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Author Topic: Mirrodin Block Wishlist  (Read 11837 times)
Delha
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« Reply #60 on: September 03, 2010, 12:14:11 pm »

If by "negates sphere effects" you mean that it just costs 2 less for each artifact your opponent controls, this does not negate sphere effects.  The order of layering is, reducing (affinity), addition (Sphere of Resistance), cost setting (trinisphere).
If you meant for this spell to be unaffected by spheres it would have to say, "Bull in a China Store is unaffected by cost raising and cost setting abilities."
You are wrong. See below, especially the section I've bolded.

From the Comp Rules:
Quote
601.2e The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {0}. It can’t be reduced to less than {0}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If effects would change the total cost after this time, they have no effect.
From Trinisphere's Gatherer entry:
Quote
12/1/2004 Trinisphere's ability affects the total cost of the spell. It is applied *after* any other cost increasers or cost reducers are applied: First apply any cost increases. Next apply any cost reducers. Finally look at the amount of mana you have to pay. If it's less than three mana, you'll pay three mana.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
Luecifer
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« Reply #61 on: September 04, 2010, 11:55:41 am »

Null rod on steroids -  {4}

Activated abilites of nonland permanents cannot be played.
Activated abilites of lands cannot be played unless they are mana abilities.
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Battle not with monsters, lest ye become a monster,
and if you gaze into the abyss, the abyss gazes also into you.

Rest in piece Daniel, you will be missed.

to the last I grapple with thee; from hell's heart I stab at thee; for hate's sake I spit my last breath at thee.

Sith Lord-Seperatist Council

"Surrender to the dark side or you will be destroyed."
BC
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« Reply #62 on: September 04, 2010, 02:31:55 pm »

Shattering Pillar
1R
Enchantment
Whenever a player activates an ability of an artifact, destroy that artifact.
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Hayek
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« Reply #63 on: September 11, 2010, 09:06:36 pm »

Blue Land

Legendary land

As ~ enters the battlefield, choose an opponent
~ comes into play tapped
~ doesn't untap during your untap phase
During the chosen opponent's upkeep, you may untap ~
T: Add U to your mana pool

This is sort of inelegant, but I've always really liked the idea of a land that a control player could tap on their turn without impunity.
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Ten-Ten
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« Reply #64 on: September 12, 2010, 12:44:46 am »

 (insert name here)   {1} {U} {W}

Sorcery

Metalcraft- If you control three or more artifacts Skip your next turn, then take two extra turns.

Target player gains 4 life.
Draw a card.
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Colossians 2:2,3
 That their hearts might be comforted, being knit together in love, and unto all riches of the full assurance of understanding, to the acknowledgement of the mystery of God, both of the Father, and of Christ; In whom are hid all the treasures of wisdom and knowledge.
BC
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« Reply #65 on: September 12, 2010, 11:16:39 am »

Very much a pipe dream, but:

Force of Steel
 {2} {U} {U}
Instant
Metalcraft - If you control three or more artifacts, you may pay  {0} rather than pay Force of Steel's mana cost.
Counter target spell.
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Killane
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« Reply #66 on: September 12, 2010, 05:34:11 pm »

i want a tounament quality equipment that grants flying.
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arctic79
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« Reply #67 on: September 12, 2010, 06:58:06 pm »

I really think Wotc needs to get some more annihilator.

Hammer of Annihilation  {3}
equip:  {2}
Equip only to Red or Artifact creatures.
Equipped creature gains annihilator 2

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Darkenslight
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« Reply #68 on: September 14, 2010, 03:08:32 am »

I want a {G} 0/1 with Infect and  {Tap}, add a poison counter: Add one of any colour.
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DubDub
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« Reply #69 on: September 15, 2010, 08:01:44 am »

I really think Wotc needs to get some more annihilator.

Hammer of Annihilation  {3}
equip:  {2}
Equip only to Red or Artifact creatures.
Equipped creature gains annihilator 2
Here's a horrible replacement:


http://forums.mtgsalvation.com/showthread.php?t=270673
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.

Chess really changed when they decided to stop making Queens and Bishops.  I'm just glad I got my copies before the prices went crazy.
honestabe
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How many more Unicorns must die???


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« Reply #70 on: September 15, 2010, 08:53:26 pm »

Fuck Time Vault Card   0
Instant
Split Second

A deck may have any number of Fuck Time Vault card.

Search target player's library and Hand for Time Vault.  If it's there, they lose the game.



Or more realistically, some sort of cap for artifacts, or some sort of relic bane that doestn suck
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Quote
As far as I can tell, the entire Vintage community is based on absolute statements
  -Chris Pikula
metalhead666
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« Reply #71 on: September 16, 2010, 09:04:23 pm »

Fuck Time Vault Card   0
Instant
Split Second

A deck may have any number of Fuck Time Vault card.

Search target player's library and Hand for Time Vault.  If it's there, they lose the game.



I approve.  This seems completely fair.  We might get a balanced format with this.
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Ten-Ten
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« Reply #72 on: September 18, 2010, 03:20:07 pm »

Phyrexian Tutor {1}{B}
Sorcery
If you control two or fewer lands, look at the top three cards of your library,put one in your hand and the rest in your graveyard.
You loose two life.
Metalcraft - If you control three or more artifacts, instead search your library for a card and put it in your hand.
Then shuffle your library.

Mirran Leech {1} {W}
Artifact Creature- Leech
Sacrifice Mirran Leech: Remove up to three counters from a player or permanent.
Metalcraft-If you control three or more artifacts, if Mirran leech would be put into a graveyard from anywhere, reveal Mirran Leech
and shuffle it into its owner's library instead.
[2/2]
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Colossians 2:2,3
 That their hearts might be comforted, being knit together in love, and unto all riches of the full assurance of understanding, to the acknowledgement of the mystery of God, both of the Father, and of Christ; In whom are hid all the treasures of wisdom and knowledge.
Nastaboi
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« Reply #73 on: September 20, 2010, 09:19:11 am »

Enemy colour talismans. Come on, one time!
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Quote from: HungryHungryHeifer
Hahaha. I don't think that face quite suits my body!
Don't worry, it doesn't fit mine either.
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