Sci-Fi Genre Comics & Games (
http://www.scifigenre.com/store) is pleased to announce our fourth Vintage event, with some Beta singles going to the winners! We've had three excellent events now, so let's keep the steam going! Show up, play some Real Magic(tm), and win some hot pieces of Vintage and Legacy cardstock!
- When: Saturday, September 17th, 2011. Doors open and registration begins at 10AM, with the event starting at 11AM.
- Where: Sci-Fi Genre Comics & Games - 3215 Old Chapel Hill Rd, Durham, NC 27707 - (919) 490-7900 (Please park behind the store)
- What: Unsanctioned Vintage Constructed, with up to fifteen (15) proxies (see below). Number of rounds of Swiss determined by entries, and with 16+ players there will be a cut to top 8. Deck lists will be required. and we may be recording video of feature matches and the top 8 (check out November's videos on YouTube).
- Entry: $25, cash or credit card.
- Prizes: Guaranteed; see below. We're also doing random door prizes starting in round two, giving out older FNM and WNM foils, maybe a playmat or some deck boxes, or whatever other random Magic stuff we've got hanging around. You'll have to show up to find out!
The prizes will be guaranteed based on turnout:
8+ Players1st: Mox Emerald(Unlimited)
2nd: Mana Vault (Beta)
3rd: Wheel of Fortune (Beta)
4th: Demonic Tutor (Beta)
At
48+ Players (this number subject to change), we will increase the amount of prize support offered to include packs and gift cards.
That's right, regardless of turnout, we will be giving away a Mox Emerald to first place.
Since we want this event to be available to as many people as possible, we are allowing players up to fifteen proxies per deck. The rules for the proxies are, we hope, pretty straightforward and based on common sense.
- Up to fifteen (15) proxies per deck, no more.
- It is the judges' discretion as to whether or not any given proxy is allowed; if you have any concern, we will have a "proxy check" table set up before the event, and they'll have a bunch of basic land and Sharpies in the event that some or all of your proxies don't meet their approval.
- It should be immediately clear to your opponent and any passersby what any proxied card is supposed to be.
- No substitution lists ("Every Counterspell in my deck is supposed to be Mana Drain.")
- No slips of paper in sleeves, even if glued to the card -- they can affect the thickness and rigidity, which affects randomization.
- No Collectors' Edition, even if you've trimmed down the corners.
- Acetone is cheap and easy to use to erase cards, with some masking tape, Q-Tips, cotton balls, and ventilation.
- Try to use cards with as many attributes -- type, mana cost, etc. -- that match the card you're proxying as possible.
- You may also use a fine-point Sharpie to write on the back of a card, so long as the sleeves you are using are completely opaque, and you write clearly. These proxies and your sleeves should definitely be checked by the Head Judge before shuffling up. Please don't just write the card name on the front of a card -- it can be too easy for your opponent across the table to mistake your Mox Ruby for the Mountain on which you've written. Also, the more information you include, the better; at the very least, you'll want name (of course), mana cost, types/subtypes, and power/toughness if it's a creature.