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Author Topic: Ferryman of the Styx  (Read 3746 times)
BruiZar
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« on: July 07, 2010, 06:48:48 am »

Ferryman of the Styx   {1}  {U} {B}
Creature - Marid
Islandwalk
Whenever Ferryman of the Styx deals combat damage to a player, you may sacrifice a permanent, if you do you may choose a card you own from outside the game, reveal that card, and put it in your hand.
2/3

The old man commutes to the underworld, bringing home trinkets of those who need possessions no more.
« Last Edit: July 07, 2010, 02:57:17 pm by BruiZar » Logged
grungyboy
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« Reply #1 on: July 07, 2010, 09:03:11 am »

seems too powerful to me; for 2 mana you can get ANY card you want.  how about making the card you "Wished" be the same card type as the one you sac'ed?
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Gruul Anti-Mage
{R}{G} 
Creature -- Human Berserker
2/2
{1}{R}, Sacrifice Gruul Anti-Mage: Gruul Anti-Mage deals 2 damage to target creature or player.
{G}, Sacrifice Gruul Anti-Mage: Destroy target artifact or enchantment.
He breaks your face with ruin and rage.
Killane
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« Reply #2 on: July 07, 2010, 09:43:33 am »

seems too powerful to me; for 2 mana you can get ANY card you want.  how about making the card you "Wished" be the same card type as the one you sac'ed?

Given that you can only get one of 15 sideborded cards and cannot get things that have been exiled, and that the ability is combat dependant on a non-haste creature with the most fragile possible body, i don't think an additional restriction is needed. In fact I'm not sure it's even very good right now- maybe giving it some form of evasion (islandwalk seems appropriate given the name and creature type)?? I think it woudl also be better with a 1/3 body and a mana cost of 1BU, but that's just my opinion.
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grungyboy
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« Reply #3 on: July 07, 2010, 04:07:15 pm »

seems too powerful to me; for 2 mana you can get ANY card you want.  how about making the card you "Wished" be the same card type as the one you sac'ed?

Given that you can only get one of 15 sideborded cards and cannot get things that have been exiled,
oh yeah i forgot that wishes can only get cards from the sideboard; i was used playing with wishes casually back in the day. sorry about that.

this card will be good since it can get the sideboard cards you need during pre-sideboard games; but i still prefer the Wished card to be the same type as the one you sac'ed. that's just me though.
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Gruul Anti-Mage
{R}{G} 
Creature -- Human Berserker
2/2
{1}{R}, Sacrifice Gruul Anti-Mage: Gruul Anti-Mage deals 2 damage to target creature or player.
{G}, Sacrifice Gruul Anti-Mage: Destroy target artifact or enchantment.
He breaks your face with ruin and rage.
Delha
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« Reply #4 on: July 07, 2010, 04:47:05 pm »

I didn't see the originally suggested version, but the below seems fine to me.
Ferryman of the Styx   {1}  {U} {B}
Creature - Marid
Islandwalk
Whenever Ferryman of the Styx deals combat damage to a player, you may sacrifice a permanent, if you do you may choose a card you own from outside the game, reveal that card, and put it in your hand.
2/3

I worry about it being too slow though. Would a 1/2 for  {U} {B} would be broken?
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
BruiZar
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« Reply #5 on: July 07, 2010, 06:41:17 pm »

Maybe you´re right, Cold Eyed Selkie draws 3 to 4 cards for 3 mana. What do the other people think?
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Godder
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« Reply #6 on: July 07, 2010, 07:05:20 pm »

To be honest, Ferryman strikes me as someone who would a) only bring back creatures, and b) dead/exiled ones from the current game, not from outside the game.
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Darkenslight
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« Reply #7 on: July 08, 2010, 07:46:05 am »

How about this design:

Ferryman of Styx   {1} {U} {B}
Creature - Homarid Cleric
Islandwalk
Whenever Ferryman of Styx would deal damage, you may instead sacrifice a permanent.  If you do, you may return one permanent card that is exiled or in your graveyard to your hand.
He takes the possessions of those who no longer need them, in exchange for safe passage across the Styx.
1/2

It seems to capture the intent you're after, with only slightly more wordiness to change from outside the game, to inside.
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Killane
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« Reply #8 on: July 08, 2010, 08:48:36 am »

How about this design:

Ferryman of Styx   {1} {U} {B}
Creature - Homarid Cleric
Islandwalk
Whenever Ferryman of Styx would deal damage, you may instead sacrifice a permanent.  If you do, you may return one permanent card that is exiled or in your graveyard to your hand.
He takes the possessions of those who no longer need them, in exchange for safe passage across the Styx.
1/2

It seems to capture the intent you're after, with only slightly more wordiness to change from outside the game, to inside.

This I like. Get back Will? Yes please. Doesn;t seems broken in any format, but strong enough to see play in all of them. Love it.
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Delha
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« Reply #9 on: July 08, 2010, 02:57:29 pm »

To be honest, Ferryman strikes me as someone who would a) only bring back creatures, and b) dead/exiled ones from the current game, not from outside the game.
I can agree with the points being made here. Flavor is easily tweaked with a namechange though, neh? Maybe something like Unearthly Attendant? I like the mechanic of a dude that wishes on hit, kinda like a reverse Rootwater Thief. I'd much rather change the name than the core premise of the card.

...If you do, you may return one permanent card that is exiled or in your graveyard to your hand.
He takes the possessions of those who no longer need them, in exchange for safe passage across the Styx.
...Get back Will?...
That card, I do not think it does what you think it does.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
Killane
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« Reply #10 on: July 08, 2010, 03:42:40 pm »

To be honest, Ferryman strikes me as someone who would a) only bring back creatures, and b) dead/exiled ones from the current game, not from outside the game.
I can agree with the points being made here. Flavor is easily tweaked with a namechange though, neh? Maybe something like Unearthly Attendant? I like the mechanic of a dude that wishes on hit, kinda like a reverse Rootwater Thief. I'd much rather change the name than the core premise of the card.

...If you do, you may return one permanent card that is exiled or in your graveyard to your hand.
He takes the possessions of those who no longer need them, in exchange for safe passage across the Styx.
...Get back Will?...
That card, I do not think it does what you think it does.

Yeah. RTFC fail. Nice princess bride reference BTW.

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Delha
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« Reply #11 on: July 08, 2010, 06:09:38 pm »

That card, I do not think it does what you think it does.
Yeah. RTFC fail. Nice princess bride reference BTW.
Thanks, I try.  Very Happy
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
BruiZar
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« Reply #12 on: July 08, 2010, 11:37:52 pm »

I can't really name any permanents that get exiled of the top of my head. Mangara of Corondor, but it will never hit exile due to Karakas. A plowshared creature, but this card will just get plowed instead. a t.crypted graveyard, but thats too situational. I don't see any applications for this card if it is limited to an exile zone that starts empty in the game. This card will just hit for 1 or 2 for  {1} {U} {B} and will get relegated to the trash pile. Also, the sideboard is outside the game. The 'underworld' is from outside the world so the sideboard seems like a more appropriate place for this card to pull cards from.

I'm inclined to stick with sideboard OR change the text from "sacrifice a permanent" to "exile a permanent, you may choose a permanent card from your exile zone and put it into play under your control`. This way he can atleast cheat something into play, but it requires a setup. Also, flavorwise he can exile and return exiled cards in one trip, suggesting that he takes 1 guy with him, and another 1 on the return trip, and he can also get that guy back on his boat when he comes back.
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Godder
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« Reply #13 on: July 14, 2010, 08:43:23 pm »

Could be from the graveyard - the flavour of the name suggests a guy who goes to the underworld and brings back dead people, not a guy who finds spells to use (which is what a card outside the game represents).
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Delha
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« Reply #14 on: July 15, 2010, 05:59:52 pm »

I guess the big question for Bruizar is whether you'd rather keep the name or the zone being fetched from.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
SiegeX
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« Reply #15 on: July 15, 2010, 08:13:16 pm »

I really really like the idea of this guy.  What do you think of this, it's kinda out there because I made my own mechanic but I think it's super flavorful

Ferryman of the Styx
 {1}  {U} {B}
Creature - Revenant

Islandwalk
Whenever Ferryman of the Styx deals combat damage to a player, you may sacrifice target creature you control.  That creature gains Undead X where X is the converted mana cost of the sacrificed creature.
(Undead X, Put X death counters on this creature.  At the beginning of your upkeep remove a death counter.  Exile this creature when the last death counter is removed or if it would leave the graveyard.  Undead creatures can attack and use abilities as though they were on the battlefield and can only be blocked by or block other undead creatures.)
1/3

The idea is that the Ferryman takes a living creature to the world of the undead (i.e. Hades). The Undead mechanic is very much like the Shadow mechanic except that you can't target the creature with traditional 'in play/battlefield' removal, although things like Tormod's Crypt, Yixlid Jailer or Revive the Fallen would work.

P.S.
I don't mean to hijack your thread, I just didn't think my post would be appropriate elsewhere.
« Last Edit: July 16, 2010, 05:10:20 pm by SiegeX » Logged
Delha
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« Reply #16 on: July 16, 2010, 02:27:22 pm »

The idea is that the Ferryman takes a living creature to the world of the undead (i.e. Hades). The Undead mechanic is very much like the Shadow mechanic except that you can't target the creature with traditional 'in play/battlefield' removal, although things like Tormod's Crypt, Yixlid Jailer or Revive the Fallen would work.
Putting counters on a creature in the grave (and attacking from the grave) sounds like a mechanic that's way too much trouble to implement.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
SiegeX
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« Reply #17 on: July 16, 2010, 05:04:07 pm »

Putting counters on a creature in the grave (and attacking from the grave) sounds like a mechanic that's way too much trouble to implement.

I would have to argue that the Suspend mechanic set a pretty good precedent for making this not too much trouble.  The attacking part is of course new but all you really need is a rule to clarify that attacking from the graveyard is treated just as if they were attacking from the battlefield and that you are not allowed to alter the tapped state of an undead creature outside of your untap step.

I also updated it so that abilities (if any) can be used which was my original intent. Now Volrath's Shapeshifter can finally be/update himself  Very Happy
« Last Edit: July 16, 2010, 05:17:07 pm by SiegeX » Logged
Delha
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« Reply #18 on: July 16, 2010, 05:39:00 pm »

I would have to argue that the Suspend mechanic set a pretty good precedent for making this not too much trouble.
Barring YawgWill antics, the exile zone typically contains 1-2 cards, if any. In contrast, the grave very often reaches 10-20 cards. Suspended cards are not stored in a sequential pile like the library or grave (in Eternal).
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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