Hi all,
I recently tried a different approach for Shop, removing the wasteland denial (+crucible). This came to my mind for different reasons :
- wasteland takes a land drop, slowing down the development of your game plan,
- with shop being everywhere, other decks have strongly adapted their mana base with a sufficent number of basics,
- with gush being legal, waste are less effective,
In place of wasteland and to deliver an effective "Mana Denial Tactic", I tried the following package :
- 4xGorilla Shaman,
- 4xKarn,
- 4xLiquidmetal,
- 4xMagus of the moon.
Through Liquidmetal (in combinaison with shaman or karn) and Magus of the moon, I disrupt the "land part" of the mana base.
Through Shaman and Karn, I disrupt efficently the "artifact part" of the mana base.
This led me to this build which shows some potential through promissing testings.
------------------- Liquid Red Shop -------------------
// Lands (15, no waste/strip)
1 Tolarian Academy
2 Ancient Tomb
4 Mishra's Workshop
4 Great Furnace
4 Mountain
// Creatures
4 Gorilla Shaman
4 Goblin Welder
4 Magus of the Moon
4 Karn, Silver Golem
// Spells
3 Mox Opal
1 Black Lotus + 5 moxes + Sol ring + Mana crypt
1 Mana Vault
4 Liquimetal Coating
1 Trinisphere
4 Sphere of Resistance
4 Tangle Wire
4 Smokestack
/////////////////////////////////////////////////////////////////////////////////
Some remarks :
- The deck can very easily and consistently lock opponent out of the game, dealing with fetchlands or basics through liquidmetal or proactively thanks to Magus.
- Karn is a strong protection against fast aggro mode, buying enough time for a smokestack or tangle lock (thanks to welder).
- Magus of the moon is a game breaker (combined with all the artifact disruption packed by this build)
Some thinkings :
- Still not sure about the number of

producers. 13 is perhaps a little bit low (8 lands, 3 mox opal, 1 mox and 1 lotus),
- Still not sure about the number of karn/shaman/welder. 4 of each of them is perhaps a little bit too much.
=> Welder is not so usefull in early games (at least not as usefull as in regular Red Shop with bazaar),
=> Shaman is not cumulative,
=> Karn is legendary.
Feel free to react, this approach of red shop is significantly different from the standard one, it could definitely benefit from discussion and exchange.
Cheers
Nicolas