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KingHeavy
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« on: October 14, 2010, 03:53:45 am » |
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Hi all!
I dont post here very much, but I read a lot just to keep up as it were, so I've been tossing around this idea since scars came out as I was an old time poison fan and a lover of gush and U/G decks in general so I thought I'd throw out this list just to get some feedback. Here goes...
4 Tropical Island 2 Breeding Pool 4 Misty Rainforest 3 Polluted Delta 2 Forest 4 Island 1 Mox Emerald 1 Mox Sapphire 1 Black Lotus 1 Lotus Petal
1 Brainstorm 1 Ponder 1 Ancestral Recall 1 Time Walk 1 Merchant Scroll 1 Fastbond
4 Preordain (Street Wraith, Land Grant, ESG, Manamorphose?) 4 Force of Will 4 Daze 4 Gush 4 Explore 3 Summer Bloom
4 Renegade Doppelganger 4 Putrefax
So the obvious kill comes from having one or more Renegade Doppelgangers out and casting a Putrefax. With one dopp and the fax thats ten poison counters and a win as fast as turn two(unlikely but very likely on turn three). Now, this is just an idea of using these new cards, but the deck seems like a control combo aggro kill deck to me
Pros: Lots of draw and land play with gush, explore, and whatever ends up in the preordain slot. With fetches and possibly land grant there is lots of filtering, resulting in very rewarding gushes helping increase drawing my win cons. Doppelganger is completely unplayed and kind of a curve ball until people figure out what the game plan is. Putrefax is just cool as hell and in multiples a great win con(even for oath in multiples?) cause if unblocked it basically says "deal ten damage now". Its also pretty fast. Turn one land mox, brainstorm( or whatever) Turn two land tap all for three mana, play explore/summer bloom, gush, replay up to three land, play dopp. Turn three play putrefax, clone with dopp and beat for lethal poison.
Cons: Its fragile except for daze and force, but thats something for the sideboard or for tuning in general. Im sure there are a few more cons like hate or bounce or creatures eating some infect damage, but thats what permission is for.
So I think its an interesting idea, probably not tier one, but testing will sort that out. Im still not sure on the numbers of a few slots like explore/summer bloom. Explore keeps the cards coming, but bloom is faster recover from gush and daze. Dopp is dead until I play Putrefax, but so is either half of the vault/key combo so...Im interested in hearing any and all thoughts about this idea, but it seems like at the least it would be a lot of fun to shuffle up.
Thanks for reading, King Heavy
p.s. since my login name has been feebly insulted before, anyone who can figure out the source of my name gets a twinkie! Hint: its a rewording of a famous author's name
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