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Author Topic: Blood Donor  (Read 15873 times)
metalhead
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« Reply #60 on: July 30, 2010, 12:02:54 am »

This deck looks like so much fun.. Has anyone thought about testing Waterfront bouncer? 2 mana may be too much.. but he's clampable, pitches to force, and is another way to keep annoying critters off your apponents side of the board.

P.S. Why couldn't Bazaar Trader say enchantments  Sad

more of a causual way but Mycosynth lattice, donate enchantments all day


hm....maybe as another tinker target..
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Erayo5989
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« Reply #61 on: August 14, 2010, 01:07:52 pm »

I was curious to see if anyone has tested this deck recently. I tested the decklist in the openning post a couple of weeks ago. At first, I wasn't sure if this deck should be played aggressive or more controlling. But the more I played, the more I realized that this is more powerful as an aggressive deck. However, the deck lacked a lot of things needed to get the combo out early and win.

Then I took a look at Malhavoc's decklist. IMO, the decklist looks more consistent and better geared towards an aggressive approach. So now I've put together that decklist and look forward to testing it out. If anyone has tested either of these decklists, feedback would be much appreciated as I still believe this has a lot of potential.
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Malhavoc
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« Reply #62 on: August 16, 2010, 08:56:09 am »

Good to know you've appreciated my try Smile

Actually, I've stopped testing this deck, but just cause I've fallen in love with the skullclamp/ghast/bitterblossom draw engine and I'm trying to build up a control shell around these cards, without cards like blood donor, which may be powerful but I doubt will make the deck REALLY competitive (even if I think this deck could indeed come up as a very nice one). If I ever come up with anything worth it, I could post it, but not in this thread, as it would be a totally different approach.
« Last Edit: August 17, 2010, 03:05:05 am by Malhavoc » Logged

Tipo1: Everything about Vintage in Italy.
Daenyth
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« Reply #63 on: August 16, 2010, 11:14:19 am »

I don't really have much to add, but this deck looks ridiculously fun. Kudos for such a novel idea. I feel like I should sleeve it up...

How well does it function when the funnel gets countered/killed?
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BruiZar
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« Reply #64 on: August 20, 2010, 06:31:54 am »

I'm fairly busy with a bunch of stuff so my testing time is sort of limited. I haven't given up on this deck and I do plan to bring it to my next tournament Smile

I believe the deck should play like fish with a game-ending donate
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JunkieCosmonaut
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« Reply #65 on: September 10, 2010, 08:07:07 pm »

This deck looks like a lot of fun! Would it work on a budget?
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L_O_L
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« Reply #66 on: September 27, 2010, 04:31:51 am »

I love this new deck idea ! It's things like this that make it seem like the game has a lot more to offer to Vintage than what is currently accepted. We need innovators like you Smile. That said, has anyone considered Colfenor's Plans ?

Colfenor's Plans [2BB]
Enchantment
When Colfenor's Plans comes into play, remove the top seven cards of your library from the game face down.
You may look at and play cards removed from the game with Colfenor's Plans.
Skip your draw step.
You can't play more than one spell each turn.

Under Blood Funnel, this is a one-sided draw 7 for BB. It finds you Donate and can be Donated itself for shits and giggles. Just make sure you don't leave any playable/powerful spells for your opponent (he will have access to the removed cards).
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Daenyth
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« Reply #67 on: September 27, 2010, 09:40:01 am »

It seems like Plans is very weak to Nature's Claim -- plus if you have blood funnel out, you should be winning. Then again, the possibility of effectively necro-locking them does sound nice. Probably merits testing as a 1-2x I'd say
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