Hi all,
I start this thread with some contextual thoughts regarding the format.
1)even before gush unrestriction - I felt like strip effects were less and less efficent.
- Shop decks have a too strong mana base for them to be really disrupted by a strip effect,
- Tezz decks are pretty good at fetching island,
- Oath decks just need

,
- Storm decks have a solid manabase made of basics,
- ...
2) ... and at the same time, gush has been unrestricted which means 2 things :
1- it should be even more difficult to get full value from a waste effect,
2- this is a pretty efficent draw engine in a deck that plays low CC spells, especially if that deck could rely on "non land" mana producers in order not to be too dependant of fastbond.
3) ... null rod still seems very good : against almost every deck, it stops at least 6 cards, generally pretty important ones,
4) ... jace still seems very good : even if less people are talking about it since gush unrestriction, let's not forget it was the key card just a month ago,
5) ... recent sets have provided non artifact mana accelerants that are pretty efficent (noble hierarch and lotus cobra).
As a consequence, I feel like this may be a good time to rethink the Rod/Aggro strategy, with a different approach from the existing one for many years meaning "I start my deck with 3-4 rods and 4-5 strip effect".
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So the question : "What if we try putting in the same deck :
- Null rod,
- Gush,
- and Jace"?
... the glue of all this being : noble hierarch and lotus cobra....
... the win condition being for instance that lovely creature that has still not found its place in magic world : Lorescale coatl
At first glance, it may seem odd. When testing the deck, it becomes a lot more relevant.
So here is a starting point, for those who could be interested in that approach.
---------------------------------Noble Cobra V1.0---------------------------------
// Lands
4 Misty Rainforest
3 Flooded Strand
3 Tropical Island
2 Tundra
2 Island
// Creatures
4 Noble Hierarch
4 Qasali Pridemage
4 Lotus Cobra
3 Lorescale Coatl
// Spells
1 Black Lotus
1 Mox Pearl
1 Mox Emerald
1 Mox Sapphire
4 Null Rod
4 Gush
4 Force of Will
4 Spell Pierce
3 Jace, the Mind Sculptor
1 Ancestral Recall
1 Brainstorm
1 Mystical Tutor
1 Merchant Scroll
1 Time Walk
1 Hurkyl's Recall
1 Thirst for Knowledge
1 Fastbond
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Some card's explanation :
- Why no forest? Well, this is one of this build weakness. Sure, one forest would be nice to safely play noble hierarch. But it would also be a liability regarding the gush engine.
- Why merchant scroll? Because with noble and cobra, it is and easy card to play. And with gush, it is a necessary card to play.
- Why Thirst for Knowledge? Again, with noble and cobra, being able to play thirst is pretty easy. It allows to discard extra null rod, or useless moxes, and it pumps lorescale. That's excellent.
- Why no trygon? Well, null rod and quasali are already a good solution to artifact. Merchant+Hurkyll's provide an out to very fast aggro artifact decks. And, let's keep in mind that with this draw engine - Jace+Gush - lorescale coatl may very quickly be big enough to handle almost any artifact creatures.
But sure, Trygon is a very strong option : 2 of them could be added in place of one rod and one quasali for instance.
Feel free to react!
Cheers
Nicolas