OK, I know this is going to stir discussion. In fact, I'm rebooting an idea I had six years ago about draw 7 effects. The fact a new one that is not terrible has been printed in M11 makes me want to bring back what I and other members discussed back then.
For reference, here's the old thread:
http://www.themanadrain.com/index.php?topic=19920.msg323200#msg323200Ergosphere
1UB
Sorcery
An opponent may choose to reveal his hand if he has more than zero card in his hand. If he does, choose and discard a card. If he doesn't, each player discards his hand and draws seven cards.
The effect of drawing 7 cards is huge and one has to think beyond mana cost to create such a card. The problem is how to make something playable but that isn't overpowered in any format. Timetwister is obviously too powerful but Temporal Cascade is just horrible.
I chose sorcery speed for obvious reasons. Timetwister is a sorcery and so are Time Spiral, Windfall, Diminishing Returns, Wheel of Fortune, Coercion, Temporal Cascade and Time Reversal.
First drawback: colors. Mono colored spells are somewhat too powerful unless there's a ridiculous amount of colored mana that is necessary to cast the sapell so making it multi-colored is the way to go. What are then the correct colors? Since it can draw and discard, blue and black are the choice colors in the present situation.
Second drawback: it is possible to dodge the effect if the opponent has at least one card. Then it becomes a multi-colored Coercion, thus a less powerful card.
Third drawback: it probably deserves a mythic Rare status.
However, I still chose to cost it at three so it remains playable. The balance of the card comes from the fact that if you play this early, it is a discard spell as the opponent will likely want to prevent you from drawing 7 cards. However, he may want to have a fresh hand so he may choose to not reveal his hand and draw 7 cards instead. Late game, if you get to the point where the opponent is empty handed, you deserve for the spell to resolve.
While reading the old discussion, keep in mind that the metagame in 2004 was very different so I believe that with the actual card pool, this card is worth a look.
Ergosphere
1UB
Sorcery
An opponent may choose to reveal his hand if he has more than zero card in his hand. If he does, choose a card. That opponent disards that card. If he doesn't, each player discards his hand and draws seven cards.
Changes:
- Killane: wording