MI from verdant South Bend, IN with Evan Cauffman for a day of cardboard crack. I holstered up The Pursesnatcher for this event:
The Pursesnatcher ===============
4 Dark Confidant 4 Dimir Cutpurse 2 Trygon Predator 1 Sower of Temptation
1 Rebuild
4 Mana Drain 4 FoW 3 Spell Snare 1 Mis-D 1 Mindbreak Trap
1 Vamp. Tutor 1 Demonic Tutor 1 Mystical Tutor 1 Merchant Scroll 1 Regrowth 1 Ancestral Recall 1 Time Walk 1 Yawg's Will 1 Brainstorm 1 Ponder
2 Nature's Claim 2 Engineered Explosives
1 LoA 4 Polluted Delta 2 Flooded Strand 1 Undiscovered Paradise 3 Underground Sea 3 Tropical Island 2 Island 1 Swamp 5 LoMoxen (no Ruby)
SB === 2 Glen Elendra, ArchFUCKINGmage 3 Old Man of the Sea 1 Sower of Temptation 2 Nature's Claim 1 Trygon Predator 3 Planar Void 3 Yixlid Jailer
Round 1 - Kyle with Tezz -------------------------
Game 1: He mulls to 4 on the play, I start with LoA. Not much more to say about this one.
Game 2: He lays Underground and passes. I go Flooded, Emerald, Lotus, pass. He goes Mana Crypt, Demonic Tutor, Lotus, Jace. I respond with a well-tripped Mindbreak trap. He FoWs. I sac the Lotus to hardcast Mis-D. After the dust settles from this initial skirmish, I draw a string of annoying little card-drawing duders which bleed out Kyle's counters until one sticks, then I ride the CA home for the win.
Round 2 - Twaun Pwnerson with BR TwaunStax -----------------------------------------------
Oh man. This guy. This guy and his control-crushing hate decks. I've contacted the DCI about possibly banning Welder. We'll see.
Game 1: He gets a quick Confidant followed with Bazaar, so I know I'm in trouble. Fortunately I am able to Sower his dude. Not so fortunately, a Lodestone hits play soon thereafter. He has Barbarian ring in play but no 2nd red source and attacks with Lodestone; like an automatic reflex I say, "No blocks," and quickly realize my mistake: I need to chump with Confidant before he can ping my Sower to regain control of Mr. Drawsalot. He gets a Badlands. On to game 2!
Game 2: Chalice @1 makes my Claims irrelevant. He gets a Smokestack on the board; I die pretty fast.
With all my talk of vengeance, I realize the Dark Side is not the true way. Next time we meet, Twaun, I will beat you, but only with the purest of charity in my heart.
Round 3 - Mark Trogdon with Metalworker/Staff MUD ----------------------------------------------------
We joke around before the games about removing Workshop from Mark's deck since he doesn't seem to draw them anyways. Alas, my memory seems to have blanked what happened in our first 2 games. All I know is we split them.
Game 3: On the play, Mark drops a first-turn Metalworker off a Workshop. <--- Proof that he does draw them. I'm deflating like a balloon inside, as visions of a poop-ton of artifacts hitting the board dances in my head (but not in the good Christmas way). Amazingly, his next turn consists of playing a Factory followed by meekly swinging for 1 with the Worker. I am perplexed. Then it occurs to me that he must be holding hate for the Trygons (Dups and Trikes), so I start bumping out Cutpurses as bait, and sure enough, he reveals artifacts with Worker and makes a Dup, which I don't counter. I think for a while and drop a 2nd Cutpurse, holding a Trygon. Mark makes another Duplicant which I counter, as I conclude from the artifacts he showed me with Worker that he probably doesn't have another, and I can't let his army get too big or I'll risk him being able to swing for lethal. He declines the attack and passes. I attack with Cutpurse into Factory, which he pumps to make it a 3/3; somehow I thought tapped blockers didn't deal damage anymore under M10 or something else equally erroneous. I drop Trygon. Mark says something indicating his displeasure. He does nothing relevant on his turn, then I rip the 2nd Trygon.
Round 4 - J-Dizzle with Long =======================
Game 1: I get out one or two Cutpurses fairly quickly, while JD's opening seems rather slow. He Twisters into Tinker for Jar but doesn't have any untapped mana and ends his turn. During my turn I Nature's Claim the Jar which he cracks; I get a couple Moxen off it or something and pass. JD Grims for the Will but I Drain it.
Game 2: I don't remember exactly the sequence of play here, but I know that JD gets the Desire for 7 and storms me out.
Game 3: A captivating tale of an epically shitty opening 6, followed by an epically awesome string of topdecks. I mull to 6 on the play and decide to keep an inactive hand because I hate going to 5, esp. on the play (at least I had mana): it was something like 3 lands, a Sower, a Regrowth, and a Will. If memory serves, JD gets Ancestral on the first turn (way to rub it in, buddy) and on 1st or 2nd turn Thoughtseizes me, taking the Regrowth. I do nothing except lay lands for 3 turns. Oh, and topdeck an absolutely crucial Mana Drain. On around his 3rd turn JD vamps into an attempted Vault + Key, but I drain the Vault. On my turn Lady Luck smiles warmly as I rip Glen Elendra with Drain mana to cast her while keeping 1 blue untapped. I swing a couple of times with a 2/2 flier while JD doesn't do much for the next 2-3 turns. In some order, my next sequence of draws nets me Demonic, Lotus, and the 2nd Glen Elendra. I drop Glen #2 off the Lotus while keeping 2 blue up. JD drops ESG (go 2/2s!) and we trade beats for a while. At 2 life, JD drops moxen and maybe a ritual to Tendrils me for exactly 10 while I'm at 12; I think a little while about whether to expend Glen resources to stop some of the damage, but decide it's not necessary, and we switch life totals. I swing for 4, Demonic for the Walk, Walk, swing for 4, Yawg Will for the Lotus + Walk, and that's game.
Round 5 - CJ with Oath
After a brief discussion we conclude that we can ID.
Quarter finals - Paul Mastriano with Tezz ===============================
Game 1: Paul gets some quick Bob drawage while I don't do too much. The CA is too much and we go to game 2.
Game 2: Starts off very similarly to Game 1. Paul has out 2 Confidants at one point, but seems to be drawing a bunch of mana, and I am able to get out maybe 1 or 2 Confidants and Cutpurses of my own, which, through a sequence of attack-block exchanges end up trading with Paul's until I am able to get a Glen Elendra into play (I absolutely LOVE this card). At some point late in the game I have to sac it, so it's sitting around with one -1/-1 counter. It's my turn and I've got 2 cards in hand (land + Sapphire); Paul Vamps EOT. I consider countering the Vamp but decide against it. His turn, he draws the Vamped card for a total of 2 in hand, and plays Tinker. I make a remark about countering the Tinker and then possibly dying to Will, or not countering the Tinker and dying to a fat robot (I'm at 7 life). As I've got nothing else in hand or on the board to stop Sphinx I go ahead throw the Glen at his Tinker, but he drops the Vault for the Key that was already in play, and that's game.
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So I end up in 7th and get the Karakas. I have no need for this pile of Legacy goodness, and trade it back to the store for packs post-haste. One of those packs contains a Jace, the Mind Sculptor.
So I won a Jace for 7th (sort of). Not bad.
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