This post is an illustration that vial fish designs can put a lot pressure on the mana base of the opponent without the use of Null Rod. The first part of this article goes through the motives behind the creature base. After that the mana base, which is an unique approach in this specific case, is elaborated. Finally you can read through general remarks about other card choices and match ups. The goal is to present this approach in a clear and simple way and provoke readers to get into the discussion. I advise to quickly look at the list at the end of the thread and then read through the text. Everything will make more sense that way.
1. Creature base1.1 Mana denialGorilla Shaman:This deck likes Shaman a lot because of turn 1 vial followed by turn 2 vial/shaman and eat moxes while being able to either duress or waste. The plan is to delay and deny mana. For two reasons, first you want to disrupt their game plan and second you want to buy time to get vial up to 2. Shaman will make your Leonin arbiter stronger. An early Leonin arbiter will buy time but with Shaman you have strong mid game plan alongside your strip effects.
Leonin Arbiter:Arbiter is the mana denial against blue based control or combo. It is not trying to stop things like mystical, vampiric or fetchlands but it is trying to deny mana. It does effectively stop Tinker and it makes it damn hard to cast demonic or scroll. The tricks involved with Ghost Quarter are nice and welcome.
Kataki, War's Wage:Kataki is your game winning bomb against shop. The reason behind this is the combination of strip effects and kataki's ability. You need Vial thought. But thing is vial enables the win, Kataki actually makes them scoop. Kataki is also nice when you are having a field day against their land/moxes. To add some humor, I once killed Inkwell with Kataki because I stripped/wasted/ghost/shamaned all available mana. The downside of Kataki with Vial is compensated by Vial's ability to generate mana.
1.2 Control & CapitalizeDark Confidant:An important card in the deck to generate card advantage. Nothing costs more than 2 mana in the deck. City of brass could look ugly with confidant but all this is an illusion. Confidant will not kill you in this deck.
Tarmogoyf:And Tarmogoyf is one of the reasons you will not die from Confidants or pain lands. This deck does not wait all day to make the kill. Quickly after the heavy mana denial and duress effects Tarm will start beating down. Just like in those G/W beats with seals to make Tarm bigger, this deck also has all kinds of ways to feed Tarmogoyf into fatness.
1.3 ConclusionIf you glance through the creature base you won't find any bad creature. Nothing fancy, only effective bears proven strong before. Still it is a configuration and a design choice. Possibilities are there. The deck could support another 1 drop that makes sense. Note that all creatures besides Arbiter are good or bomb against workshop. More on the match up later on the article. Point is, the deck doesn't need more tools to fight off Workshop, it already has a good solid plan. The 1 drop that COULD join the list must fill up the weak parts of the deck. Has to be good against combo-control and at the same time against maybe fish OR dredge. Cursecatcher could be decent to be good against all three of these decks. Also interesting might be Grim Lavamancer because a lot control decks use Dark Confidant and Lotus Cobra. Mogg Fanatic seems decent in this regard too. Right now the list only holds the creatures mentioned above. But it is wise to keep an open mind and keep looking for improvements.
2. Mana baseThe mana base is unique. Vial is the reason behind the use of such a mana base. The list contains 9 strip effects to ensure you have game against Workshop and Bazaar and to deny mana against everything else too. Thing is you don't need a lot of colored mana even if it is 5 color. Their are no hybrid or multicolored cards in the deck. Everything needs just 1 color and rest colorless. On top of that you have vial to make your creatures colorless. The eight colored lands are
City of Brass and
Tarnished Citadel. Tarnished Citadel looks ugly on paper but remember that you will use the colorless more often than you think and only tap for color if you need it. Vial is colorless, shaman only needs colorless to activate.
Isn't your mana base vulnerable against wasteland.dec? Sure it is, but this is not one sided. If the opponents start a wasteland war, my deck is prepared to race it with vials. So eventually their wastelands will make my cities and citadels also wastelands. If they combine wasteland with null rod this can cause problems. That is why Kataki and Nature's Claim are important against null rod.
So the idea is to play extremely aggressive after what looks to be a slow and passive start with turn 1 land/vial/pass the turn.
3. General remarks and match upsThis deck is designed to beat workshop but can handle almost any match up game 1. The plan against workshop.dec (doesn't matter what version) is to get vial in and start the wasteland war. Most likely you will get 1 chance to cast either Swords to Plowshares or Nature's Claim. These are in the deck to specifically destroy the Golem which will take a swing or two before dying. Kataki will clear up the rest of the board. Side in Trygons and Recalls. Arbiter goes out of course...
Against blue control you want to get in Arbiter in. Wasting and eating a mox here and there are important to keep their mana low. On a general note they will feel the mana denial pressure for sure while losing their lands, moxes and key spells to Thoughtseize. Against Oath you have Thoughtseize and claim as key spells. The matches against blue are pretty even and intensive, which is very nice if you enjoy tight games. Additional duress and recalls to answer Tinker are in SB. If you play Ywill.dec get in the Leylines.
The tools to beat dredge are their. Strip lands, Leylines and Yilid in SB. It works.
If you play null rod fish, don't side out claim's and bring in Predators. You want to destroy null rod to keep your vials active. Arbiter is good against their fetchlands. You side in Thoughtseize and hold ground. Tarmogoyf is key to break them. STP helps. Usually you win the mana denial war and they end up dead in the water. Still, the match is not hugely favoring this deck.
Demonic consultation is an amazing card in this deck next to ancestral recall. Their is no reason not to add these 2 cards. They are BOMBS.
Referred list9 Strip,waste,Quarter
8 City of Brass, Tarnished Citadel
5 Black lotus, Mox Jet, Mox Pearl, Mox Emerald, Lotus Petal
4 Aether Vial
4 Thoughtseize
4 Swords to Plowshares
4 Nature's Claim
2 Ancestral Recall, Demonic Consultation
4 Kataki
4 Leonin
4 Gorilla Shaman
4 Confidant
4 Tarmogoyf
Sideboard:
3 Duress
3 Trygon Predator
2 Hurkyl's Recall
4 Leyline of the Void
3 Yilid Jailer
I want to conclude with an interesting but risky card I have been thinking with all the life loss: Death's ShadowSecretly testing
Death's Shadow with the following changes:
-1 Kataki
-1 Nature's Claim
-1 Swords to Plowshares
+3 Death's Shadow !!
It looks very promising with City, Citadels, Thoughtseize and Confidants pumping the black 1 drop!!