Why Lotus Cobra? I dunno, it's fun to play. Cobra sorta burst onto the Vintage scene for a while, and now it has all but disappeared. In theory it makes you the best pure Gush deck against Workshops. Also, as proven by Confidants, having a 2/1 engine gives you a semi-relevant beatdown angle. To justify using Lotus Cobra over Bob, you have to maximize its effectiveness by doing something dynamic. There are a few options for this...
Three main schools of thought inspired me when working on this deck:
-The old "fast Gush deck" lists using Lotus Cobra, such as the one used by Paul Mastriano
here-Kevin Cron's deck that was mentioned a few times on the podcast, featuring Lotus Cobra powering out a turn 2 or 3 Jace with Spell Pierce backup
-Rich Shay's elegant "Mental Misstep Gush" deck from Champs (with explanation
here)
So, what did I want to take from each different build? From the original Gush Cobra decks with stuff like Necropotence, I wanted that aggressive speed and general combo feel. In a perfect world, Imperial Seal would have fit to emphasize the speed, but combining different strategies ate up a lot of space. I was also certain that I didn't want Vault/Key, which was reinforced by the dominating performance of Rich Shay's list at Champs. From the Shay list, I wanted to incorporate the Missteps for sure, and potentially even snag the Mana Drains. That's the main branching decision for this deck: Drains vs. Spell Pierce. Both strategies are based around Jace, but in different ways. If you are turboing out a Jace off Cobra's free mana, you obviously want Spell Pierces to protect him a turn faster than Mana Drain can. Spell Pierce is just faster in general...and since Lotus Cobra is at its best in a shorter game, it might indicate that Spell Pierce is the way to go. On the other hand, Mana Drain is easily used on your opponent's turn off a single fetch. Drain also lets you transition into a control deck in games where you couldn't quickly go off. In combination with Misstep and FOW, Drains guide you through the late game where the inevitability of Jace kicks in (as pointed out in the post linked above). With Spell Pierces, I'd be more inclined to run a high Jace count, maybe even going to four copies. Since this deck is already pretty tight on space, I'm gonna move forward with the 2 Jace/3 Mana Drain/4 Misstep shell, but I'm not ready to disregard a 3 (or 4) Jace/4 Spell Pierce/3 Misstep route. Ultimately this gives the deck two identities: explosive early game with Lotus Cobra mana to combo out and win, or a transition to mid/lategame control.
After playing a lot of games with/against Vendilion Clique, it made me appreciate builds that can "go broken" while also threatening with a steady stream of beats. Clique is so stupidly good (thanks a lot Modern for making it $25 btw), so I figured Cliques + Utility Creatures in a normal Tinker deck would be solid. The Bob/Gush deck from Vintage Champs T8 has a large attacking army by T1 standards, so it fits right in with the idea of "dudes + broken stuff" that I've been wanting to expand on. One of the ways I'm trying to increase the justification of using Lotus Cobra is by hoping that it can attack enough to be threatening. Other Gush decks spend 1 or 2 slots on Duress to clear the way for Tendrils, and I put Clique in that slot instead. In the end, I didn't quite reach a point where I have a small beatdown army (though one day I'd love to try 4 Lotus Cobra and 2 Clique) - but there is enough life loss from your attacks that you can win with a mini-Tendrils. This gives Tendrils extra utility, since you can easily fire one off for 8 or so without needing a Yawgmoth's Will.
3 Lotus Cobra
1 Vendilion Clique
1 Blightsteel Colossus
4 Force of Will
4 Mental Misstep
3 Mana Drain
1 Hurkyl's Recall
1 Ancestral Recall
1 Brainstorm
4 Gush
3 Preordain
1 Merchant Scroll
1 Demonic Tutor
1 Vampiric Tutor
1 Mystical Tutor
1 Time Walk
1 Tinker
1 Timetwister
1 Yawgmoth's Will
1 Tendrils of Agony
1 Fastbond
2 Jace, the Mind Sculptor
1 Black Lotus
1 Mox Emerald
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Mox Jet
1 Sol Ring
1 Mana Crypt
4 Scalding Tarn
4 Polluted Delta
3 Underground Sea
2 Tropical Island
1 Island
Stuff that hurt to cut:
-Regrowth: You have so much mana when Lotus Cobra is online, so Regrowth into whatever is usually pretty easy
-Imperial Seal (kinda)
-Library of Alexandria: Considering going down to 7 fetches to fit this
-A 4th Lotus Cobra and 2nd Clique: for more beatdown
Alternate build:
-3 Mana Drain, -1 Misstep, -1 Something, +4 Spell Pierce, +1 Jace
For the sideboard, I'm really liking a red splash. Completely viable against other blue decks (and the REBs make you even more controllish), but I may be getting greedy with the Ingot Chewers (can easily be swapped for Nature's Claim though).
Sideboard: 4 Leyline of the Void, 1 Yixlid Jailer, 3 Ingot Chewer, 2 Hurkyl's Recall, 2 REB, 1 Pyroblast, 1 Darkblast, 1 Volcanic Island