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Troy_Costisick
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« on: January 20, 2011, 05:49:17 am » |
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Check this out:  You could get off a really huge spell just by playing a Mox! Seems like this would have some really interesting synergy storm decks. Even tho your spell gets exiled, you still cast it. So you get two spells for storm for each one spell you cast. I would think you could make a really huge Mind's Desire with this thing if you set it up right. Peace, -Troy
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xouman
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« Reply #1 on: January 20, 2011, 06:23:56 am » |
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I'm afraid I don't truly understand the card (maybe it's because my English sux :p).
At first, I understood that all spells would be countered (exiled) and players would have to play with battlefield and those 3 "imprinted" cards.
Then, reading it carefully I understood that you cast spells normally, although you exile the card along with those 3 initial cards, and you can cast one of those 3 cards. With next spell, you exile it again and you can cast one of those 4 exiled cards.
So, you can play any exiled card anytime? Imagine you exile ancestral, lotus and time walk. Then, you cast a mox and you freely cast the ancestral. You draw blanks and another mox, play it and replay ancestral. Another mox, another ancestral. Is it how the card works? Or the casted spell is exiled and so not played? I'm confused
Quite amazing for MUD if it works in the powerful way I must say, and interesting tinker target in a focused storm decks. As a fish player, this could be a nightmare, because null rod doesn't stop it.
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Daenyth
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« Reply #2 on: January 20, 2011, 07:54:30 am » |
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It doesn't work quite like that. It gets cast, which means it gets put on the stack and would go to the graveyard as part of the resolution
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Team #olddrafts4you -- losing games since 2004
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Diakonov
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Hey Now
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« Reply #3 on: January 20, 2011, 08:08:29 am » |
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So, since it reads "another," I assume you are forced to choose a previously removed card and not the spell you just played?
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VINTAGE CONSOLES VINTAGE MAGIC VINTAGE JACKETS Team Hadley 
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Daenyth
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« Reply #4 on: January 20, 2011, 08:16:09 am » |
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That's correct. Hmm, look at this from the article: You may cast any other card exiled by Knowledge Pool, including one owned by an opponent. That's... interesting. I'm not sure whether it makes it better or worse.
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Team #olddrafts4you -- losing games since 2004
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BruiZar
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« Reply #5 on: January 20, 2011, 09:09:27 am » |
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For those who are into flavor, here´s reference from the Knowledge Pool on Seat of the Synod. I think the art of the Knowledge Pool is actually the same as the Seat of the Synod (The way City of Traitors is the same as Volrath´s Stronghold, just another angle)  This could mean that Ish Sah, Taj-Nar and the rest will also get cards. That's correct. Hmm, look at this from the article: You may cast any other card exiled by Knowledge Pool, including one owned by an opponent. That's... interesting. I'm not sure whether it makes it better or worse. Perhaps if you can cycle out the good cards with Ornithopters, Frogmites and Moxen.
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« Last Edit: January 20, 2011, 09:13:18 am by BruiZar »
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Tempus
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« Reply #6 on: January 20, 2011, 09:21:09 am » |
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Vampiric -> Emrakul, use Welder to bring Knowledge Pool into play, cast a Mox...
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DubDub
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« Reply #7 on: January 20, 2011, 09:29:12 am » |
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Vampiric -> Emrakul, use Welder to bring Knowledge Pool into play, cast a Mox...
Opponent responds with Force of Will targeting your Mox in response to the Knowledge Pool trigger...
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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Troy_Costisick
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« Reply #8 on: January 20, 2011, 09:41:34 am » |
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Vampiric -> Emrakul, use Welder to bring Knowledge Pool into play, cast a Mox...
Opponent responds with Force of Will targeting your Mox in response to the Knowledge Pool trigger... Then Force is Exiled by the Pool and your opponent either plays nothing or must choose some other instant to play.
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Daenyth
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« Reply #9 on: January 20, 2011, 09:44:58 am » |
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Then Force is Exiled by the Pool and your opponent either plays nothing or must choose some other instant to play.
They can cast Emrakul. Normal timing restrictions don't apply.
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Team #olddrafts4you -- losing games since 2004
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Blue Lotus
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« Reply #10 on: January 20, 2011, 10:16:13 am » |
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fun card. way to much set up required to be competitive though.
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Killane
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I am become Death, the destroyer of Worlds
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« Reply #11 on: January 20, 2011, 11:50:33 am » |
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fun card. way to much set up required to be competitive though.
Disagree. I think it woudl take alot of work. but in a deck full of cantrips that let you win the war over what you are casting with the pool....
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DCI Rules Advisor _____________________________ _____ Are you playing The Game?
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BruiZar
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« Reply #12 on: January 20, 2011, 12:55:17 pm » |
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You can also just run it in workshop, and use thorns to steal cards like time walk.
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AmbivalentDuck
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Exile Ancestral and turn Tiago sideways.
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« Reply #13 on: January 20, 2011, 01:06:22 pm » |
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Let's talk quickly about what the card actually does. Once cast, there's a pool of six fairly unpredictable cards that can be played. The first one to resolve a spell gets the best one, but whatever spell they resolved is now in the pool. In the context of a "normal" vintage game, bombs will quickly get replaced with Moxen (since there are always six cards "imprinted" by this thing). In other words, the person who was in the best position before this resolved likely wins since they can trade their Moxen/Spheres/now-useless countermagic for the best bomb in the pool. Since nobody will contribute a bomb by choice (unless they can follow it up with something immediately Ie. Bargain, then Ritual), this is just a fancy Sphere/Erayo effect.
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Commandant
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« Reply #14 on: January 20, 2011, 01:30:23 pm » |
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Gotta get a foil one for Karn EDH; this thing is going to be bonkers fun in multiplayer.
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Shuffles, much like commas, are useful for altering tempo to add feeling.
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Smmenen
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« Reply #15 on: January 20, 2011, 02:46:57 pm » |
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This card epitomizes the complexity of this set. This is really a thinking man's set.
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« Last Edit: January 20, 2011, 03:20:38 pm by Smmenen »
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Delha
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« Reply #16 on: January 20, 2011, 02:51:43 pm » |
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Let's talk quickly about what the card actually does. Once cast, there's a pool of six fairly unpredictable cards that can be played. The first one to resolve a spell gets the best one, but whatever spell they resolved is now in the pool. In the context of a "normal" vintage game, bombs will quickly get replaced with Moxen (since there are always six cards "imprinted" by this thing). In other words, the person who was in the best position before this resolved likely wins since they can trade their Moxen/Spheres/now-useless countermagic for the best bomb in the pool. Since nobody will contribute a bomb by choice (unless they can follow it up with something immediately Ie. Bargain, then Ritual), this is just a fancy Sphere/Erayo effect. Throwing counters into this isn't necessarily the best move, since you now grant everyone access to them. To use your example, if you go Bargain->Rit, they can now respond with any instant to Force your Bargain. This isn't the best example, since stealing Bargain is probably the better play, but there are plenty of situations where one player's bomb is worthless to the opponent.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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AmbivalentDuck
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Exile Ancestral and turn Tiago sideways.
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« Reply #17 on: January 20, 2011, 03:05:39 pm » |
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Let's talk quickly about what the card actually does. Once cast, there's a pool of six fairly unpredictable cards that can be played. The first one to resolve a spell gets the best one, but whatever spell they resolved is now in the pool. In the context of a "normal" vintage game, bombs will quickly get replaced with Moxen (since there are always six cards "imprinted" by this thing). In other words, the person who was in the best position before this resolved likely wins since they can trade their Moxen/Spheres/now-useless countermagic for the best bomb in the pool. Since nobody will contribute a bomb by choice (unless they can follow it up with something immediately Ie. Bargain, then Ritual), this is just a fancy Sphere/Erayo effect. Throwing counters into this isn't necessarily the best move, since you now grant everyone access to them. To use your example, if you go Bargain->Rit, they can now respond with any instant to Force your Bargain. This isn't the best example, since stealing Bargain is probably the better play, but there are plenty of situations where one player's bomb is worthless to the opponent. If and only if there's already countermagic in the pool. More consequential is that they likely just take the Bargain. That's why my comparison was to Spheres/Erayo: it's in everyone's interest to avoid playing bombs unless they're certain to be able to retrieve them. Therefore, it favors the player who was winning before the effect started and the first player to retrieve a bomb.
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Delha
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« Reply #18 on: January 20, 2011, 03:28:12 pm » |
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If and only if there's already countermagic in the pool. More consequential is that they likely just take the Bargain. That's why my comparison was to Spheres/Erayo: it's in everyone's interest to avoid playing bombs unless they're certain to be able to retrieve them. Therefore, it favors the player who was winning before the effect started and the first player to retrieve a bomb. I was responding in specific to the section of your prior post requoted below. ...they can trade their Moxen/Spheres/now-useless countermagic for the best bomb... I could easily see this sort of effect being decent for a deck like MUD, since you rely heavily on components that the opponent doesn't want to steal anyway. You can throw spheres in all day long to steal their stuff, then retrieve them at your leisure. I'd also argue that the "extra cast" is crippling. Fighting Shops has long been about struggling to get enough mana on board to resolve your Hurkyl's, right? This card forces you to cast through spheres twice in the same turn. If you pass the turn, the Shop play will in all likelihood just cast something and burn your Hurkyl's (targeting you). Tutors become much weaker in the same way. Sphere effects are additive, but this is multiplicative. All that said,  seems like a lot to spend on a lock piece that isn't called Steel Hellkite. Edit: Typing is hard. 
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« Last Edit: January 20, 2011, 03:59:25 pm by Delha »
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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Purple Hat
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« Reply #19 on: January 20, 2011, 03:33:21 pm » |
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I'd also argue that the "extra cast" is crippling. Fighting Shops has long been about struggling to get enough mana on board to resolve your Hurkyl's, right? This card forces you to card through spheres twice in the same turn. If you pass the turn, the Shop play will in all likelihood just cast something and burn your Hurkyl's (targeting you). Tutors become much weaker in the same way. Sphere effects are additive, but this is multiplicative.
Is that actually how this works or is it only effected by trinisphere?
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"it's brainstorm...how can you not play brainstorm? You've cast that card right? and it resolved?" -Pat Chapin
Just moved - Looking for players/groups in North Jersey to sling some cardboard.
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AmbivalentDuck
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Exile Ancestral and turn Tiago sideways.
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« Reply #20 on: January 20, 2011, 03:36:37 pm » |
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It only pays mana cost. Additional costs like sacrificing creatures or paying life/mana must still be paid.
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Delha
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« Reply #21 on: January 20, 2011, 03:58:45 pm » |
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What I was saying was that you pay the full cost for each spell when first cast. So let's say there are two spheres on the table and you want to go Bargain -> Rit. You have to feed Bargain into the Pool in the first place, which costs you  (you get something back, but I'm assuming there's nothing but crap in there). Then you have to cast Rit which costs you  . In short, I was just saying that spheres hit every spell you cast, and Pool makes you cast more spells. I wasn't even getting into interactions between spheres and spells coming out of the Pool.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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KrauserKrauser
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DAT ART!
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« Reply #22 on: January 20, 2011, 07:19:15 pm » |
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Pretty sure that the art most closely resembles Beacon of Tomorrows.
I would be surprised if it was inspired by anything else as it looks pretty spot on.
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