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thecappen
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« on: February 13, 2011, 08:38:16 pm » |
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My name is Rich Sim, this was my second Type 1 tournament, and I just won a Mox. Details about me later. I'm borrowing a deck from Ryan Glackin, playing Sam Berse's version of MUD. I didn't take tourney notes, will forget names (and probably get a couple wrong), and will get some swiss rounds mixed up. I'm sure spelling will be bad too. I'm new to the format and it's players. I'll apologize in advance: Sorry if I screwed something up. To the meat:
List: Artifacts 1 Black Lotus 4 Chalice of the Void 1 Crucible Of Worlds 1 Mana Crypt 1 Memory Jar 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Sol Ring 4 Sphere of Resistance 4 Tangle Wire 4 Thorn of Amethyst 1 Trinisphere
Artifact Creatures 2 Duplicant 4 Lodestone Golem 4 Metalworker 3 Steel Hellkite
Legendary Artifact Creatures 2 Karn, Silver Golem
Lands 4 Ancient Tomb 2 Mishra's Factory 4 Mishra's Workshop 2 Rishadan Port 1 Strip Mine 4 Wasteland
Legendary Lands 1 Tolarian Academy
Sideboard: 1 Crucible Of Worlds 2 Eon Hub 4 Relic of Progenitus 2 Duplicant 2 Wurmcoil Engine 1 Karn, Silver Golem 3 Phyrexian Revoker
Round 1 vs. Mike Mike was playin what I later found out was a u/g based stasis deck, and he never had the mana to do a whole lot. He never drew the Stasis, and his spells cost way too much for the amount of lands he had.
1-0; 2-0
Round 2 vs Sean (I think) My opponent was playin Oath of Druids, and I honestly don't recall much of the interactions of the match.
2-0; 4-1
Round 3 vs Brad Brad's playin Gush, and introduces me to Vintage the harsh way game one. He wins the die roll and leads: Mana Crypt, Lotus, Voltaic Key, Time Vault, Top. Uses the last mana to use the top. Taps the top, finds a Fetch Land, plays it, and doesn't let me take a turn. I concede, but realize after the round that the crypt could have killed him before he finds an kill condition. How likely would that have been? I don't know. But these are the learnings of a player new to the format.
I sideboard in 3 Phyrexian Revokers for 1 Crucible of Worlds, and 1 Karn, and 1 Steel Hellkite.
I believe game 2 is where I play a turn 2 Revoker, naming Sensei's Divining Top. Brad had 2 tops in hand, and discards a third after I play resistors later. Eventually he uses Hurkyul's recall, but he's lacking on mana, and I can just replay things. Steel Hellkite takes it down.
Game three (I may have mixed these two up), I lead with Mana Crypt, and a shop, with a Metalworker, and Thorn of Amethyst. Follow that up with 2 more thorns and a Sphere over the next two turns, while him taking 1 each time from the worker. He's locked down under my artifacts, but I have Metalworker and no other pressure. Oh, and I'm running out of life with my Mana Crypt. Life totals creep lower, and I get to two life on an upkeep, and as luck would have it, I draw the lone Karn I have left in the deck. He makes my Crypt a 0/0 creature, and the game ends on my next swing.
3-0, 6-2
Round 4 vs. Shawn I win the die roll, and win game one without seeing much of his deck. He deliberately holds cards back, because the resistors prohibit him playing anything. I saw fetches and tropical islands. I'm pretty sure he's playing Oath, so I board in the two Eon Hubs, for the Crucible and a Karn and go from there.
Game 2 he counters my turn one resistors, and plays a forbidden orchard and Oath on turn 2. I am holding the Eon Hub to play on turn two. I know the Eon hub stays for the rest of the game, and I win...somehow.
Round 5 ID 4-0-1; 6-2
Round 6 ID 4-0-2; 6-2
Top 8? What am I doing here? Quarterfinals vs. Joe So basically I get really lucky in game 1 of this match. My opponent gets an Oath, and after finding an orchard, he's got Emrakul, but I am holding a Duplicant in had, so I've got one answer after his first attack. I've got 3 Sphere of Resistance and a Trinisphere in play, so I can't cast him immediately. So he attacks me down to 5, and I sac all my resistors, a mox and the token. Untap, and I Duplicant the Emrakul. He then Oaths into Blightsteel Colossus, which gets a dragon's breath that he milled. He attacks, and I block with my 15/15. I draw dead, and pass. My opponent attacks, and I block with the Duplicant (now a 4/4) and I'm now at 7 Poison counters, and 5 life. My opponent shakes his head as he forgot to play his Black Lotus before combat, and casts it the attack. The Lotus would have allowed him to trample over for 10 poison. Since I have no creatures, Joe allows me to Oath on my upkeep (forgoing giving me a creature with his orchard). I have one out, and manage to hit the one card left that would not only allow me to survive, but completely turn the game around. After 6 or so flips, my second Duplicant is revealed, getting rid of the Colossus. Since I saw a Time Vault, Yawgmoth's Will, and Jace, the Mind Sculpter get binned from the Oath triggers, he's left essentially without an out. In Come the Hubs again for Crucible + Karn.
Amusing side note: if the Blightsteel Colossus had been his non-infectious kin, I'd have lost.
Game 2 wasn't memorable, but I'm pretty sure it started with an Oath of Druids followed my an Eon Hub from me. Do you see the constant lack of interaction here? It means I'm winning.
5-0-2; 8-2
Top 8 still? Who invited me? Semis vs Seth Apparently winning the die roll makes everything so much easier. I mull to 5, and see the best possible start the deck can have. Turn one: Shop, Lotus, crack Lotus for Thorn of Amethyst, tap Shop + the leftover from the Lotus for Lodestone Golem. My opponent plays lands and I win with four swings.
I look at my hand in game 2, and see the same start as last time. I'm liking this. Seth plays an island, and looks exasperated. He tells me that he played the wrong land. He proceeds with a Mox Sapphire before passing the turn. I lead with the same as last time, and they both stick. The beatdown ensues, and he shows me that he could have Demonic Tutored for a lotus, and Tinkered away the Mox for a Blightsteel Colossus before I took my turn. Sometimes it's better to be lucky than good.
6-0-2; 10-2
Finals: Ok, this is getting ridiculous. Finals vs. John Jones John's playing Tezzeret, and he wins the die Roll here, and gets out lots of mana really early. He's playing Grim Monolith main deck, with 2 Keys, and I believe he told me later he had 3 copies of the namesake card, Tezzeret, the Seeker. My resistors are slower than his mana, and Force of Will kills any pressure I may have had. He lands Tez, tutors up Time Vault, and I don't get another turn.
I board in the Revokers again, and play out some artifacts turn one, but forgot to drop the Chalice of the Void in my hand on 0. He proceeds to play a Mox and Lotus, ugh. and we have a long game, where Revoker (naming Time Vault) and Mishra's Factory deal a few points of damage. He draws into two Hurkyull's Recalls after he casts the Time Vault and uses the Yawgmoth's Will to reuse his graveyard, and has the Tez to take his turns, and I scoop 'em up, with a Mox Pearl's value to be spent to start making the dack I just played.
6-1-2; 10-4
I'm you're average PTQer. I mean really average, with no top-8s to my name. I hate Islands. I like Forests. I prefer fast mana, and like cheating things into play. So between rounds of a draft a couple weeks ago, Ryan Glackin asks if I want to play Type 1 while waiting for the rounds to end. I oblige, thinking I'll screw around with some blue decks, and make multible misplays. He tells me the decks he has, and I played some games with Noble Fish, and Dredge. After the next round I pick up his MUD deck, thinking it's like Stax, and just drudges along while not doing anything. Well I was wrong. The first hand I have gives me a Steel Hellkite on turn one. I win. Next game gives me a turn one Lodestone Golem. I win again. I comment on how much I like this deck, after playing it a few more times over the next FNM''s and drafts and he offers to let me play it whenever the next Type one Tournament takes place. I find out it's the 13th of February, and I'm not doing anything, so I come along, and, well, you read what happened. I got super lucky throughout the event and won a Mox's worth in store credit.
My initial thoughts on Vintage were how Islands were dominant, and it was super expensive. Even with 10 proxies, dual lands and Wastelands are all over $30 a piece. Even at the tournament people were talking about losing because their opponent drew more cards than they did. I guess in Islands vs. Islands that will probably happen. I think every one of my opponents drew more cards than me, and it didn't matter much, because I was the aggressor. I like being the aggressor in just about every Format of Magic the Gathering. Sitting around and waiting to win is no fun for me. I'll play RDW, or Elves before I play anything with a Mana Leak or Jace, the Mind Sculptor. From my limited readings of vintage, that aggro based strategies were not very successful until Noble Fish started gaining popularity last year, and that runs those cursed Islands.
It's odd to think that a deck that runs only artifacts can have the answers to everything, but it can (though only as a sorcery). There was one thing I wasn't exactly happy with, and that was the Wurmcoil Engines in the board. Glackin tells me they're good against fish or dredge, but I don't see it. Perhaps I haven't played enough (very true), but I'd think something like Shimmer Myr or additional Dredge hate would be better. This list I'd highly recommend to all the Island haters out there who are looking to start playing Type 1. With 10 proxies, the deck is also one of the least expensive (you proxy the 5 Moxen, Lotus, and the 4 Mishra's Workshops).
Props to Nick Coss for Running the event, Alternate Universes-Blue Bell for hosting, and super Props for Glackin lending me the deck. I owe him even more than that Blightsteel Colossus.
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