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Author Topic: [NEW CARD] Shimmer Myr  (Read 18536 times)
SiegeX
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« on: January 17, 2011, 01:11:46 am »



At a cost of  {3}, could it find a place in Workshop decks?
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« Reply #1 on: January 17, 2011, 01:16:04 am »

No, because it sucks on its own and casting artifacts as instants doesn't seem particularly good.  a 2/2 for 3 with no effect on the gamestate or opponent is very weak.  Casting spheres or chalices in response to spells does not work, and casting EoT artifacts like tangles, spheres, smokeys seem very bad.  I can't see any time you'ld need to cast things EoT or as an instant accept for getting hurkyll's recalled on your endstep (cast this guy off shop, then replay moxen, chalices, spheres, etc with what mana you have).  I'd rather draw almost anything over this dude.
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« Reply #2 on: January 17, 2011, 11:10:16 am »

Might be interesting being able to flash in an EOT Master Transmuter, and following turn activate Transmuter to bounce Shimmer Myr to cheat in a better artifact.
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« Reply #3 on: January 17, 2011, 11:27:43 am »

I would have to imagine that if a Workshop deck really wanted to Flash in its artifacts, it would use Leyline of Anticipation. Both cards are generally good only in the opening hand. But Leyline lets a Workshop player on the draw make sure his Moxen resolve against an opposing Chalice at zero.
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« Reply #4 on: January 17, 2011, 11:48:38 am »

Leyline of anticipation isn't really great in a workshop deck, but the bonuses that it has over this myr are astronomical.  Leyline can be played first turn, uncounterable, and for FREE.  LoA lets you play moxen in response to opposing chalices, drop your moxen and chalices BEFORE your opponent gets to play their moxen, and can even squeak in sphere effects before your opponent gets to do anything.  Shimmer Myr on the other hand costs 3 mana to cast, so you most likely need to have dropped a workshop already (meaning you don't get the jump on your opponent).  Beyond the first turn (shop decks always want to be on the play), playing spells as an instant is almost always unnecessary and irrelevant.
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« Reply #5 on: January 17, 2011, 12:47:19 pm »

At a cost of  {3}, could it find a place in Workshop decks?
I could see it going into some sort of Shop deck that isn't prison-styled. Unfortunately, I also don't anticipate non-prison shop decks being competitive in the near future. That said, I'd love to be provent wrong here.
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« Reply #6 on: January 17, 2011, 02:48:01 pm »

Awesome effect, but no place for this myr because workshop decks don't have goals that this myr can help advance
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« Reply #7 on: January 17, 2011, 02:57:30 pm »

definately worth testing in two-card monte or espresso stax maybe.
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« Reply #8 on: January 17, 2011, 03:00:51 pm »

You have to ask, what cards gain something by being played as instants.  So what are they?  CotV?
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« Reply #9 on: January 17, 2011, 03:07:38 pm »

You have to ask, what cards gain something by being played as instants.  So what are they?  CotV?

CotV doesn't work. So... a Sphere mid Storm to bust his calculs? A Razormane so you can skip the discard and get 3 free damage? I really really don't see the use, even in an aggro deck, you become less predictable, but lose a card doing so. We already have Vedlaken Orrery that did that, yes, the new card is cheaper and better, but really, seem awful for T1.
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« Reply #10 on: January 17, 2011, 03:16:54 pm »

The art for the card is pretty cool.  That's about the best thing about this card.

Rich is right - if a Workshop deck is fiending for the flash effect, they're better off with Leyline of Anticipation. 

Part of this comes back to basic Shop theory - what is the function of a card in a Workshop deck?  If it's Shop Aggro it's a combination of three things - aggressive creatures, soft lockpieces and mana.  If it's a Shop Prison deck, it's lockpieces and mana.  Shimmer Myr is neither a lockpiece, a mana source, or a sufficient beater. 

I don't think it has a place in Shop decks.
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Rico Suave
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« Reply #11 on: January 17, 2011, 03:32:50 pm »

The main purpose of this card seems to be a way to fight the "EOT Bounce, untap win" strategy that a lot of decks seem to rely on.

Leyline of Anticipation is one way to fight that, but if I were attempting to fight that strategy I would be more interested in Leyline of Sanctity than Anticipation anyway.

On the other hand, this guy will fight that strategy even if he is not in the opening hand. 

In theory this could be another lock piece which might prevent the opponent from getting to 2 mana to cast Hurks, but there are going to be a number of decks that would be interested in playing this guy because those decks aren't about locking the board down completely.
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BruiZar
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« Reply #12 on: January 17, 2011, 03:47:10 pm »

The main purpose of this card seems to be a way to fight the "EOT Bounce, untap win" strategy that a lot of decks seem to rely on.


The thing is, this will also get EOT bounced, so there will be no chance to play artifacts with flash, since they'll all be sitting in your hand.
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Wagner
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« Reply #13 on: January 17, 2011, 03:58:13 pm »

The main purpose of this card seems to be a way to fight the "EOT Bounce, untap win" strategy that a lot of decks seem to rely on.


The thing is, this will also get EOT bounced, so there will be no chance to play artifacts with flash, since they'll all be sitting in your hand.

Well, technically, you can cast it back OET, then cast your other artifacts, but yes, you need a ton of mana.
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« Reply #14 on: January 17, 2011, 04:09:46 pm »

I thought H recall was out of favor for claim anyway?  Doesn't that mean that a hanna's custody effect is more effective than this?
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« Reply #15 on: January 17, 2011, 04:36:42 pm »

The main purpose of this card seems to be a way to fight the "EOT Bounce, untap win" strategy that a lot of decks seem to rely on.


The thing is, this will also get EOT bounced, so there will be no chance to play artifacts with flash, since they'll all be sitting in your hand.

The card itself has Flash.  After Hurkyls resolves, you can just replay it while still at EOT, then replay the artifacts in your hand.  And if you have any artifact mana, you get to reuse them to generate mana to cast your Spheres and whatnot, or just play a Chalice at 0 which is still crippling.
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BruiZar
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« Reply #16 on: January 18, 2011, 04:15:53 am »

The main purpose of this card seems to be a way to fight the "EOT Bounce, untap win" strategy that a lot of decks seem to rely on.


The thing is, this will also get EOT bounced, so there will be no chance to play artifacts with flash, since they'll all be sitting in your hand.

The card itself has Flash.  After Hurkyls resolves, you can just replay it while still at EOT, then replay the artifacts in your hand.  And if you have any artifact mana, you get to reuse them to generate mana to cast your Spheres and whatnot, or just play a Chalice at 0 which is still crippling.

You're right, I failed to read properly. That means it's better than I initially thought. I still doubt it will see play but it could be a proper answer to recall and rebuild.
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Twaun007
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« Reply #17 on: January 18, 2011, 05:32:28 am »

The main purpose of this card seems to be a way to fight the "EOT Bounce, untap win" strategy that a lot of decks seem to rely on.


The thing is, this will also get EOT bounced, so there will be no chance to play artifacts with flash, since they'll all be sitting in your hand.

The card itself has Flash.  After Hurkyls resolves, you can just replay it while still at EOT, then replay the artifacts in your hand.  And if you have any artifact mana, you get to reuse them to generate mana to cast your Spheres and whatnot, or just play a Chalice at 0 which is still crippling.

In theory this sounds neat, but if you're piloting a Workshop deck and not utilizing your mana during your main phases by casting threats you're probably drawing dead and are in a losing state anyway. I'm sure that this card would be situational some times, but I would rather run something that impacts the board immediately. Don't get me wrong... The card is cute I just don't see it finding a way into a Workshop deck because you'd have to cut cards that actually do stuff. 
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