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Author Topic: Selenia, Dark Angel  (Read 3531 times)
Blue Lotus
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« on: February 14, 2011, 12:35:15 am »

Selenia is my first foray in edh. I'm sure I have missed something obvious so please let me know.

1 Selenia, Dark Angel

1 Academy Rector
1 Kagemaro, First to Suffer
1 Magus of the Disk
1 Solemn Simulacrum
1 Stoneforge Mystic

1 Akroma's Vengeance
1 Ambition's Cost
1 Ancient Craving
1 Argivian Find
1 Austere Command
1 Damnation
1 Day of Judgment
1 Decree of Pain
1 Demonic Tutor
1 Enlightened Tutor
1 Hallowed Burial
1 Identity Crisis
1 Imperial Seal
1 Invincible Hymn
1 Mortify
1 Necrologia
1 Night's Whisper
1 Oblation
1 Oust
1 Path to Exile
1 Phyrexian Rebirth
1 Pox
1 Promise of Power
1 Rout
1 Sign in Blood
1 Skeletal Scrying
1 Swords to Plowshares
1 Tainted Pact
1 Unmake
1 Vampiric Tutor
1 Vindicate
1 Winds of Rath
1 Wrath of God
1 Yawgmoth's Will

1 Ghostly Prison
1 Land Tax
1 Leyline of the Void
1 Moat
1 Necropotence
1 Pestilence
1 Phyrexian Arena
1 Planar Collapse

1 Coalition Relic
1 Crucible of Worlds
1 Lightning Greaves
1 Mana Crypt
1 Mana Vault
1 Mind Stone
1 Nevinyrral's Disk
1 Oblivion Stone
1 Sensei's Divining Top
1 Sol Ring
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Umezawa's Jitte

1 Arid Mesa
1 Barren Moor
1 Bloodstained Mire
1 Boseiju, Who Shelters All
1 Cabal Pit
1 Caves of Koilos
1 Drifting Meadow
1 Dust Bowl
1 Eiganjo Castle
1 Esper Panorama
1 Fetid Heath
1 Flagstones of Trokair
1 Flooded Strand
1 Godless Shrine
1 Marsh Flats
5 Plains
1 Polluted Delta
1 Polluted Mire
1 Reliquary Tower
1 Scrubland
1 Secluded Steppe
1 Snow-Covered Plains
1 Snow-Covered Swamp
1 Strip Mine
4 Swamp
1 Tectonic Edge
1 Urborg
1 Urborg, Tomb of Yawgmoth
1 Urza's Factory
1 Verdant Catacombs
1 Wasteland
1 Windswept Heath

This a multiplayer deck. The lack of land destruction is on purpose, I don't want to be that guy. Plus I want to be able to cast a wrath and then recast Selenia the same turn. A real man's magic turn needs at least 12 lands.

Let me know what you think and I'll try to answer any questions.
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Daenyth
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« Reply #1 on: February 14, 2011, 09:27:31 am »

Debtor's Knell is a glaring omission in any BW deck.
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Team #olddrafts4you -- losing games since 2004
Blue Lotus
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« Reply #2 on: February 15, 2011, 12:28:00 am »

Hm that seems like a very slow and expensive reanimation spell. I'll try it out but I assume its going to die or get me killed very quickly.
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Sporkcore
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« Reply #3 on: February 15, 2011, 01:54:14 am »

It looks like you're trying to go for some kind of Voltron win. If so, Nightmare Lash with Expedition Map to actively search out Urborg, Tomb of Yawgmoth is a must. Maybe even Darksteel Plate, Lightning Greaves, Shield of Kaldra, and Whispersilk Cloak should be included.
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I haev a first turn Llanowar Elf. He casts Ancestral, a slightly stronger card from the same set.
Blue Lotus
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« Reply #4 on: February 15, 2011, 06:52:45 pm »

That sounds like a really good idea! I think I'll cut pox and maybe a plains to make those changes.

I already have lightning graves and think any more equipment would be hard to fit in.

Thanks for the input.

Edit - And yes, the idea is to win with Selenia. Academy Rector Beats (ARB) just don't seem to get me there!
« Last Edit: February 15, 2011, 06:55:29 pm by Blue Lotus » Logged
ReubenG
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« Reply #5 on: February 15, 2011, 10:45:05 pm »

Here are some cards I liked in my BW decks that you don't list.  I would consider looking at less spells and more permanents, they tend to be more useful in EDH games.  I left our LD cards and Contamination type effects as you said you didn't want them (For example Desolation Angel or Death Cloud)

Creatures:
Divinity of Pride
Twilight Shepherd
Angel of Despair
Deathbringer Liege
Graveborn Muse
Duplicant
Archon of Justice
Karmic Guide
Stonehewer Giant
Avatar of Woe
Akroma, Angel of Wrath

Lands to consider:
Cabal Coffers
Volrath's Stronghold
Mistveil Plains
Temple of the False God

Artifacts:
Orzhov Signet
Darksteel Ingot
Akroma's Memorial
Gauntlet of Power

Other Spells:
Martial Coup
Beacon of Unrest
Faith's Fetters
Liliana Vess
Sorin Markov
Elspeth, Knight Errant
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