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Author Topic: Mycosynth Lattice Lockdown Deck  (Read 5932 times)
BlackVise
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« on: July 03, 2011, 08:41:51 am »

Hey all,

I posted this here rather than the Workshop-Based Prison forum because I felt that this is much more experimental and doesn't make use of a lot of the pieces most prison decks seem to be running at the moment, but apologies if that would have been the better forum to post it in.

After several years of rarely playing Magic, I've decided to get back into it, and after building several new decks here is the one that I feel has the most potential. The aim of the deck is to cast Mycosynth Lattice to turn all permanents into artifacts and then Kill Switch to tap them all and lock the opponent down.

So, here's the decklist:

Creatures:
1x Blightsteel Colossus

Other Win Conditions:
1x Black Vise

Card Draw:
1x Ancestral Recall
1x Brainstorm
1x Thirst for Knowledge
1x Timetwister
1x Wheel of Fortune
1x Memory Jar
4x Gitaxian Probe
4x Thoughtcast

Removal:
2x Rack and Ruin

Lock:
4x Killswitch
4x Tangle Wire
4x Orb of Dreams

Utility:
1x Time Walk
1x Tinker
4x Mycosynth Lattice
4x Serum Powder

Mana:
1x Black Lotus
1x Mox Sapphire
1x Mox Emerald
1x Mox Ruby
1x Mox Jet
1x Mox Pearl
1x Mox Opal
1x Sol Ring
1x Mana Vault
1x Lotus Petal
1x Tolarian Academy
1x Strip Mine
4x Volcanic Island
4x Mishra's Workshop

So, a few card explanations  Wink:

Black Vise: Not the most amazing win condition, but it works well once the opponent's been locked down; I've been thinking of replacing it with Psychosis Crawler, though.
Timetwister, Memory Jar, and Wheel of Fortune: These work brilliantly to find Black Vise or Tinker once Mycosynth Lattice and Kill Switch are out, and once Black Vise is out Timetwister and Wheel of Fortune top the opponent's hand up before their upkeep.
Gitaxian Probe: Obviously seeing the opponent's hand and then drawing a card can give you a great advantage over your opponent, and for 0 mana I think this card is brilliant.
Thoughtcast: The affinity for artifacts ability makes this card very cheap to play in this deck, and it often proves very useful at any point in the game.
Orb of Dreams: Great early game disruption, often allowing an extra turn or two to find the other lock pieces or Tinker.
Serum Powder: Provides a great way to get at least one of your key cards in your opening hand, and late game can provide a little extra mana if needed.

I've yet to create a sideboard for the deck, but Tormod's Crypt, Fire/Ice, and Chalice of the Void look like possible candidates.

So, any thoughts on the deck?

Thanks for reading!  Wink
« Last Edit: July 03, 2011, 08:47:02 am by BlackVise » Logged
Daenyth
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shadowblack379
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« Reply #1 on: July 03, 2011, 09:25:09 am »

And when you get lattice + switch, activate it, and in response they Hurkyl's Recall you? Seems awful.

I think this is too "cute" to work at all.
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BlackVise
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« Reply #2 on: July 03, 2011, 09:29:23 am »

That is a huge problem actually. Originally I ran Mana Drains, but it proved too difficult to get  {U} {U} needed to play it in time, perhaps Red Elemental Blast in either the main deck or sideboard could be good in that situation?
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Daenyth
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« Reply #3 on: July 03, 2011, 10:25:48 am »

That is a huge problem actually. Originally I ran Mana Drains, but it proved too difficult to get  {U} {U} needed to play it in time, perhaps Red Elemental Blast in either the main deck or sideboard could be good in that situation?

But what makes lattice better than other things you can be doing for 6 mana, like Steel Hellkite, Duplicant, Yawgmoth's Bargain, Mind's Desire? Why play this deck rather than something else? It doesn't answer gushbond, even. They just play land for turn, fastbond, gush their tapped lands, and go nuts.
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BlackVise
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« Reply #4 on: July 03, 2011, 11:29:29 am »

But what makes lattice better than other things you can be doing for 6 mana, like Steel Hellkite, Duplicant, Yawgmoth's Bargain, Mind's Desire? Why play this deck rather than something else? It doesn't answer gushbond, even. They just play land for turn, fastbond, gush their tapped lands, and go nuts.
The only thing that makes Lattice better is the combo with Kill Switch. I very much doubt this deck will ever be the most competitive deck about, but it works reliably and usually quite quickly.
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Shax
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« Reply #5 on: July 03, 2011, 08:44:05 pm »

If you've got spare that Power and Mishra's Shop's I'll happily top 8 gencon with them in a Mycosynth Lattice Lockdown Deck variant if you let me borrow them. Smile
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Straight OG Ballin' shuffle em up tool cause you lookin' like mashed potatoes from my Tatergoyf. Hater whats a smurf? You lucksack? I OG. You make plays? I own deez. You win Tourneys? I buy locks. You double down? I triple up. Trojan Man? Latex. ClubGangster? I own it.Sexy mop? Wii U. Shax 4 President?
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Wagner
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« Reply #6 on: July 07, 2011, 05:37:57 am »

Why don't you just use the Lattice + Null Rod combo instead? It's FAR easier to assemble than having Lattice + Switch + Orb, which all pretty much do nothing on their own.

Just add another Black Vise or a Memnite to win.

Also, play at least 2 Gorilla Shaman and eat all those lands if you only get Lattice in play.
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Delha
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« Reply #7 on: July 08, 2011, 02:52:31 pm »

I should also point out that if you're going to run Lattice and blue cards, you might as well include a couple mainboard Hurkyls yourself.
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Much like humanity itself.
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