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Author Topic: Dream Halls  (Read 1555 times)
bun
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« on: April 24, 2011, 08:16:52 pm »

This deck probably looks incredibly terrible.  To be honest, it probably is, because this is a very rough draft.  Any suggestions are welcome.

The basic premise of the deck actually did not start with Dream Halls, but someone musing as to whether or not Jin-Gitaxias was playable.  At first, it seemed obviously unplayable.  Certainly too expensive to hardcast, not tinkerable, not as good a reanimator target as Sharuum + Possessed Portal in dredge, not as good as Iona or Emrakul or any number of other creatures in oath, etc.  The only obvious pros are that it pitches to Force of Will and has flash, both of which are pretty minor advantages.  It was only when I re-stumbled upon Dream Halls that I started to see the neat interactions: you refill your hand every turn and cast everything for free, and you strip your opponent's ability to take advantage of Dream Halls at all, which most decks are less prepared to utilize anyway.

The core of the deck is Jin and Dream Halls.  I think that Erayo offers a lot though, and has the advantage requiring the deck to run fewer answers.  Top/Magus and Intuition as the main sources of draw, and Magus has good synergy with the rest of the deck, but they aren't required either.  As I said, the deck is in a purely developmental stage right now.

Below is the current decklist.  Any suggestions, criticisms, or questions are totally welcome and appreciated!  Smile

Artifacts (11)
1 Black Lotus
1 Mana Crypt
1 Mana Vault
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
2 Sensei's Divining Top
1 Sol Ring

Creatures (12)
3 Erayo, Soratami Ascendant
3 Jin-Gitaxias, Core Augur
3 Magus of the Future
3 Teferi, Mage of Zhalfir

Enchantments (4)
4 Dream Halls

Instants (16)
1 Ancestral Recall
1 Chain of Vapor
4 Force of Will
1 Hurkyl's Recall
4 Intuition
1 Mystical Tutor
4 Spell Pierce

Sorceries (2)
1 Merchant Scroll
1 Time Walk

Lands (15)
7 Blue Fetches
7 Island
1 Tolarian Academy
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LotusHead
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« Reply #1 on: April 24, 2011, 09:11:07 pm »

Cruel Ultimatum, Conflux, and more diverse colored bombs were used in the past in Dream Halls decks.  Also, needs more brainstorm.
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bun
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« Reply #2 on: April 27, 2011, 05:02:25 pm »

Yeah, I don't know why brainstorm wasn't included.

I also really have a problem with overloading the deck with unplayable cards unless dream halls is out, so I avoided too many bombs like that.

I would probably also run a tinker target, and probably a better draw engine.
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That0neguy
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« Reply #3 on: April 28, 2011, 08:27:42 pm »

I think the main problem here is just that Jin-Gitaxias, Core Augur just isn't good.

Why play a combo deck that when it gets the combo in play doesn't win on the spot.  Especially when one of the combo pieces opens you up to having the opponent play mana drain/spell pierce as a pitch spell.

If your going to play Dream Halls, a conflux kill is probably going to be the best path to victory - preferably one that doesn't take up too many slots with dead cards.  Personally I like 4 Confux 1 Progenitus 1 Time Stretch 1 Time Walk as the kill.

Intuition could be nice since it finds Dream Halls, but to find Conflux with Intuition, you would need to run more multicolor or Hybrid spells to pitch to play Progenitus.  (Maybe just 2 Progenitus?)
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