Odd mutation, to start I want to say that I think I used the phrase the danger of cool things about 3 times per test session when testing with Steve the first versions of this deck. During all the time he worked on the deck (and respect is due) we looked at him as if he went completely bonkers on an idea. But to get to the meat of this post.
I used Steve list with his permission to come to mine and as you can see there are not many changes. Let me spell out the Prototype S principles.
The main idea is "Versatile" as Steve likes to say it. The main differences in cards are:
3 Voltaic Key
3 Sensei’s Divining Top
3 Prototype Portal
1 Staff of Domination
1 Time Vault
The idea with this package is that any threat you have you can play and everything can be imprinted. All cards have some interaction. Just to name a few:
Key untaps everything in the deck. Also this gives the oops I win to time vault. You have the famous untap the sensei when drawing a card and all this stuff.
The Prototype here you can imprint anything. Nothing better than drawing 1 card for 1 mana with a sensei imprinted. What do you think about a black lotus every turn or a sphere against combo. It is card disadvantage at first, I agree upon that but once the engine rolls you get this idea of inevitability which gives you a great late game.
The thing I noticed while playing the deck (and as you know I'm not a stax expert) is that there are so many outs in this thing that you need more than a tournament to see all the different situation in this thing to come up.
So what Steve did is it took the normal staff metalworker mud and added a form of versatility and an oops I win factor. For a certain time the vault was not in there but with 3 voltaic keys you want to have this.
Off-course with the added cards we also have some flaws. The main one everyone can guess and we haven't found a solution for this yet without adding a color.
Well that's it, I propose you drop by once and have a round of testing against either Steve or me
