TheManaDrain.com
January 02, 2026, 04:53:43 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Legacy Myr Deck  (Read 5814 times)
BruiZar
Basic User
**
Posts: 990



View Profile
« on: September 09, 2010, 12:03:13 pm »

Land 18[/B]
4 Wasteland
4 Rishadan Port
4 Ancient Tomb
3 City of Traitors
1 Ancient Den
1 Great Furnace
1 Seat of the Synod
1 Tree of Tales
1 Vault of Whispers
Artifact Mana 10[/B]
1 Mox Opal
4 Metalworker
2 Grim Monolith
3 Palladium Myr

Disruption 14[/B]
4 Tangle Wire
4 Chalice of the Void
3 Trinisphere
3 Engineered Explosives

Combo 22[/B]
4 Coretapper
4 Myr galvanizer
3 Sculpting Steel
2 Voltaic Key
3 Rings of Brightheart
3 Magistrate's Scepter
3 Staff of Domination

Minus 1 cards?[/B]
Which ones?

Sideboard[/B]
x All is Dust
x Umezawa´s Jitte
x Ensnaring Bridge
x Relic of Progenitus / Tormod's Crypt
x Contagion Clasp
x Engineered Explosives
x Crucible of Worlds?

CARD EXPLANATION[/B]

Mox Opal - No card disadvantage and helps power Sunburst for Engineered Explosives
Metalworker - Leads to lots of mana. Combos with Staff of Domination to draw deck, take turns and beat your opponent to a pulp.
Grim Monolith - Efficient acceleration that can be played with Ancient Tomb or City of Traitors. Untaps with Voltaic Key.
Palladium Myr - More mana fixing, but also an infinite mana combo with Myr Galvanizer
Tangle Wire - Early disuption. Myr Galvanizer untaps your dudes for 1 mana, so try to tap as many myr as you can.
Chalice of the Void - Most of our relevant spells cost 3 mana. You can safely put this on 0 or 1, try to play atleast 1 coretapper or an energy chamber before playing it for 2. Don't play it for 3.
Trinisphere - Slows the game down, buys you time to assemble. Assymetrical due to mana fixers and lands.
Engineered Explosives - Dodges Counter Balance and resets the board.

Coretapper - These can alter Chalice of The Void, Engineered Explosives or sideboard Umezawa's Jitte. Primary use is adding counters to Magistrate's Scepter to take infinite turns.
Myr Galvanizer - Untaps coretapper for extra charge counters on magistrate's scepter. These also Untap Palladium Myr. If you have 2 Galvanizers and a Palladium Myr, you have infinite mana. If you have 2 Galvanizers and a Coretapper, you will be able to take infinite turns with Magistrate's Scepter.
Sculpting Steel - Sculpting Steel helps you combo quicker. It acts as Myr Galvanizer 5-7 or as Coretapper 5-7. Can also copy a Tangle Wire to stall the game more.
Voltaic Key - Voltaic Key can untap Grim Monolith, Palladium Myr, Coretapper and Myr Galvanizer. Chalice on one disables Voltaic Key, but I predict it is still good enough to run.
Rings of Brightheart - These are here to copy the effects of Coretapper, Magistrate's Scepter, Voltaic Key, Thousand Year Elixir and Staff of Domination.
Magistrate's Scepter - Gives you infinite turns when you combo out. Can also slow roll into extra turns (And therefore draws)
Staff of Domination - Gives you infinite mana, life, entire deck in hand, thus also turns and a gigantic army to attack with.

REMOVED[/B]
Energy Chamber - These help your Magistrate's Scepter, Chalice of The Void, Umezawa's Jitte or Engineered Explosives. It can also be used to make your Myrs a little beefier so that you can block creatures and live. Probably too slow but I can't play more coretappers
Thousand-Year Elixir - This can give you hasty creatures and untap a creature to add mana or get extra charge counters
Candelabra of Tawnos - A test to see if I can use it with Rishadan Ports to disrupt my opponent more. Also untaps City of Traitors and Ancient Tomb. This is on the chopping block.


INTERACTIONS[/B]

Rings of Brightheart makes Energy Chamber give Magistrate's Scepter 2 counters.
Rings of Brightheart makes Contagion Engine give 4 counters. (Or Contagion Clasp 2 Counters, also on Enchantress)
Rings of Brightheart makes Coretapper give 2 counters or 4 counters or 6 counters.
Rings of Brightheart gives 2 turns with Magistrate's Scepter
Myr Galvanizer Untaps Coretapper and Mutavault and Palladium Myr.
Myr Galvanizer is a Lord for Coretapper Mutavault and Palladium Myr.
Sculpting Steel can copy anything that will give you enough counters to take infinite turns, or copy Rings of Brightheart
Metalworker with Staff wins the game without giving the turn to your opponent (Sack coretappers and/or proliferate for an extra turn)

2x Myr Galvanizer and Palladium Myr is infinite mana
1x Myr Galvanizer, 1x Palladium Myr, 1x Sculpting Steel is infinite mana
2x Myr Galvanizer 2x Mutavault is infinite mana
1x Myr Galvanizer 1x Sculpting Steel 2x Mutavault is infinite mana
1x Metalworker, 1x Staff of Domination is infinite mana

Infinite mana can be sunk into Staff of Domination, Contagion Engine, Rishadan Port or Magistrate's Scepter

Myr Galvanizer + Coretapper + Rings of Brightheart + Magistrate's Scepter
Myr Galvanizer + Thousand Year Elixir + Coretapper + Magistrate's Scepter
Sculpting Steel + Coretapper + Thousand Year Elixir + Magistrate's Scepter
Etcetera, you get the idea, it doesn't really matter WHAT you draw, or WHAT they counter, you will achieve critical mass and combo out with any combination of spells.



« Last Edit: September 09, 2010, 05:50:47 pm by BruiZar » Logged
Daenyth
Adepts
Basic User
****
Posts: 432


shadowblack379
View Profile
« Reply #1 on: September 19, 2010, 01:58:59 pm »

Rings of Brightheart makes Energy Chamber give Magistrate's Scepter 2 counters.

No it doesn't. Rings only works on activated abilities, and the Energy Chamber is triggered.
Logged

Team #olddrafts4you -- losing games since 2004
The Atog Lord
Administrator
Basic User
*****
Posts: 3451


The+Atog+Lord
View Profile
« Reply #2 on: September 19, 2010, 02:05:04 pm »

Very cool idea. I wonder if either Enlightened Tutor or Transmute Artifact would be useful in helping you assemble contraptions. That would require injecting color into the deck, which may or may not be acceptable. And there's always the possibility that more cards for a deck like this will get spoiled for Scars, too.
Logged

The Academy: If I'm not dead, I have a Dragonlord Dromoka coming in 4 turns
Darkenslight
Basic User
**
Posts: 314


View Profile Email
« Reply #3 on: September 19, 2010, 03:04:58 pm »

Needs MOAR INFICREATURES!  Very Happy

I'd suggest adding Myr Propagator to make infinite tokens, then you activate Magistrate's Scepter for a turn and swing FTW.

Also, I'd recommend either a Blue shell (for Fabricates and Thoughtcasts) or a Black Shell (for Tutors and discard.)
Logged
BruiZar
Basic User
**
Posts: 990



View Profile
« Reply #4 on: September 19, 2010, 05:25:50 pm »

Right now I'm looking at Rathet Bomb as a Replacement for Engineered Explosives.

I need to make room for Academy Ruins, because it´s a regrowth for every card in my deck. Thoughtcast, Transmute Artifact, Drafna's Restoration/Reconstruction and Power Artifact are other cards to consider. Tezzeret is another bomb I think should be tested, since he completes the combo like nothing else if I can get the  {U} {U} he should come down quickly.

E.E. is a hard choice though. Requires more from my mana base but Sunburst can dodge counterbalance which ratchet bomb can´t do.

Current list is:

Land 18
4 Wasteland
4 Ancient Tomb
3 City of Traitors
4 Seat of the Synod
2 Mutavault
1 Island
2 Academy Ruins
Artifact Mana 10
1 Mox Opal
4 Metalworker
2 Grim Monolith
3 Palladium Myr

Disruption 14
4 Tangle Wire
4 Chalice of the Void
3 Trinisphere
3 Engineered Explosives / Rathet Bomb

Combo 22
4 Coretapper
4 Myr galvanizer
3 Sculpting Steel
2 Voltaic Key
3 Rings of Brightheart
3 Magistrate's Scepter
3 Staff of Domination


You can slow roll Magistrate's Scepter with Rings of Brighthearth, because once you can take one turn, you can take 2 turns, which means you have 2 turns to get your Scepter to 3 counters again.

Coretapper + Rings + Scepter is a quick infinite.

In fact, if you need to, you can sack coretapper and copy the effect for 4 counters, then take 2 turns for 2 mana. Magistrate can add 2 counters per turn with a Rings next to it, which means you can get 4 counters in 2 turns which is enough to go (nearly) infinite, because  you´d have to tap Magistrate´s scepter for it if you didnt have a coretapper or voltaic key or tezzeret to untap. With 4 counters on scepter, you pass the turn, on your turn, you take 2 more turns, on the next turn, you put 2 counters on scepter, on your next turn, you take 2 more turns, in those turns, if you can draw anything that gives you +1 counter per turn on scepter, you can go infinite (any of these cards would complete the combo scepter, extra ring, a coretapper, voltaic key, tezzeret, sculpting steel, academy ruins with coretapper in the yard)



Academy Ruins can do some nice tricks with coretapper and scepter. If I have something to give it haste (Thousand year Elixir perhaps) I can play Coretapper, tap it, sack it, take an extra turn, then put coretapper on the top of my deck, and take infinite turns (drawing no cards though). Any other creature in play can attack for lethal then.


Myr Reservoir is a sideboard option against removal heavy decks (STP blows though.) Only 11 Myrs at this point though.
« Last Edit: September 20, 2010, 06:41:40 am by BruiZar » Logged
serracollector
Basic User
**
Posts: 1359

serracollector@hotmail.com
View Profile Email
« Reply #5 on: September 19, 2010, 06:10:57 pm »

Since you are deciding to splash blue, you could go with thought cast or if not then maybe Null Brooch?  Seems it would stops those pesky stps/nature's claims.

Any artifact deck I plan to splash blue in almost auto include 4 esperzoa and 4 Master of Etherium tho.  Esperzoa could work with chalice to let you even cast it for 3 counters or more, since you can bounce on your upkp, and play your spells then recast etc.  Master is just nuts, and they will swords them instead, giving you more life (time) to set up a combo.

Looks nice.  You could also try Goblin Cannon, or Rocket Launcher as a colorless finisher.
Logged

B/R discussions are not allowed outside of Vintage Issues, and that includes signatures.
BruiZar
Basic User
**
Posts: 990



View Profile
« Reply #6 on: September 22, 2010, 07:29:48 am »



oh lord
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.061 seconds with 20 queries.