I've been toying with using Regrowth and Reclaim (

, Instant, Put target card from your graveyard on top of your library.) in conjunction with Standstill and have actually had some great results, especially when coupled with Snapcaster Mage.
The reason I've actually been using this particular combination is for the fact that Regrowth and Reclaim both offer you a huge amount of options when you cast them, and rather than just being useful in combination with one or two cards in the deck, they actually work well with a vast majority of the cards included, thus giving you not only a strong draw engine but also a vast array of other options if a situation needs them.
First, the deck list, and then a brief explanation of what it actually does.
Mana Base:1x Black Lotus
1x Mox Emerald
1x Mox Sapphire
1x Sol Ring
1x Forest
5x Island
1x Library of Alexandria
4x Mishra's Factory
4x Misty Rainforest
1x Polluted Delta
4x Tropical Island
Creatures:1x Blightsteel Colossus
1x Ninja of the Deep Hours
3x Snapcaster Mage
Disruption:4x Force of Will
3x Mental Misstep
3x Spell Pierce
Card Draw/Tutor:1x Ancestral Recall
1x Brainstorm
2x Gush
1x Mystical Tutor
1x Personal Tutor
1x Ponder
4x Standstill
Utility:3x Noxious Revival
0x Reclaim1x Regrowth
0x TwincastAcceleration:1x Fastbond
Board Control:1x Echoing Truth
Brokenness:2x Jace, the Mind Sculptor
1x Time Walk
1x Tinker
Sideboard:1x Energy Flux
2x Flusterstorm
1x Hurkyl's Recall
4x Leyline of the Void
2x Pithing Needle
3x Steel Sabotage
2x Tormod's Crypt
0x Trygon Predator The deck makes use of the Standstill engine, whilst using Regrowth and Reclaim to reuse Standstills and keep the engine going. Of course, Regrowth and Reclaim work well with a lot of other cards too, and I've often found myself using them to recycle Time Walk or Ancestral Recall. Snapcaster Mage has great synergy with most of the cards in the deck, and is brilliant later in the game for an EOT Reclaim --> Standstill/Ancestral Recall/Time Walk.
I found that the deck often ends up drawing huge amounts of cards, so Fastbond is great in these circumstances, and with Fastbond in the deck Gush is a good inclusion too. Two seems to be the right amount, as any more often leaves the deck struggling with lots of land in hand and very little on the board if Fastbond is not out, and any less makes it a very random and almost pointless inclusion.
Twincast is a card that I'm sure will raise some eyebrows, but I've found it can be a great card in counter wars, responding to an opposing Time Walk or Tinker, or copying one of your own more broken spells.
The sideboard is very much open to change, but is currently geared towards combating Ichorid and Stax, which can both outrace the deck quite easily, and then includes the two Flusterstorms for matches where more counters are needed.
So far I've found that the deck is able to keep up counter pressure from turn 1 at least, often turn 0, and by turn 2 will have a draw engine working. Most of my testing so far has been against Stax, and that matchup in particular is a difficult one - a turn 1 Lodestone Golem, Trinisphere, or Crucible/Strip Mine is pretty much an automatic loss, hence the heavy Stax hate in the sideboard.
So, there's the deck and a brief explanation; any suggestions or feedback about it are welcome, especially about the sideboard as I feel this really needs some tweaking.
Thanks!
