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Author Topic: Parfait  (Read 5763 times)
Onslaught
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SmoothCriminalRW
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« on: May 31, 2011, 12:59:15 pm »

I played this deck a fair amount after Enlightened Tutor was unrestricted a few years ago, and it was pretty plucky. It has mad game against combo, and with a little tweaking it can shut down small beaters. The real question is, how would it do against Turbo Tezz and Workshops? Does having a super stable mana base still count for anything in Vintage? I'm not so sure. If the answer to that is yes, then this archetype has a reason to exist.

I'd like to think that it can put up a pretty good fight against MUD. You have lots of artifact removal, lots of basic lands, lots of permanent mana sources that are unaffected by Lodestone, and they don't really have an answer for Land Tax. Flagstones of Trokair may even be worth considering if Smokestacks start seeing more use.

I never quite decided on the optimum number of Enlightened Tutors. When they were unrestricted, my initial reaction was "whooo put in four" while dropping some Land Taxes and Scroll Racks. This is bad because it slows down your engine a lot if you aren't throwing down a Tax or Rack on your opening turn, and it makes you more reliant on Argivian Find if part of your engine gets blown up. On the other hand, doing 4 Enlightened Tutor/X Land Tax lets you fit a lot more stuff. Having better topdecks midgame with less dead Racks/Taxes doesn't mean much, because you would just be Racking them away anyway. I think having more Enlightened Tutor lets you run less than 4 Aura of Silence though, even though you want to get one down ASAP.

The biggest problem with this deck was the win condition. Attacking with Aven Mindcensor and Canonists doesn't get it done fast enough, no matter how much of a soft lock you create with Chants/light prison effects. I've tried Exalted Angel (only costs 3 so she can come out fast, gets around your own Moat, helps race aggro), but she just seems antiquated at this point. Since there are four Enlightened Tutors, maybe an artifact based combo win is the way to go. A few copies of Painter/Grindstone? Or, does Time Vault/Key have any place in this deck? Perhaps something imprinted on Isochron Scepter? Against Mana Drains, the Land Tax/Scroll Rack draw engine should give you some sort of opportunity to build up your combo pieces until you can throw them all out after a Chant.

Another aspect of the deck worth discussing is a color splash. With 4 Mox Diamonds and Land Tax pulling an off color, you should be able to sneak in two or three bombs while only adding one Swamp or Mountain. Red gives you access to lots of removal (especially for Planeswalkers, which this could have big trouble handling). Black brings Demonic/Vampiric, or even Confidant and Duress with a heavier investment in Swamps and a maindeck Crucible. Both of those are cute, but they don't address the main problem outlined above. The only color that adds a potentially game winning spell is Blue, and I think you can protect a BSC for one turn with the Chant effects.

One final thing to consider is the impact of some newer cards. What has been released that could be worthwhile in this archetype? Leyline of Sanctity seems worth including in the board. You can viably hardcast it, it makes your combo matchup even stronger, shuts off Oath which could be problematic, etc. Also, perhaps this deck wants a Planeswalker or two? They survive through Balance, so it's something to consider.

A crude list of Blueberry Parfait 2011:

4 Ethersworn Canonist
3 Aven Mindcensor
1 Blightsteel Colossus

4 Land Tax
4 Scroll Rack
3 Aura of Silence
1 Seal of Cleansing
1 Balance
1 Zuran Orb

3 Enlightened Tutor
3 Path to Exile
2 Orim's Chant
2 Abeyance

1 Ancestral Recall
1 Time Walk
1 Tinker

4 Mox Diamond
1 Mox Emerald
1 Mox Ruby
1 Mox Pearl
1 Mox Jet
1 Mox Sapphire
1 Black Lotus
1 Sol Ring

9 Plains
1 Island
4 Wasteland
1 Strip Mine

SB:
1 Jester's Cap
1 Pithing Needle
1 Crucible of Worlds
1 Rule of Law
1 Wheel of Sun and Moon
3 Tormod's Crypt
3 Moat
4 Leyline of Sanctity

Would adding a Mystical Tutor be too fancy/require adding more Blue sources? I quite like just running the lone Island. It's too bad that Serenity destroys almost every permanent in the deck, because it would have been a great Enlightened Tutor target against MUD. Is some sort of Graveyard recursion necessary, like Mistveil Plains or Jotun Grunt?
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vaughnbros
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« Reply #1 on: May 31, 2011, 06:23:30 pm »

There are a few options if your looking to increase your clock, adding time vault key i think would be a great option.  Also there is the option of Glowrider which can beat face and usually slows your opponent down a turn.  Also for the MUD, Turbo Tezz, and Oath match up Leonin Relic Warder is an amazing creature that you can use since your basically mono white.  With the blue splash i was wondering y no tundras and y no flooded strand, i understand u need to land tax but u can still do that with tundra mana fixing seems important.  Mystical tutor seems like it would be a very good addition if you decide to keep the blue splash.
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Ozymandias
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« Reply #2 on: June 01, 2011, 03:27:11 am »

Devout Witness is pretty damn solid versus MUD. It kills all kinds of artifacts and you can feed it pretty easily.
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meadbert
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« Reply #3 on: June 06, 2011, 10:53:38 am »

Jace the Mindsculptor is amazing with Land Tax.
Supporting  {U} {U} could be tough though.

Jace also acts as a win condition.

Argivian Find is good in Parfait since a common strategy for beating it is just counter the Scroll Rack.

Wasteland has dissynergy with Land Tax in that by removing your opponent's land you are less likely to keep Land Tax active.

Other win conditions include:
Goblin Charbelcher - Land Tax out all of your lands and then Belch for the win.
Vault/Key - Run a full set of Enlightens and possibly a full set of Tops.  Key/Top is a draw engine and Top works well if you are shuffling each turn with Land Tax out.  Also, if you are using the Orim's/Abeyance defense, Top makes you Duress proof (just as Scroll Rack does) by allowing you to keep your Orim's on top of your Library where Top can find it AFTER they Duress you.

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Wagner
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« Reply #4 on: June 06, 2011, 12:02:58 pm »

Wasteland is actually not that bad since it allows you to put an extra land, and you can waste itself if need be to activate tax. I remember that happening quite often, if the opponent doesn't play his extra land, you can just have 1 more mana for Scroll or Scepter.

Belcher is clunky and slow, but all win conditions most likely will be, it's still probably better than Scared Mesa.

I remember I used to play 2 Serra Avenger back in the days I played it. I know it seems weird, but against aggressive decks, belcher was really unhelpful, same for decks with Null Rods, at least the Avenger could dodge all the hate and just be there to help you stabilize. It has its cons of course, but I found it to be very decent. Right now I think Canonist is just the better choice as it can stall against aggro and still be useful overall.

Also, I've always played with black as a splash for Duress and Confident, which has mad synergy with racks, ensuring your 2 first turns are packed with must counters for many decks.

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meadbert
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« Reply #5 on: June 07, 2011, 02:57:02 pm »

So this occurred to me last night and is pure theory craft, but I figured I would mention it.

What about Trade Routes?  It has some nice synergy with Land Tax since you can filter your extra lands into draws.
Also, if you end up ahead or tied in lands by accident you can always bounce additional lands.  If nothing else it seems like a solid alternative to Scroll Rack that is not impacted by Null Rod and might be a replacement for Zuran Orb.
That it costs blue is mostly insignificant since if you do not have Land Tax you do not really want Trade Routes in play anyway and if you do have Land Tax you should have found an Island.

The main situation where being blue hurts is if you top deck Land Tax with equal number of lands out so you cannot use it.  In that case Zuran Orb would have been better.
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Hayek
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« Reply #6 on: June 08, 2011, 12:48:09 am »

Did you ever consider Greater Gargadon in a red splash version?  It allows you to activate Land Tax at times when your opponent has less than/the same number of lands as you do in play.  Land Tax allows you to feed it, to some extent.  It also plays nicely with balance.

Does MUD have an answer to Solitary Confinement?  Seems like this could be something to consider, although 3 might be too much and you do have Moats in the board.
« Last Edit: June 08, 2011, 01:07:15 am by Hayek » Logged
Tutor
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« Reply #7 on: June 26, 2014, 05:16:53 pm »

Hey there,..isnt time to we back again with this deck? i played it a lot Krun and Stephen version....some splashes too...but i saw creature mode.
Was thinking, ppl will run some creature counters, isnt time for enchat?
I love land tax, aura of silence...=D

cya|!
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