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Author Topic: Origin Spellbomb  (Read 3319 times)
BruiZar
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« on: September 06, 2010, 05:24:24 am »



This might be a new tool for Bomberman and could replace Aether Spellbomb in some builds. It would reduce the number of creatures and thus dead slots that you can run. Draws your deck, makes infinite tokens, time walk, attack.

You can significantly reduce the amount of cards played, while giving up an answer to Tinkerbot:
3 Auriok Salvagers
3 Aven Mindcensor
1 Inkwell Leviathan
4 Trinket Mage
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Lemnear
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« Reply #1 on: September 06, 2010, 06:58:45 am »

Looks like wtoc upgraded the bombs like they did with chromatic sphere to star. Effect AND draw instead of chosing one ... Love it! Making a infinite army of 1/1 out of salvager combo is better than bouncing some creatures and attack. Will see if the other bombs can match this "powerlevel" ... 3 mana for a 1/1 with cantrip is ok. This will see Play in T2 polymorph...
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Troy_Costisick
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« Reply #2 on: September 06, 2010, 09:11:53 am »

I would love it if the new Spellbombs gave Bomberman a helping hand.  We'll have to see what the other ones do.  Burizar, what about Brittle Effigy in a Bomberman deck?  Would that be any good as part of a Trinket Mage toolbox?
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Wagner
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« Reply #3 on: September 06, 2010, 09:25:45 am »

No non and no.

This is not good enough for Bomberman.

When Bombeman comboes, it doesn't care about getting infinite tokens, you can just draw your deck and win with 2 creatures at that point. Even Pyrite spellbomb is better than this is you want to go for overkill VS utility. This new spellbomb is more expensive to cycle and the 1/1 it gives is nowhere close as useful as buying a turn VS Tarmogoyf, Confidant or bouncing Hellkite, Iona, Lodestone Golem and the rest.

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conboy31
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« Reply #4 on: September 06, 2010, 10:26:21 am »

It may, as you propose, end up being worse.  But origin spellbomb could open up new decklists that move away from the trinket mage kill (though their tutor effect is very relevant).  Or, provide for more versatility within the current shell.
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Neonico
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« Reply #5 on: September 06, 2010, 11:36:57 am »

No non and no.

This is not good enough for Bomberman.

When Bombeman comboes, it doesn't care about getting infinite tokens, you can just draw your deck and win with 2 creatures at that point. Even Pyrite spellbomb is better than this is you want to go for overkill VS utility. This new spellbomb is more expensive to cycle and the 1/1 it gives is nowhere close as useful as buying a turn VS Tarmogoyf, Confidant or bouncing Hellkite, Iona, Lodestone Golem and the rest.



How don't see how you can say that....

When you combo, it's exazctly the same as any other spellbomb. So it's irrevelant.

When you don't combo out, okay, it's worse than Aether spellbomb, but it's far far far better than pyrite spellbomb, even if it costs one more to cycle, simply because it does something for you even outside the combo.

And this spellbombo IS definatly buying a turn vs any non flying creature. It even keeps confidant unable to attack when pyrite does nothing (Cause you don't play red of course)

And i don't even speack of how better it is against smokestack (because you can cycle it and pay for smoketack) and how better it is against tangle wire (because you don't have to sacrifice one permanent to draw). MUD being my main concern in the actual metagame, i clearly rank this 2nd best spellbomb actually aviable.
« Last Edit: September 06, 2010, 11:45:04 am by Neonico » Logged
nineisnoone
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« Reply #6 on: September 06, 2010, 12:55:38 pm »

No non and no.

This is not good enough for Bomberman.

When Bombeman comboes, it doesn't care about getting infinite tokens, you can just draw your deck and win with 2 creatures at that point. Even Pyrite spellbomb is better than this is you want to go for overkill VS utility. This new spellbomb is more expensive to cycle and the 1/1 it gives is nowhere close as useful as buying a turn VS Tarmogoyf, Confidant or bouncing Hellkite, Iona, Lodestone Golem and the rest.

How don't see how you can say that....

When you combo, it's exazctly the same as any other spellbomb. So it's irrevelant.

When you don't combo out, okay, it's worse than Aether spellbomb, but it's far far far better than pyrite spellbomb, even if it costs one more to cycle, simply because it does something for you even outside the combo.

And this spellbombo IS definatly buying a turn vs any non flying creature. It even keeps confidant unable to attack when pyrite does nothing (Cause you don't play red of course)

And i don't even speack of how better it is against smokestack (because you can cycle it and pay for smoketack) and how better it is against tangle wire (because you don't have to sacrifice one permanent to draw). MUD being my main concern in the actual metagame, i clearly rank this 2nd best spellbomb actually aviable.

It's better than Pyrite, but it's not like Pyrite was any good. 

Less interested in this card and more interested in what the blue variation is going to be.   {2} {U} for bounce a creature draw a card would be sexy....
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Wagner
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« Reply #7 on: September 06, 2010, 01:05:14 pm »

I was saying that if going overkill is your main concern, go with Pyrite.

I thought about the added bonus against Stacks, but to me it's not worth replacing a Aether Spellbomb, I really can't see it being that useful in Trinketing for it in Stacks matchups, you should have better options.

But if this is a cycle, then yes, I want to see the other ones for sure.
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Neonico
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« Reply #8 on: September 06, 2010, 02:02:02 pm »

I was saying that if going overkill is your main concern, go with Pyrite.

I thought about the added bonus against Stacks, but to me it's not worth replacing a Aether Spellbomb, I really can't see it being that useful in Trinketing for it in Stacks matchups, you should have better options.

But if this is a cycle, then yes, I want to see the other ones for sure.

I'm curious to hear what card you want to trinket into the shop matchup.... it's not about to tutor it or not... It's about the value of the card when you naturally draw it....

And even if the blue one read 1, T : Bounce a creature, pay U to draw, it would still be inferior to aether spellbomb because of null rod.
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Wagner
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« Reply #9 on: September 06, 2010, 04:30:07 pm »

In the Shop matchup I usually tutor for Lotus/Sol Ring if I need to get out of a lock or EE to blow multiple spheres. Bouncing a Golem also allows a turn or reduced mana cost to try comboing, or to Drain it coming back.

It's only much better against Somestack.


I really doubt we will get a Spellbomb that bounces only for colorless.



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nineisnoone
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« Reply #10 on: September 06, 2010, 07:56:41 pm »

I was saying that if going overkill is your main concern, go with Pyrite.

I thought about the added bonus against Stacks, but to me it's not worth replacing a Aether Spellbomb, I really can't see it being that useful in Trinketing for it in Stacks matchups, you should have better options.

But if this is a cycle, then yes, I want to see the other ones for sure.

I'm curious to hear what card you want to trinket into the shop matchup.... it's not about to tutor it or not... It's about the value of the card when you naturally draw it....

And even if the blue one read 1, T : Bounce a creature, pay U to draw, it would still be inferior to aether spellbomb because of null rod.

How would Null Rod make one inferior to the other?  They both do nothing in that case. 
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nineisnoone
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« Reply #11 on: September 06, 2010, 08:28:40 pm »

In the Shop matchup I usually tutor for Lotus/Sol Ring if I need to get out of a lock or EE to blow multiple spheres. Bouncing a Golem also allows a turn or reduced mana cost to try comboing, or to Drain it coming back.

It's only much better against Somestack.

I really doubt we will get a Spellbomb that bounces only for colorless.

Well, it'll do something for colorless.  I'm 99% sure it's going to be a cycle.  I'm not really sure what else it could be.  Gah, it could be something crappy like "change color of target permanent" or mill a deck or something.  That would be disappointing. 
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Wagner
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« Reply #12 on: September 06, 2010, 10:44:46 pm »

I was saying that if going overkill is your main concern, go with Pyrite.

I thought about the added bonus against Stacks, but to me it's not worth replacing a Aether Spellbomb, I really can't see it being that useful in Trinketing for it in Stacks matchups, you should have better options.

But if this is a cycle, then yes, I want to see the other ones for sure.

I'm curious to hear what card you want to trinket into the shop matchup.... it's not about to tutor it or not... It's about the value of the card when you naturally draw it....

And even if the blue one read 1, T : Bounce a creature, pay U to draw, it would still be inferior to aether spellbomb because of null rod.

IF there is a Rod AND a Smokestack, you can still get the card draw, pretty narrow case.

How would Null Rod make one inferior to the other?  They both do nothing in that case. 
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