TheManaDrain.com
September 03, 2025, 12:15:42 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: GushBond  (Read 9208 times)
Blovdek
Basic User
**
Posts: 58


View Profile Email
« on: December 26, 2010, 03:01:12 pm »

This is an old deck with a small update. The deck is in early stages and is meant as srtictly combo. I have tested it vs the fish that has won the world championship and is a very good deck. My resoults were very prmissing Smile, so here is the list :

GushBond

1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Mox Ruby
1 Mox Pearl
1 Lotus Petal
1 Mana Crypt
1 Sol Ring
(9)

1 Fastbond
(1)

4 Gush
4 Force of Will
4 Spell Pierce
1 Ancestral Recall
1 Brainstorm
1 Mystical Tutor
1 Vampiric Tutor
1 Rebuild
1 Thirst for Knowledge
1 Fact or Fiction
1 Gifts Ungiven
(20)

4 Duress
4 Preordain
1 Ponder
1 Imperial Seal
1 Demonic Tutor
1 Merchant Scroll
1 Regrowth
1 Time Walk
1 Yawgmoths Will
1 Tendrills of Agony
(16)

4 Polluted Delta
2 Flooded Strand
1 Misty Rainforest
1 Island
1 Snow-Covered Island
2 Tropical Island
3 Underground Sea
(14)

Blovdek
Logged
Blovdek
Basic User
**
Posts: 58


View Profile Email
« Reply #1 on: December 26, 2010, 03:05:13 pm »

I have a Timetwister on a close list to test in this deck ... Any suggestions?
Logged
Soapbot
Basic User
**
Posts: 39



View Profile Email
« Reply #2 on: December 26, 2010, 06:19:28 pm »

Nice deck, only problem I see is that you may need another wincon, like empty the warrens or tinker-bot.
just in case someone plays leyline of the sancity, meddling mage, ethersworn or exiles the tendrils. having one tendrils is cool, but also
very ballsy and luck favors the prepared. No bounce for leyline either?

what's your clock vs no countermagic ?

and against counter magic ?

Logged
Blovdek
Basic User
**
Posts: 58


View Profile Email
« Reply #3 on: December 26, 2010, 08:55:16 pm »

I dont know, but most of thoose cards come out of the sideboard usually. So the sideboard should probably adressed for thoose cards.
I agree leyline should be a problem also.

I dont think this deck needs more kill condition, although the only other one i would be willing to play should be empty the warrens. This decks shouldn have problems with counters as it is fast, has a lot of library manipulation and card drawing and a lot of desruption as well.

For a while i have been running chain of vapor, but maybe echoing truth is better?

Maybe some artifacts could be cut, but than thirst for knowledge, fact or fiction and gifts ungiven become much worse. I have to mention that i like all
thoose 3 cards for now, as they provide even more "gas". It is also good to run thoose articats to have advantage over spell pierce that is being havilly played.
Logged
Commandant
Basic User
**
Posts: 611



View Profile
« Reply #4 on: December 27, 2010, 12:17:29 pm »

Drop Pierce for Rituals.

Take out Snow Island, Rebuild, Fact or Fiction, Thirst, Regrowth, and Gifts.

Add Bargain, Consultation, Chain of Vapor, and another Tendrils.

Right now it looks like you mashed grow with tps which to me just seems plain bad.

You can't take advantage of tempo cards without dryad.

Fact is slow.

You have weak gifts targets.

I also agree with the need for leyline bounce, chain also counts as a storm engine.

RUN DESIRE please.

Twister should be in. It's great with bond in play.

Sorry for formatting and grammer; on my phone and at work. Sad
« Last Edit: December 27, 2010, 12:22:44 pm by Commandant » Logged

Quote from: David Ochoa
Shuffles, much like commas, are useful for altering tempo to add feeling.
Blovdek
Basic User
**
Posts: 58


View Profile Email
« Reply #5 on: December 30, 2010, 10:39:13 pm »

GushBond

1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Mox Ruby
1 Mana Crypt
(6)

1 Fastbond
(1)

4 Gush
4 Force of Will
4 Spell Pierce
1 Ancestral Recall
1 Brainstorm
1 Mystical Tutor
1 Vampiric Tutor
1 Gifts Ungiven
(17)

4 Duress
4 Preordain
1 Ponder
1 Imperial Seal
1 Demonic Tutor
1 Merchant Scroll
1 Regrowth
1 Time Walk
1 Yawgmoths Will
1 Timetwister
1 Tendrills of Agony
1 Empty the Warrens
(18)

4 Polluted Delta
2 Flooded Strand
1 Misty Rainforest
1 Island
1 Volcanic Island
2 Tropical Island
3 Underground Sea
(14)

56

So thats 56 cards and we have 4 slots remaining.
What are your suggestions to add?

Cards i dont know about are:
Midirection
Hurkyls Recall
Chain of Vapor
Rebuild
Lotus Petal
Sol Ring
Thirst for Knowledge (only if i add more artifacts)
Fact or Fiction (same as for thirst basically)
Another type of Island
Sensei Divining Top

So i think there is enough of kill condition in this deck. Maybe going for an
empty the warrens also is an overkill since the deck is running;
y will, regrowth, timetwister and 2 win conditions.

I would really like so see some comments regarding the last 4 cards for the upgrade?
Im considering thoose 56 cards untuchable.

And no, i dont want to play rituals, is there a need 2?

Blovdek
Logged
Blovdek
Basic User
**
Posts: 58


View Profile Email
« Reply #6 on: January 10, 2011, 08:23:07 am »

This is the new version i have been playing.

1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Mox Ruby
1 Mox Pearl
1 Lotus Petal
1 Mana Crypt
1 Sol Ring
(9)

1 Fastbond
(1)

4 Preordain
1 Ponder
1 Imperial Seal
1 Demonic Tutor
1 Merchant Scroll
1 Time Walk
1 Regrowth
1 Timetwister
1 Wheel of Fortune
1 Yawgmoths Will
1 Empty the Warrens
1 Tendrills of Agony
(15)

4 Gush
4 Spell Pierce
4 Force of Will
1 Misdirection
1 Ancestral Recall
1 Brainstorm
1 Mystical Tutor
1 Vampiric Tutor
1 Chain of Vapor
1 Hurkyls Recall
1 Rebuild
1 Gifts Ungiven
(21)

1 Library of Alexandria
1 Tolarian Academy
1 Polluted Delta
1 Flooded Strand
1 Misty Rainforest
1 Scalding Tarn
1 Island
1 Snow-Covered Island
2 Underground Sea
2 Tropical Island
2 Volcanic Island
(14)

((60))
Logged
Blovdek
Basic User
**
Posts: 58


View Profile Email
« Reply #7 on: January 10, 2011, 08:33:00 am »

Although manabase seem to suck a little bit :S Razz
Logged
Blovdek
Basic User
**
Posts: 58


View Profile Email
« Reply #8 on: January 12, 2011, 05:27:29 pm »

Ive tested this deck vs the typical confidant tezz and cruised 5-0 over it. At this time i wouldnt change a single card, since all the cards preformed well. The manabase though seems to be just fine,
although i dont know if the 2nd volcanic island is really needed, although being wastelanded early might suck, so 2 might be the correct number anyways. The deck didnt seem to need another underground sea, maybe in the future i would need another fetchland? Im still not sure about academy, although its broken with artifact mana and draw 7s. Library has been an MVP, since in thi deck
it is going to be online every game due to gush.

The deck is really good and i would love to se some more replys from you guys with some improvements and cards suggestion and also some testing if someone is up to it Smile

In conclusion this deck is really fun to play and quite challenging since it presents you with infinite posibillyties. I would suggest you not to fight over dark confidants if you dont have to and your game plane is not midgame to late, if it is fight over it. This deck just wants to ignore bob for 1-3 turns and than go off. Jace also isnt a big treat, since its a sorcery speed and if an opponent taps out, he will usually just walk into spell pierce or he will lose the game on spot, by you comboing out Smile

Enjoy
Logged
Blovdek
Basic User
**
Posts: 58


View Profile Email
« Reply #9 on: January 12, 2011, 07:23:40 pm »

1 Library of Alexandria
1 Tolarian Academy
1 Flooded Strand
4 Polluted Delta
1 Island
1 Volcanic Island
2 Tropical Island
3 Underground Sea
(14)

New manabase seems to work even better. Another basic island wasnt really needed and a second volcanic wasnt really to usefull. I just added deltas, since people migh assume i run swamps and i am not
a gush deck Smile. As for giftsing the lands, you are usually losing and having a spread of fetches doesent really help Smile and if you need to tutor for mana, you still have plenty of targets. I also dont want to run more than 5 fetch, since i want at least 7 islands and that here is a bare minimum, since this is a gush deck that relys on life total and lands also. You dont want drawing dead card later on, since this deck is quite resilente to wasteland hate with gush.
Logged
Duncan
Full Members
Basic User
***
Posts: 312


Team R&D

duncan_keijzer@hotmail.com duncankeijzer
View Profile
« Reply #10 on: February 27, 2011, 04:11:44 pm »

How often have you killed through Empty the Warrens and you could not have won that game with Tendrils? You don't run enough winconditions to survive a Sadistic Sacrament or Jester's Cap anyway, so there might be room for one more business spell in the Warrens slot.
Logged

"Good things may come to those who wait, but they are merely leftovers from great things that come to those who act.”
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.287 seconds with 20 queries.