Onslaught
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« on: May 31, 2011, 12:59:15 pm » |
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I played this deck a fair amount after Enlightened Tutor was unrestricted a few years ago, and it was pretty plucky. It has mad game against combo, and with a little tweaking it can shut down small beaters. The real question is, how would it do against Turbo Tezz and Workshops? Does having a super stable mana base still count for anything in Vintage? I'm not so sure. If the answer to that is yes, then this archetype has a reason to exist.
I'd like to think that it can put up a pretty good fight against MUD. You have lots of artifact removal, lots of basic lands, lots of permanent mana sources that are unaffected by Lodestone, and they don't really have an answer for Land Tax. Flagstones of Trokair may even be worth considering if Smokestacks start seeing more use.
I never quite decided on the optimum number of Enlightened Tutors. When they were unrestricted, my initial reaction was "whooo put in four" while dropping some Land Taxes and Scroll Racks. This is bad because it slows down your engine a lot if you aren't throwing down a Tax or Rack on your opening turn, and it makes you more reliant on Argivian Find if part of your engine gets blown up. On the other hand, doing 4 Enlightened Tutor/X Land Tax lets you fit a lot more stuff. Having better topdecks midgame with less dead Racks/Taxes doesn't mean much, because you would just be Racking them away anyway. I think having more Enlightened Tutor lets you run less than 4 Aura of Silence though, even though you want to get one down ASAP.
The biggest problem with this deck was the win condition. Attacking with Aven Mindcensor and Canonists doesn't get it done fast enough, no matter how much of a soft lock you create with Chants/light prison effects. I've tried Exalted Angel (only costs 3 so she can come out fast, gets around your own Moat, helps race aggro), but she just seems antiquated at this point. Since there are four Enlightened Tutors, maybe an artifact based combo win is the way to go. A few copies of Painter/Grindstone? Or, does Time Vault/Key have any place in this deck? Perhaps something imprinted on Isochron Scepter? Against Mana Drains, the Land Tax/Scroll Rack draw engine should give you some sort of opportunity to build up your combo pieces until you can throw them all out after a Chant.
Another aspect of the deck worth discussing is a color splash. With 4 Mox Diamonds and Land Tax pulling an off color, you should be able to sneak in two or three bombs while only adding one Swamp or Mountain. Red gives you access to lots of removal (especially for Planeswalkers, which this could have big trouble handling). Black brings Demonic/Vampiric, or even Confidant and Duress with a heavier investment in Swamps and a maindeck Crucible. Both of those are cute, but they don't address the main problem outlined above. The only color that adds a potentially game winning spell is Blue, and I think you can protect a BSC for one turn with the Chant effects.
One final thing to consider is the impact of some newer cards. What has been released that could be worthwhile in this archetype? Leyline of Sanctity seems worth including in the board. You can viably hardcast it, it makes your combo matchup even stronger, shuts off Oath which could be problematic, etc. Also, perhaps this deck wants a Planeswalker or two? They survive through Balance, so it's something to consider.
A crude list of Blueberry Parfait 2011:
4 Ethersworn Canonist 3 Aven Mindcensor 1 Blightsteel Colossus
4 Land Tax 4 Scroll Rack 3 Aura of Silence 1 Seal of Cleansing 1 Balance 1 Zuran Orb
3 Enlightened Tutor 3 Path to Exile 2 Orim's Chant 2 Abeyance
1 Ancestral Recall 1 Time Walk 1 Tinker
4 Mox Diamond 1 Mox Emerald 1 Mox Ruby 1 Mox Pearl 1 Mox Jet 1 Mox Sapphire 1 Black Lotus 1 Sol Ring
9 Plains 1 Island 4 Wasteland 1 Strip Mine
SB: 1 Jester's Cap 1 Pithing Needle 1 Crucible of Worlds 1 Rule of Law 1 Wheel of Sun and Moon 3 Tormod's Crypt 3 Moat 4 Leyline of Sanctity
Would adding a Mystical Tutor be too fancy/require adding more Blue sources? I quite like just running the lone Island. It's too bad that Serenity destroys almost every permanent in the deck, because it would have been a great Enlightened Tutor target against MUD. Is some sort of Graveyard recursion necessary, like Mistveil Plains or Jotun Grunt?
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